Star Ocean: First Departure

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Say Anything

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Star Ocean: First Departure, released in October 2008, is a remake of the 1996 SNES game "Star Ocean". This PSP exclusive uses Star Ocean: The Second Story's game engine, and thus looks and plays much like it's predecessor. The game features a unique real-time combat system, an original item creation system, beautiful graphics and almost fully-voiced dialogues.

First Departure's story begins when a group of bandits attack the town of Kratus. This is where the player meets Roddick Farrence, a member of the town's Defense Force, as well as his friends Millie and Dorn. The Defense Force takes it upon themselves to save the village and drive away the bandits. The hero's are thanked, and at the end of the day it seems everything has turned to normal. Unfortunately, a nearby town is plagued by a mysterious disease, and everyone who makes contact with the disease turns to stone.

Because of this disease, Roddick and Millie meet two people, Ronyx and Ilia, who claim to be from the planet "Earth", and have come to try to find information about how the mysterious disease was spread on the hero's planet, Roak. Ronyx and Ilia explain to the Roakians that Earth is much more technologically advanced than Roak and the disease was place on Roak by an equally advanced civilization that Earth is at war with. Roddick and Millie decide they will do anything to help their planet get rid of the disease, and thus join Ronyx and Ilia in the investigation.

The group uses a mystic time gate to travel back in time to a much more uncivilized Roak in an attempt to prevent the spread of the disease. However, an unfortunate turn of events separates Roddick and Ilia from Ronyx and Millie. Roddick and Ilia then decide the most important thing for them to do is to find Ronyx and Millie, and worry about the disease second. This is when your adventure starts!
http://i126.photobucket.com/albums/p105/Icy_X-Cel/gfs_87494_2_6.jpg
If you've never played Star Ocean: The Second Story, the combat system should be a pleasant experience. Your team for battle can consist of four party members. Battles take place in real-time, and the AI controls three party members, while you manage one. There are three ways to take on enemies - up close, with killer moves, or with spells. The first option is usually for your strong warrior party members, and unfortunately, when controlling one of these characters you'll often find yourself mashing one button. These types of party members also have special attacks, called "killer moves", which allows the user to unleash a powerful attack to help overcome enemies. Each member can unlock a plethora of killer moves, which have various benefits, such as multiple attacks, elemental damage, or ranged techniques. Killer moves also get more powerful the more you use them.

The last form of combat is essential for those party members who are spell casters. Each spell caster usually falls into one of two categories, offensive or defensive. Offensive spell casters focus on area of effect spells to overwhelm enemies and support those close-combat fighters. These spell casters often deal more damage than the close-combat fighters, but they must watch their MP and make sure they don't run out, because they're next to useless without it. The other type of spell caster, defensive magicians, play the role of nurse on the battlefield. They're given spells to heal teammates and null status effects, along with giving them stat buffs to tear apart their enemies. Defensive mages are often a standard for battle teams because of their healing abilities.

Depending on your tastes in combat, you can choose which party members you would like to recruit for your team. Apart from the required four hero's, you're given four slots for optional members. There are seven optional characters in the game, each with their own story and recruitment process. Because of the 4 member limit, you have to pick and choose which party members you want to invite to your team. If you reject someone from your team, there's no chance of getting them again. There's also a catch; if you recruit someone to your team, you're almost guaranteed to lose the option for another member. This adds a great deal of replayability; you miss a large portion of the storyline for each character you don't have.
http://i126.photobucket.com/albums/p105/Icy_X-Cel/gfs_87494_2_1.jpg
Each party member and a few of the NPC's have their own voice actor, and 90% of the game's dialogue is voiced. This always makes room for unintentional comedy, but First Departure actually does it well. There are very few "facepalm" lines, the voice acting fits the characters, and the actors, while not superb, are very believable. The top-notch 3D graphic cutscenes also help add to the voice acting, and often feels like watching an anime, in the best way possible. The background music in First Departure is well composed, often fitting the mood of the player's surroundings, and when combined with beautiful "2.5D" backgrounds, you might feel like you're in the game its self. The scenery is very good for a PSP game; sometimes I had to take a double-take.

