Star Citizen Unveils First Public Demo

Isalan

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Jun 9, 2008
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Under_your_bed said:
Isalan said:
HELMET!HELMET!HELMET!HELMET!HELMET!HELMET!HELMET!
Ugh. It was shit like that that made me close the video before even 5 minutes had passed.. The whole crowd screamed like performing monkeys whenever the showcaser did something as simple as putting on a helmet or climbing some stairs. You'd think from the screaming that they'd developed an actual spaceship rather than just a space sim. Have they never heard of watching with a little dignified quiet and then cheering at the end, or waiting until something exciting actually happens? Is this an American thing or something?

Still, I'm sure once they bring out a trailer I can actually watch, I'll be able to get behind it.
If there aren't a bunch of people acting like hooting dickholes, then how can you tell that your marketing is working?

I have to agree, these kind of reveals are better done in a closed environment where you don't have to worry about bugs, and you can get the footage you really want and give the people the information they want. On the other hand, live demonstrations are always fun. I just hope RSI doesn't walk away from the convention with the idea that what they really need to work on is the helmet animations.

Oh, and if I find Ainsley Harriot under my bed there's going to be trouble.
 

Under_your_bed

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Sep 15, 2012
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Isalan said:
If there aren't a bunch of people acting like hooting dickholes, then how can you tell that your marketing is working?
"Sir, the meters are reading above 90Db of hooting! It's a sure-fire hit!"

Oh, and if I find Ainsley Harriot under my bed there's going to be trouble.
 

Isalan

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Jun 9, 2008
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Under_your_bed said:
Isalan said:
Oh, and if I find Ainsley Harriot under my bed there's going to be trouble.
Away from my Angus, Harriot! A blue cheese sauce is the gentleman's dressing and I shall hear nothing more on the matter.

Also, am now wondering if Decibels might actually be the official unit of marketing efficacy.
 

Qvar

OBJECTION!
Aug 25, 2013
387
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Under_your_bed said:
Isalan said:
HELMET!HELMET!HELMET!HELMET!HELMET!HELMET!HELMET!
Ugh. It was shit like that that made me close the video before even 5 minutes had passed.. The whole crowd screamed like performing monkeys whenever the showcaser did something as simple as putting on a helmet or climbing some stairs. You'd think from the screaming that they'd developed an actual spaceship rather than just a space sim. Have they never heard of watching with a little dignified quiet? Maybe saving the cheering for the end, or until something really exciting happens? Is this an American thing or something?

Still, I'm sure once they bring out a trailer I can actually watch, I'll be able to get behind it.
It surprises you that people who have spent thousands of dollars on the developing of a game are excited like children in christmas when the game starts to deliver?

Man, you still have a lot of internets to see.
 

Ioan Constantin

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Oct 31, 2010
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Merlark said:
Heh, it is super weird that allot of people are confused when a game doesn't appeal to everyone.

Pity it didn't go off perfectly but for pre alpha its pretty rocking and its that chris roberts flair for detail and style that sorely missing from the industry today. why flip the helmet? because! thats why!

Can't wait to try it out next month. Its going to bring the project to a whole new level as soon as people can feel and touch a small part of it.
That's what qualifies as an alpha build. A poorly showcased one, too. I felt bad for Chris, being surrounded by a plethora of horribly incompetent people, who failed at every level at organizing the event.

With a 42 million budget, such flops are unexpected as much as they are disappointing. I do not see how this will encourage anyone who hasn't backed this game yet to do so. It definitely did not convince me. And it is a shame, because the game seems to have a lot going for it.

I trust Chris has some great ideas, but his team seems incapable of executing his ideas on any level.
 

Qvar

OBJECTION!
Aug 25, 2013
387
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Ioan Constantin said:
With a 42 million budget, such flops are unexpected as much as they are disappointing. I do not see how this will encourage anyone who hasn't backed this game yet to do so. It definitely did not convince me. And it is a shame, because the game seems to have a lot going for it.

I trust Chris has some great ideas, but his team seems incapable of executing his ideas on any level.
Yet, if you care to look at the pledging graph, reality clearly disproves you.

https://robertsspaceindustries.com/

There have been more backers the 3 days following the presentation than any time during the previous month.
I think the game itself looked great, and while the presentation was amateur, it was also fun to see such important project director to fail piloting his own ship.

You are taking this game even more seriously than it's own developers, which should send you some message.

edit: I hope you're not fancying yourself as some kind of formerly passionated backer sadenned by reality because if anything is ever going to hurt the project in front of 3rd parties, that is your "gg this project is ruined FOREVER" attitude.
 

Ioan Constantin

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Oct 31, 2010
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Qvar said:
Ioan Constantin said:
With a 42 million budget, such flops are unexpected as much as they are disappointing. I do not see how this will encourage anyone who hasn't backed this game yet to do so. It definitely did not convince me. And it is a shame, because the game seems to have a lot going for it.

I trust Chris has some great ideas, but his team seems incapable of executing his ideas on any level.
Yet, if you care to look at the pledging graph, reality clearly disproves you.

https://robertsspaceindustries.com/

There have been more backers the 3 days following the presentation than any time during the previous month.
I think the game itself looked great, and while the presentation was amateur, it was also fun to see such important project director to fail piloting his own ship.

You are taking this game even more seriously than it's own developers, which should send you some message.

edit: I hope you're not fancying yourself as some kind of formerly passionated backer sadenned by reality because if anything is ever going to hurt the project in front of 3rd parties, that is your "gg this project is ruined FOREVER" attitude.
Can you not put words in my mouth? Why does everything have to revolve around being a fanboi or being a hater?

I expressed an opinion, my opinion, my perception of the amateurish presentation at Pax. And I have already made up my mind about it. I do not need your assistance to figure out how horribly wrong my opinion is because reasons, and how I should reconsider.

I do not and will not spend a single dime on kickstarters and preorders because I am not insane or on the verge of dying, yet, to not care about throwing my money down the toilet. I am not a child who is spending someone else's money, either.

This is what crowdfunding and preordering essentially is, setting money on fire.