Star Citizen's Economy Will Respond to Players' Actions

Slash2x

New member
Dec 7, 2009
503
0
0
Aeshi said:
Hearing all this is making me start to wonder if I should get EVE or wait for Star Citizen to come out.
EvE is JUST the fiscal aspect of this you do not pilot your ship you RTS it to new locations. Want to go there? Click in that general direction. Or click approach.... ZERO pilot skills required.
 

theultimateend

New member
Nov 1, 2007
3,621
0
0
Mr.K. said:
Oh god why would you do that, you know very well Goons will show up and harass the living hell out of your entire community until it's nothing but rancid EVE gunk left.
I remember when EVE was nothing but rancid EVE gunk.

I think they called it Month 2+.

[I like EVE but its basically unplayable for me. More of a fun thing to watch rather than a fun thing to experience.]
 

Slash2x

New member
Dec 7, 2009
503
0
0
Tyran107 said:
infinity_turtles said:
*edit* The Eve Online comparisons make me sad. Like really sad. This isn't an MMO. It's from the guy who made Wing Commander, Privateer, and Freelancer. This is a Space Sim.
I feel you man, it pisses me off how just because it's in space people go "LOL ITS LIKE SHITTY EVE LOLOLLOLOLO" without understanding that's it a totally different game style.
Ehh I think it is a Spacesim MMO. EvE is a RTS/Spreadsheet MMO. So there is no real comparison between the two in that regard. If anything this is better than EvE because it takes that idea and adds real pilot skills to it. Instead of click over there to go there.
 

Rob Robson

New member
Feb 21, 2013
182
0
0
Stop with the EVE comparisons. EVE is a point and click spreadsheet simulator where you can devote time to completely irrelevant things like putting points into hairdressing and deck scrubbing, and is full of time sink mechanics designed to stretch your time out to make even the short term goals you may have seem like climbing Mt. Everest.

Star Citizen is a space sim, with real dogfighting, and the player being an actual human that walks around on his ship or on ground or in space stations. The economy is going to be simulated like everything else. Everything is also smaller scale in SC to allow for skill and strategy to be a part of group game play, as well as smaller ships, unlike EVE where 99% of battles are decided by luck and numbers. Also, Star Citizen will have NOT A SINGLE time sink mechanic, like progression bars showing you how long you have left to sit completely bored while mining a rock. Miners will have to manually control a laser cutter to extract resources. This is just an example. Explorers will have to manually throw themselves at light speed through uncharted jump points with marginal chances of survival to become part of the history of the univers. There's another example.

The two games are far apart, and comparing them shows a lot of ignorance. It's like comparing a facebook game to an AAA title.
 

aaronexus

New member
Dec 11, 2012
35
0
0
Ah, I'm not sure about comparing EVE to a facebook game, but I do understand both the love and hate directed at it. It's very much a niche title. I played it for one summer and while I enjoyed my time with it that was enough for me.

As for Star Citizen, there will be two single player campaigns: one fifty mission long military campaign that gets you citizenship in the persistent universe should you choose to join, and a sixteen mission long campaign "in the style of The Secret Missions" which was an add-on campaign for the original Wing Commander. On top of that is the persistent universe which you can play on CIG's servers in an MMO type environment, start your own server and host as many of your friends as your rigs can handle, or play offline by yourself. Unlike other MMOs where the economy is largely driven by players, making it difficult if not impossible to play alone, the ability of the AI mentioned above, both in economics and PvE, means it should be completely possible to go it alone and still have a good time, à la Freelancer. Plus, the team plans to make weekly or biweekly(I hate that backwards word, in this case it almost certainly means once every two weeks, but it could mean twice a week, technically speaking) updates free of charge. Add to that tactical FPS style ship boarding action and you've got one interesting game concept.

Even more exciting is their plans to utilize a mod approval process to incorporate the best of the community's work into the actual universe, while still allowing all the Bronies and whoever else to do whatever the hell they like to their own private games. Given the massive and lavish attention the community is directing towards Chris' project now, I have high hopes that it will meet or even exceed Bethesda's fanbase. Seriously, for sixty dollars that seems like a ridiculous amount of content to spend hundreds of hours on. Provided it doesn't suck, of course. Thankfully, the chance of that seems to shrink with every update.

Seriously, go check out their new site and judge for yourself. Nothing like a little original research to liven up your day, and we could always use more citizens. The prospect of this being the first community funded AAA game has potential written all over it. Chris still has backers lined up to take up the increasingly shrinking slack, but having just the creators and the fans getting a say in the creation and direction of the project can only be a good thing. There are still over 50,000 Alpha and Beta slots open and there is more info being dropped every day so you hardly have to make a snap decision. Give it a shot!

Here's a vid of one of the insanely detailed ships(1.3 million polys!) to get you curious.

http://www.youtube.com/watch?v=76UF2gnLKho
 

Nurb

Cynical bastard
Dec 9, 2008
3,078
0
0
There are over 200,000 people who have been "guaranteed a spot" in the alpha for paying in.

Almost all of them get 2,000 - 10,000 credits as a reward along with a ship. That's going to make for one shitty economy.

But it hopefully will give what EVE doesn't. A purpose for all that empty space in ships. It always bothered me people have amazingly huge ships in EVE with thousands of lights in the windows and only one occupant.
 

Corralis

New member
Nov 12, 2009
82
0
0
Nurb said:
There are over 200,000 people who have been "guaranteed a spot" in the alpha for paying in.

Almost all of them get 2,000 - 10,000 credits as a reward along with a ship. That's going to make for one shitty economy.