Along with these other features, First Departure also has a few unique gameplay features that help add to the experience. One of the most important gameplay features in the skill and item creation system. As players level up in combat, they're given skill points, which they can dump into some 30+ skills. These skills are building blocks to unlocking Specialties, which open up various item creating techniques for the different characters. For instance, put your skill points into the "Mineralogy", "Eye For Detail", and "Aesthetics" skills, and you'll unlock the "Crafting" specialty. The higher this gets, the stronger jewelry you can make with your gems. The idea for this system is just amazing to me, and becomes very important to the player later in the game, where the best weapons and armors are only found through item creation.

The only problem I had with the game was the difficulty. For anybody who's played the original Star Ocean or Star Ocean 2, this game will be a walk in the park for you. Developer tri-Ace invented a new three-hit combat system, allowing the player to unleash a chain of three attacks, unlike the previous one-hit system. Someone once said "If it isn't broke, don't fix it." That somebody obviously was not on the tri-Ace system, because they changed the flawless old system into this simple "mash x" method. I actually played and completed my second run-through of the game by doing a common challenge - a solo run. This meant I'm only allowed to use 1 character through the entire game.http://i126.photobucket.com/albums/p105/Icy_X-Cel/team.jpg You want to know the truth? The game was just as easy; after hitting maybe level 30, I had no struggle with the enemies, and I didn't die the entire game. It's obvious how this could be a turn-off to some, but the game had so many other redeeming qualities that I didn't let the simplicity bother me.

To sum it up, Star Ocean: First Departure is a title PSP RPG'ers should not go without. It boasts some good looking cutscenes with fully voiced dialogue, the graphics are pleasant and the music is fitting, the character's backgrounds are interesting and the gameplay mechanics are solid. It provided me 23 hours of fun, and that was definitely worth the $40 I spent on it. If you own a PSP, like RPG's, and haven't picked up First Departure, you're doing it wrong.

Star Ocean: The Second Evolution, a PSP remake for Star Ocean: The Second Story, will be available January 20th.
 

-Seraph-

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God I love this game, and I'm looking forward to picking up SO2 when it comes out. Only half way through First Departure but it's still a boat load of fun. Good review, and I'm glad this SNES gem that never his north America got a proper remake and a nice face lift while maintaining it's initial charm.
 

Say Anything

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-Seraph- said:
God I love this game, and I'm looking forward to picking up SO2 when it comes out. Only half way through First Departure but it's still a boat load of fun. Good review, and I'm glad this SNES gem that never his north America got a proper remake and a nice face lift while maintaining it's initial charm.
There's still obvious ways of accquiring an English version of the SNES game online. And, while everyone shares different opinions, I must say that SO2 is significantly longer and just a lot better than SO1, though the new character artwork does worry me a little. I actually have the original SO2 for my hacked PSP, so if I don't like the PSP version I'll just stop playing it. Needless to say I actually already have it preordered and will probably play the entire game regardless.

I'm addicted to the series, TBH. I'm about to give in and buy an Xbox 360 just for the Star Ocean 4 title coming out this April.
 

-Seraph-

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Yea i played the SNES version on my emulator a while back. i have yet to hack my PSP and am not really concerned about it so I don't mind buying the updated more portable version. I have only played 1, but I am confident I will like 2, my gamers intuaition has never let me down. All i gotta say is 09 looks to be a good year for PSP with all these great games comming out for it. Yea It's no DS but who cares, it still has a decent line up for this year. As for SO4...well i'l wait for a PC release..i mean who knows, some xbox games do get PC ported, and i remain hopeful that last remnants problems are fixed in the PS3/PC versions.
 

PuckFuppet

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Jan 10, 2009
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Before I begin let me make it clear, I've not played the game. Thankfully I'm not here to point out where the game fails and where it achieves and the right or wrongs on this review of the game, I'm here to review the review :|

Say Anything said:
Star Ocean: First Departure, released in October 2008, is a remake of the 1996 SNES game "Star Ocean". This PSP exclusive uses Star Ocean: The Second Story's game engine, and thus looks and plays much like it's predecessor. The game features a unique real-time combat system, an original item creation system, beautiful graphics and almost fully-voiced dialogues.
Well first off there is nothing there that jumps out at me, nothing to grab my attention, nothing to really make me want to continue beyond that paragraph. Its just a very generic, all bases covered, introduction that you see in 90% of review media. I personally find from reviewing films that if you don't start with something snappy the amount of "I agree" or "Nice review!" comments at the bottom of your piece fall in direct proportion to the increase of views without comments or alternatively comments from people who didn't bother reading.

Not that I care either way and neither should you. So your first paragraph does its job and it does it well, much akin to an office worker who works nine to five his entire life. He does his job well but he one boring twit.

First Departure's story begins when a group of bandits attack the town of Kratus. This is where the player meets Roddick Farrence, a member of the town's Defense Force, as well as his friends Millie and Dorn. The Defense Force takes it upon themselves to save the village and drive away the bandits. The hero's are thanked, and at the end of the day it seems everything has turned to normal. Unfortunately, a nearby town is plagued by a mysterious disease, and everyone who makes contact with the disease turns to stone.
Maybe its because generally the above WOULD be the complete story of the average film these days, including the ambiguous, pointless and slightly melodramatic ending, but overall I've found that bit there a bit too like the start of every episode of Lost or 24. Basically a Previously on moment, something for all the people who either weren't paying attention or are just complete planks who can't understand what is going on unless the have a map, two guides and clearly marked path.

Now while that in itself isn't bad, its a review for something people probably haven't played and wouldn't know much about, its what followed that made me want to just give up. Plot summaries are supposed to be plot summaries, something short and concise that gives everyone a spoiler free idea of what is going on, which is what you should be aiming for in a review. The problem what is... well see exhibit A below:

Because of this disease, Roddick and Millie meet two people, Ronyx and Ilia, who claim to be from the planet "Earth", and have come to try to find information about how the mysterious disease was spread on the hero's planet, Roak. Ronyx and Ilia explain to the Roakians that Earth is much more technologically advanced than Roak and the disease was place on Roak by an equally advanced civilization that Earth is at war with. Roddick and Millie decide they will do anything to help their planet get rid of the disease, and thus join Ronyx and Ilia in the investigation.

The group uses a mystic time gate to travel back in time to a much more uncivilized Roak in an attempt to prevent the spread of the disease. However, an unfortunate turn of events separates Roddick and Ilia from Ronyx and Millie. Roddick and Ilia then decide the most important thing for them to do is to find Ronyx and Millie, and worry about the disease second. This is when your adventure starts!
Sure you don't go too far but lets be honest, you did too much. From a readers perspective it is once again boring however now your writing has evolved from an office worker to one of those people who in their spare time elects to hang around town dragging people into conversations and trying to get them to donate to whatever cause they're supporting today. So far as I'm concerned you started out right, it was a bit too condescending for my liking as it sounded like you were one of those happy smiley teachers trying to convince a parent that their son is great and they should appreciate him more, but then you took it too far. Not only did it sound condescending it also continued for too long, if that part of your review was a person I would have punched them by about the third sentence.

So while you have the right idea, your delivery is off.

If you've never played Star Ocean: The Second Story, the combat system should be a pleasant experience. Your team for battle can consist of four party members. Battles take place in real-time, and the AI controls three party members, while you manage one. There are three ways to take on enemies - up close, with killer moves, or with spells. The first option is usually for your strong warrior party members, and unfortunately, when controlling one of these characters you'll often find yourself mashing one button. These types of party members also have special attacks, called "killer moves", which allows the user to unleash a powerful attack to help overcome enemies. Each member can unlock a plethora of killer moves, which have various benefits, such as multiple attacks, elemental damage, or ranged techniques. Killer moves also get more powerful the more you use them.

The last form of combat is essential for those party members who are spell casters. Each spell caster usually falls into one of two categories, offensive or defensive. Offensive spell casters focus on area of effect spells to overwhelm enemies and support those close-combat fighters. These spell casters often deal more damage than the close-combat fighters, but they must watch their MP and make sure they don't run out, because they're next to useless without it. The other type of spell caster, defensive magicians, play the role of nurse on the battlefield. They're given spells to heal teammates and null status effects, along with giving them stat buffs to tear apart their enemies. Defensive mages are often a standard for battle teams because of their healing abilities.