But it hopefully will give what EVE doesn't. A purpose for all that empty space in ships. It always bothered me people have amazingly huge ships in EVE with thousands of lights in the windows and only one occupant.
I don't think you quite realise just how little 2-10k credits actually is. To put it in perspective, the RSI Constellation 4 man ship (big ship costs $225) in game will cost you 1.3 million credits. Trust me 10k is nothing and will do zero damage to the community or the economy.
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
even a semi-working supply/demand economy is better than 90% of other games and if we get anything close to simplified realistic simulator this is going ti be awesome.


MiskWisk said:
Isn't that something a good MMO should do though?
a good MMO does that [http://wiki.eveonline.com/en/wiki/Market]


Rob Robson said:
Stop with the EVE comparisons. EVE is a point and click spreadsheet simulator where you can devote time to completely irrelevant things like putting points into hairdressing and deck scrubbing, and is full of time sink mechanics designed to stretch your time out to make even the short term goals you may have seem like climbing Mt. Everest.

The two games are far apart, and comparing them shows a lot of ignorance. It's like comparing a facebook game to an AAA title.
wow, i havent seen such ignorance about EVE in a while. maybe you should not speak if you do not know?
Then again this thread seems to be full of eve ignorance, i guess you guys fell of the EVE leaning curve [http://images.mmorpg.com/features/4577/images/LearningCurve.jpg]

Rob Robson said:
Star Citizen is a space sim, with real dogfighting, and the player being an actual human that walks around on his ship or on ground or in space stations.
CCP wanted to do walking in station, the players protested with both wallets and spaceships agaisnt it. thats because if we wanted to see bladly animalted person walk around we would paly every other MMO out there. no, we want spaceships, not shitty walking in dark coridors.
wanting to not be "an actual human" is the whole reason i searched for EVE.

Kalezian said:
point is that eventually some factions/orginizations/clans will find their niche and the rest of the player base will not bat an eye at it, often leading to horribly inflated prices for player made goods.
and thats why EVE and not the ones you named is compared here. In eve you still have all the items for sale, and the "big faction that globs everything" just got torn apart and the victors are dividing its space (literally - they are fighting for constelations). and this aint the first time. beign too big, too blated will get you slow and ineffective. Eve will never be dominated by single item. the only items that dont act in them arket are limited edition ones, like the reward for alliance tournament where only 20 ships of this kind exist and none can be made.
 

Rob Robson

New member
Feb 21, 2013
182
0
0
Strazdas said:
Rob Robson said:
Stop with the EVE comparisons. EVE is a point and click spreadsheet simulator where you can devote time to completely irrelevant things like putting points into hairdressing and deck scrubbing, and is full of time sink mechanics designed to stretch your time out to make even the short term goals you may have seem like climbing Mt. Everest.

The two games are far apart, and comparing them shows a lot of ignorance. It's like comparing a facebook game to an AAA title.
wow, i havent seen such ignorance about EVE in a while. maybe you should not speak if you do not know?
Then again this thread seems to be full of eve ignorance, i guess you guys fell of the EVE leaning curve [http://images.mmorpg.com/features/4577/images/LearningCurve.jpg]
It's called exaggeration for comedic effect, but I guess it went over your head.

I didn't so much fall off any learning curve as I uninstalled it within two minutes of looking through the menus to find out how to control the ship in real time, in 3D space, and looking through the cockpit. (As I realized it was all point and click I actually physically lolled, but I was also kind of sad as it could have been pretty great.)

As for the rest of your crampy strawman arguments to make EVE look good, you'll still have EVE even after Star Citizen, World of Darkness will come out and give CCP a cash injection so it will afford to operate with inevitably fewer subscribers who will still have their zerg point-and-click space game with progression bars, time sinks, spreadsheets, offline levels, factions without identity, no immersion, and funny skills like "crate stacking operator".
 

Strazdas

Robots will replace your job
May 28, 2011
8,407
0
0
Rob Robson said:
It's called exaggeration for comedic effect, but I guess it went over your head.

I didn't so much fall off any learning curve as I uninstalled it within two minutes of looking through the menus to find out how to control the ship in real time, in 3D space, and looking through the cockpit. (As I realized it was all point and click I actually physically lolled, but I was also kind of sad as it could have been pretty great.)

As for the rest of your crampy strawman arguments to make EVE look good, you'll still have EVE even after Star Citizen, World of Darkness will come out and give CCP a cash injection so it will afford to operate with inevitably fewer subscribers who will still have their zerg point-and-click space game with progression bars, time sinks, spreadsheets, offline levels, factions without identity, no immersion, and funny skills like "crate stacking operator".
Fair enough, your post didnt seem comedic though.
Yes, EVE is a space game, not a flight simulator. I guess it wasnt for you.
Yes, i will likely play both of those games. and its very doubtful SC will dent eve playerbase. There arleady are alternative space games, but people play eve because they LIKE progression bars and spreadsheets. i love that it was nicknamed excel with gprahics, because i love excel and i think every game should allow us to calculate its mechanics.
Its funny when people cry how everything in MMOs is grinding, but when a solution of offline levels come they cry to. theres no pleasing to some people i guess.
factions do have identity, but i guess you didnt manage to get that far in your "2 minutes till uninstall". besides, empire factions are only a small frachtion of games lore. Eve is unique in a way that it does not need any NPC factions, as players create their own empires. because, you know, players can actually OWN solar systems.
Immersion is different for everyone, so yeah, maybe there was no immersion for you. fair enough.
There are no crate stacking operator skills, or is this your poor attempt at humour again?

Capcha: seven ate nine
And how am i going to play .99 isk wars now, seven, how, tell me!