Depending on your tastes in combat, you can choose which party members you would like to recruit for your team. Apart from the required four hero's, you're given four slots for optional members. There are seven optional characters in the game, each with their own story and recruitment process. Because of the 4 member limit, you have to pick and choose which party members you want to invite to your team. If you reject someone from your team, there's no chance of getting them again. There's also a catch; if you recruit someone to your team, you're almost guaranteed to lose the option for another member. This adds a great deal of replayability; you miss a large portion of the storyline for each character you don't have.
What if I've not played Star Ocean! Which is where it all falls down. You're trying to get people into the game, not give them the tutor messages they'll get ingame before they even start. Once again so far as I can see your delivery is off, this time rather than going down the condescending route however you've opted for the nervous scientist route. We've all seen them in film, that one science guy who explains everything and does so with a stutter, sweat running down his forehead and as fast as possible. Except in your case the amount of information you want to distribute in this manner is... say seventeen sentences more than the average and thus by the end of it both sweaty science fellow and the viewer are exhausted and confused.

Its not that I can't understand what you're getting at. I can and its all very nice to know, but I could get that kind of read from the manual description in the game itself. As a reader what I want to know is how it feels, how it reacts and handles, not all the statistics on what all the different settings and options do! That said though your sweaty science guy recovered towards the end and personally reading that bit at the end I'm not sure should I be annoyed or happy. I'd be annoyed because so far the review hasn't sold the game to me personally and the fact that I'd have to wade through the game numerous times to see all the story would frustrate me further. I'd be happy however because if I did happen to like the game that kind of thing would be lovely, nice way of breaking the monotony.

Each party member and a few of the NPC's have their own voice actor, and 90% of the game's dialogue is voiced. This always makes room for unintentional comedy, but First Departure actually does it well. There are very few "facepalm" lines, the voice acting fits the characters, and the actors, while not superb, are very believable. The top-notch 3D graphic cutscenes also help add to the voice acting, and often feels like watching an anime, in the best way possible. The background music in First Departure is well composed, often fitting the mood of the player's surroundings, and when combined with beautiful "2.5D" backgrounds, you might feel like you're in the game its self. The scenery is very good for a PSP game; sometimes I had to take a double-take.
Right there you lost me completely. Never ever use the words "watching an anime" while describing how a game plays, I'm not playing the game to watch an anime, I'm playing the game to play the bloody game. That said I have a passionate dislike of all but three maybe four anime's. From a personal perspective once again I think you need more emphasis on background music, infact I think you need to cut out the background part. Its the music of the game, no questions or compromise there. Music is easily one of the most important factors in a game, it sets the mood and often is what actually gets you interested in the story. For instance if the backing music is slightly... comedic in nature, like the soundtrack to one of those old black and whites, you'll know that either something funny is happening or the storyboard and music directors have sick senses of humour and are putting this music across during a fight with a disgusting, bile spewing Jenovaeqsue beast who has just murdered the main characters squeeze, in which case it adds to the situation because it makes you reconsider what your seeing.

Want proof of musics impact on a games success? Don't think about anything, clear your mind, now... Metal Gear Solid! What music pops into your head?

Also I think that overuse of voice dialogue has destroyed gaming. In that regard I think I am alone but to each his own.

Along with these other features, First Departure also has a few unique gameplay features that help add to the experience. One of the most important gameplay features in the skill and item creation system. As players level up in combat, they're given skill points, which they can dump into some 30+ skills. These skills are building blocks to unlocking Specialties, which open up various item creating techniques for the different characters. For instance, put your skill points into the "Mineralogy", "Eye For Detail", and "Aesthetics" skills, and you'll unlock the "Crafting" specialty. The higher this gets, the stronger jewelry you can make with your gems. The idea for this system is just amazing to me, and becomes very important to the player later in the game, where the best weapons and armors are only found through item creation.
I quite like the little things, I find that if the little things are seen too then everything else kind of falls into place. So when I saw "along with these other features" I became mildly excited. But you didn't sell it, the item creation feature is something that should go directly after the combat, if not before it, as you said yourself all the most powerful items are unlocked via it and thus its extremely important. So you should place it so that when a person reads this they are thinking about playing the game, then they are ready receive this info and become even more interested. Again just my perspective.

The way you presented it made me thing it was something small, a little thing within the game that helps drag you in, like the way Vivi and Zidane in FFIX will, when standing in one spot, move their heads to follow the walk of any woman who walks by them. Any possibly attractive woman... usually bar maids.

The only problem I had with the game was the difficulty. For anybody who's played the original Star Ocean or Star Ocean 2, this game will be a walk in the park for you. Developer tri-Ace invented a new three-hit combat system, allowing the player to unleash a chain of three attacks, unlike the previous one-hit system. Someone once said "If it isn't broke, don't fix it." That somebody obviously was not on the tri-Ace system, because they changed the flawless old system into this simple "mash x" method. I actually played and completed my second run-through of the game by doing a common challenge - a solo run. This meant I'm only allowed to use 1 character through the entire game. You want to know the truth? The game was just as easy; after hitting maybe level 30, I had no struggle with the enemies, and I didn't die the entire game. It's obvious how this could be a turn-off to some, but the game had so many other redeeming qualities that I didn't let the simplicity bother me.

To sum it up, Star Ocean: First Departure is a title PSP RPG'ers should not go without. It boasts some good looking cutscenes with fully voiced dialogue, the graphics are pleasant and the music is fitting, the character's backgrounds are interesting and the gameplay mechanics are solid. It provided me 23 hours of fun, and that was definitely worth the $40 I spent on it. If you own a PSP, like RPG's, and haven't picked up First Departure, you're doing it wrong.
I realise that by now I've outstayed my welcome, so I'll make this brief. You should have noted the games simplicity earlier on, especially when you were going through that description of the combat system. I could go on more but I think at this point I'd best not, lest I bring down the wrath of Karma upon me.

One last thing...

 

-Seraph-

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Patrick_and_the_ricks said:
Star ocean doesn't realy diserve a remake, I didn't like the first.
So because you alone dont like it mean it does not deserve a remake. PERFECT logic!! Keep in mind this game was never released outside Japan in the first place. There is substantial fan base to warrant them to make an official world wide port.
 

Mrsoupcup

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I never had a thing for anime games and I actually hate them, but if it has enough people liking it then watever, I not saying its bad but what I mean is the first one wasn't very good they should try making a next gen star ocean if the fans care that much, rather than milking a game that most people have beaten, thats like shiting after eating a pie and eating the turd, how about a new Fucking pie?
 

-Seraph-

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They ARE making an new one, it's call Star ocean 4. And once again you said it wasn't good but thats just you, so it does not make it the absolute cosmic truth. there is also NOTHING wrong with remakes, it gives people a chance to play games they missed and in the case of this, it never made it outside of japan so star ocean 2 was for many, their fist. I'm ok with people not liking the game, as long as they word their response properly, the way you stated it sounded like it was indisputable, so excuse me if i am a little touchy about it.
 

Say Anything

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PuckFuppet said:
Each party member and a few of the NPC's have their own voice actor, and 90% of the game's dialogue is voiced. This always makes room for unintentional comedy, but First Departure actually does it well. There are very few "facepalm" lines, the voice acting fits the characters, and the actors, while not superb, are very believable. The top-notch 3D graphic cutscenes also help add to the voice acting, and often feels like watching an anime, in the best way possible. The background music in First Departure is well composed, often fitting the mood of the player's surroundings, and when combined with beautiful "2.5D" backgrounds, you might feel like you're in the game its self. The scenery is very good for a PSP game; sometimes I had to take a double-take.
Right there you lost me completely. Never ever use the words "watching an anime" while describing how a game plays, I'm not playing the game to watch an anime, I'm playing the game to play the bloody game. That said I have a passionate dislike of all but three maybe four anime's. From a personal perspective once again I think you need more emphasis on background music, infact I think you need to cut out the background part. Its the music of the game, no questions or compromise there. Music is easily one of the most important factors in a game, it sets the mood and often is what actually gets you interested in the story.
First off, thanks for upholding your promise on the IRC to actually give feedback towards my review. *skeptical look*

Secondly, I'll admit I wasn't expecting so much intensity from you, but that was very funny and enjoying to read, unlike my review, it seems.

I agree with the majority of your complaints, specifically the summarization of the story (which actually contains no spoilers, you figure all that stuff out within 10 minutes of the game) needing to be shorter, and, of course, my ramble on about the combat system, which, if I'm being honest, was really just a way for me to make the review longer.

However, don't think I could've disagreed more with what I quoted. One, when watching a cutscene for the game, how the cutscene plays out does not relate to your interactive gaming experience. When I say the cutscenes feel like a high-quality anime show (which I don't watch, mind you) I mean just that; not that the gameplay feels like an interactive book. Personally, I hope you don't criticize cutscenes in game for actually giving you a background story, but from what I gathered from your comment, you either read it wrong or that's infact how you feel. Secondly, perhaps I didn't put enough stress on the graphical backgrounds, but to exclude them from my essay is just insane. Perhaps a little more subjective than I like, but if you look at the screenshot I posted at that part, you'll notice the background really looks amazing for a PSP game, especially a "2.5D" RPG for the PSP. More emphasis on the music, you're probably right, because it's done extraordinarily well in the SO series. But to not comment on the scenery in the game just doesn't reward it with what it deserves.

All that aside, I really, really appreciate that you took the time to actually try to help me with my mistakes, unlike in all my other reviews where I just get a "Good review" or "I liked this game". Those comments don't help me at all, these do.

@Patrick_and_the_ricks, it's painstakingly obvious that you haven't played more than 30 minutes of this game or have any further knowledge of the series, but there's three (four, with one in the making) other parts aside from the PSP remake in the Star Ocean series. Star Ocean for SNES, Star Ocean: 2 for PSX, and 'Til the End of Time for PS2. Not a single one is even remotely an "anime" game, and the only "anime" part of SO:FD is the character design and cutscenes. "Milking a game that's already been beaten"? Umm. Can I ask you what the hell you're talking about? Star Ocean: Second Evolution is not a repeat of First Departure, it's a much different game, the only similarity being the game engine. I don't know how they're milking "First Departure, a game that everyone has beaten" when the original game was never released in the U.S. and barely anybody has played the SNES patch for the game. Your latter comment is totally unnecessary, too, and the immaturity makes me a bit angry, regardless of if you like the game or not.
 

PuckFuppet

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Jan 10, 2009
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I seem to remember me saying that it would be both scathing AND venomous?

Anyway, glad you appreciated it. This way when I post one the expectations will be so high it'll just become a slur of insults and nit-picking :D
 

GloatingSwine

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Say Anything said:
There's still obvious ways of accquiring an English version of the SNES game online.
True, but sadly emulated versions of Star Ocean reproduce all the bugs of the SFC version, with audio dropouts on regular occasions, and a semi-regular complete freeze up of the entire system.

Developer tri-Ace invented a new three-hit combat system, allowing the player to unleash a chain of three attacks, unlike the previous one-hit system.
Small note: The port work of the first two Star Ocean games was done by TOSE, not tri-Ace. TOSE have done a lot of portable remakes for Square Enix, they also handled the GBA rereleases of the various Final Fantasy titles, Valkyrie Profile: Lenneth on the PSP, and the Nintendo DS version of Chrono Trigger. They are the ones that made the minor systemic changes to the Star Ocean 2 system present in this (shortcut spells for spellcasters on L and R, combos rather than single repeated animations, etc).

PuckFuppet said:
Right there you lost me completely. Never ever use the words "watching an anime" while describing how a game plays, I'm not playing the game to watch an anime, I'm playing the game to play the bloody game.
It's also not very accurate. Playing Star Ocean is more like playing an episode of Star Trek (albeit from the perspective of the people on the planet of the week). It even has the Trek style opening monologue (which was even more transparent in the SFC version).

Want proof of musics impact on a games success? Don't think about anything, clear your mind, now... Metal Gear Solid! What music pops into your head?
The theme to Deus Ex, apparently. Am I doing it wrong?

Overall, though, you appear to be using the ideals of New Games Journalism to criticise a piece of Old Games Journalism without referencing the advantages and disadvantages of either.

I never had a thing for anime games and I actually hate them, but if it has enough people liking it then watever, I not saying its bad but what I mean is the first one wasn't very good they should try making a next gen star ocean if the fans care that much, rather than milking a game that most people have beaten, thats like shiting after eating a pie and eating the turd, how about a new Fucking pie?
It's plain that you don't have a clue what you're talking about, so why do you feel the need to hit that "Post" button? Inflating your e-peen through increased postcount does not win you friends or adulation in real life, and it won't get you laid. You've added nothing of substance to the thread, and proven yourself spectacularly ill informed.
 

Say Anything

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GloatingSwine said:
PuckFuppet said:
Right there you lost me completely. Never ever use the words "watching an anime" while describing how a game plays, I'm not playing the game to watch an anime, I'm playing the game to play the bloody game.
It's also not very accurate. Playing Star Ocean is more like playing an episode of Star Trek (albeit from the perspective of the people on the planet of the week). It even has the Trek style opening monologue (which was even more transparent in the SFC version).
Hmm, I'd rather you say it's more of a subjective statement than denying my comment. If you've taken the time to play through the entire game, you'll find the whole "space travel" and whatnot has a very little role in the game (explaining Ronyx and Illia's connection with the group, why they are at war, what the virus is, and why they need help curing it, allowing them to get to the past, and adding more gameplay length with unnecessary conversation, that's completely it) and, seeing as how Roddick and Millie are from an underdeveloped planet and they are the main characters, not to mention the fact that you spend 90% of the game in a past undeveloped planet, and the party members either use swords, knives, staffs, fists, a bow, or spells, I don't see where you're getting this Star Trek connection.

I'll thank you for the rest of what you've said, but again, don't think you've analyzed the game correctly.
 

GloatingSwine

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I don't see where you're getting this Star Trek connection.
The Federation in Star Ocean is explicitly based on The Federation in Star Trek, technologically and socially, with some different labels stuck over things (the UP3 instead of the Prime Directive, etc), the game starts with the standard Kirk opening monologue (which, as I said, is even more evident in the SFC version), the Lezonian ship you see is a Klingon Bird of Prey, the SFC version has a holodeck on the Calnus, the Star Trek references go on and on. (tri-Ace themselves say that it was their primary influence)

seeing as how Roddick and Millie are from an underdeveloped planet and they are the main characters, not to mention the fact that you spend 90% of the game in a past undeveloped planet
So it's Star Trek IV then...
 

Say Anything

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GloatingSwine said:
seeing as how Roddick and Millie are from an underdeveloped planet and they are the main characters, not to mention the fact that you spend 90% of the game in a past undeveloped planet
So it's Star Trek IV then...
Alright, and for the points you listed at the top, those connections make sense. However, I don't see how you're going to say the whole storyline plays like Star Trek IV just because for maybe 15 minutes of the game there are Star Trek references. I also don't understand where you're not seeing an anime-esque setup, when the VA and cutscene graphics clearly indicate that's the goal they were going for.

I don't feel it's fair to have this game play out like Star Trek IV because of a backstory when, hmm, let's say, you will never hear that Dragon Quest VIII scenes play out like Star Trek.
 

GloatingSwine

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Say Anything said:
Alright, and for the points you listed at the top, those connections make sense. However, I don't see how you're going to say the whole storyline plays like Star Trek IV just because for maybe 15 minutes of the game there are Star Trek references.
I was making the point that the crew being trapped on some backwater planet for most of a story does not dissociate it from Star Trek, because that kind of thing happened on Trek with predictable regularity (Frequently a planet that was just like earth in some prior period).

I don't feel it's fair to have this game play out like Star Trek IV because of a backstory when, hmm, let's say, you will never hear that Dragon Quest VIII scenes play out like Star Trek.
That's because Dragon Quest VIII isn't inspired by Star Trek, and Star Ocean is. Explicitly. By the admission of it's creators.
 

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http://www.youtube.com/watch?v=MyUdBMTsyIQ

If it looks like a duck, swims like a duck, and quacks like a duck, it's a duck.

It's fine if you want to think the anime style graphics pertains more to Star Trek because it mentions space for the first 15 minutes of the game, go right ahead. Flat out denying the OBVIOUS anime cutscenes and saying it's inaccurate and handles like Star Trek is funny, though, especially once the game takes a medievil setting about 20 minutes into the game and stays that way until the very last few minutes. Intent of the game designers to implement a Star Trek feeling and the final result is very different. I'm sure there's very few people who finish First Departure that go "Hah, that was just like in Star Trek".

If I have a character with a pokeball in his room, name a character "Pikachanto", and implement monsters that say parts of their name when they attack, but the storyline revolves around a man trying to reclaim his shadow, who has to take on a kingdom with an evil ruler, and fights with swords, does it play like Pokemon? Not in the slightest.
 

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GloatingSwine said:
http://www.youtube.com/watch?v=SbT3k8o9W2I

Star Trek. In surprisingly good english.
Totally understandable, which is why I said I agreed with your points on connections between the two in the first fifteen minutes of the game.
 

Siris

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I disagree on saying the game is too easy. I'm currently fighting the Crimson Shield and losing every time.

The reason the game is said to be 'Too easy' though is because your spellcaster characters just spam area attacks at the beginning of every match. I can't start a battle without Ronyx casting Star Flare or Thunder Cloud. And even Ioshua casts Noah every match atleast once...