Star Ocean: Second Evolution

Recommended Videos

Say Anything

New member
Jan 23, 2008
626
0
0
At a time when I was younger and I first crossed paths with the magical contraption we call the internet, games that my mother bought at the nearby Blockbuster became an instant hit in my book. The more I surfed the electronic webs, however, the more I discovered that generic slew of gamers who comment on how their generation was so much better, and the modern sequels and remakes I had enjoyed ruined the franchise. Years later, after the "enhanced remake" of the game Star Ocean: The Second Story, I found myself in the same position as these unsatisfied rats.

Que Star Ocean: The Second Evolution. Developed by TOSE and published by Square Enix, the game is advertised as an "enhanced remake" of one of the greatest JRPG-styled games to set up camp on the original PlayStation. The definition of "enhanced remake" is surely debatable, however. While the port did a great job of giving the series some well-deserved popularity and can be credited for keeping the majority of the game in tact, there was, unfortunately, a large amount of unecessary changes that upset me and changed me into the old grandpa badgering those GameFAQs kids to get off my lawn. I was hoping more for bug-fixes served with a side of additional bonus material and drenched in superb voice acting, which in this day and age I suppose is too much to ask for. As much as this might upset veterans to the Star Ocean series, this game is still superb and is very promising to those who have yet to touch the original.

Upon receiving the game, I immediately popped the UMD into my PSP. I was greeted with a character selection screen - in Second Evolution, you may choose between one of two main characters to control through the entire storyline. There's Claude C. Kenny, heroboy extraordinaire, your generic RPG leader with a love for shiny swords and hot anime-babes. You can also choose Rena Lanford, a blue-haired magician who lives in a small town on an underdeveloped planet called "Expel". It's always great to let the gamer make decisions, and the double-hero system is said to add lots of replayability, however, apart from a slightly different view of the story and one different recruitable character between the scenarios, the option does not bring much to the storyline.
http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen005.jpg
Oh, storyline. If you don't appreciate it before booting up the game, you're going to hit your first snag. The first twenty or so minutes are composed of an extreme amount of storyline development, which for the majority of the time (for those new to the game) makes little to no sense and allows extremely limited control for the gamer. At this time you'll get to experience the voice acting, which is usually a hit or miss. The remake included almost 100% voiced dialogue, and for the most part this is good. A lot of heroes and side characters match their portrait and sound as believable as possible in a medievil/galaxy travelling/spaceships and dragons atmosphere. For example, the big baddies in the game (named the 10 Wise Men) have excellent voice actors and scenes involving them are very interesting and cool. Nothing's perfect though, and for every three that are well done, there's one that just ruins the immersive feeling. Whether the voice actor is being very monotone as if reading off of a script (Celine), or not fitting their character portrait at all (any king in the game, Ernest, etc.), or just being weird (Claude, Rena), you're sure to find a VA that you don't much care for. It comes at a small price, though, as the majority of the voice acting is good enough to capture your attention.

The beginning may seem more like a chore than a game, but if you get through it you'll finally be rewarded with some playtime. You're eventually given complete control of the character to go do whatever tickles your fancy, be it fighting monsters on the world map or exploring a city miles away from your next main destination. As you start fighting more and the game begins involving you, the story begins to pick up and the experience gets better.
http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen022.jpg
After leaving the initial town of Arlia and setting foot onto the world map, you'll shortly have an encounter with your first baddie in the game. You have a few different ways of going about combat, depending on who you're controlling and the party you're using. You can choose to take control of a fighter, and either mash X to unleash a flurry of regular attacks, or go double team another monster one of your friendly AI members are targeting, or use some special moves that pump out more damaging, multiple hit, and/or area of effect destruction to overwhelm the enemy. There's also the important mages, which have the ability to either heal/buff the team to help get the job done faster, or unleash some high-damaging spells to support the fighters up front. The battle system is very original and is great fun if you keep an active position on the field. It also helps to create different set-ups and strategies or to use different special moves to add variety to the battle system and keep you focused on the game.

You get experience points after each battle, which help boost your strength up and keep your team top-notch, and upon leveling up you get "skill points" to level up different skills. The freedom of leveling these skills is very fun; you can choose whether you want your hack'n'slash fighter to be a cook and create dishes to heal up the team in bad situations or if you want to give them the chore of being a machinist to create new items for battle. After unlocking item creation skills, you'll need to find materials needed to use it, and then you'll be able to create better items for the party. While the item creation system is unique and important to the game, at times it can become repetitive and very stale and after seeing the item creation screen two thousand times you might be a little wore out. It's a plus on the originality scale but a drop off the fun factor.

The plot revolves around the generic "evil guys want to destroy the world" scenario, and in all honesty there's not a lot of excitement in it. Character conversations can often be quirky, and as stated previously the voice acting is done well, but a lot of scenarios take on a "we have to be the hero " role, and if you find a dispute in the storyline you sure can bet you've got to solve it. The words become laughable at times when the characters make statements such as "We have to give it our very best!" or "Let's try really hard to save the day!". There's also some bursts of major plot development like in the beginning where you lose control of your character for anywhere between ten and twenty minutes. This would be great if there was something important happening, but a lot of the conversations consist of characters not knowing what's going on and trying to think of ways to solve the problem or something of the sort and thus sometimes may lure the gamer to sleep.http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen031.jpg
The problems I had with the "enhanced port" may seem minor, but most of them are quite a nuisance. The biggest thing is the renaming of almost EVERYTHING in the game, from skills, to items and their descriptions, to towns or supporting characters. Whether they're rediculously small and completely unecessary (Cross to Krosse, Mars to Marze, Lacour to Lacuer, etc.) or just unecessary (Eternal Sphere to Aeterna, Tournament of Arms to Armory Contest, Sage's Stone to Philsopher's Stone, etc.), they're annoying for us veterans and have lead to a ton of confusion for me when trying to help others on other discussion boards. AI was also dumbed down in the remake, and often times they refuse to use their skills or help a teammate, or they'll just stand there while five enemies pelt them from all sides. For whatever reason, they also decided to get rid of the "Full-Active" combat tactic which allowed the player to move however they wanted an unleash an attack from anywhere on the field. They kept "Semi-Active" and "Auto" which makes your character always have a monster targeted for an attack.

If I had to give you an honest opinion on whether or not I think this game is worth $50, I'd say yes. Some of the changes made to the game kill me and a lot of the storyline is annoying, but the overall experience is, simply put, fun. The original was the best game I had ever played, and I've put some 150 hours into the PSP remake. If you have a PSP it is a title you should not miss, despite some downsides.
 

NewClassic_v1legacy

Bringer of Words
Jul 30, 2008
2,484
0
0
Say Anything said:
http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/se.png​
At a time when I was younger and I first crossed paths with the magical contraption we call the internet, games that my mother bought at the nearby Blockbuster became an instant hit in my book. The more I surfed the electronic webs, however, the more I discovered that a generic slew of gamers who comment on how their generation was so much better and the modern sequels and remakes that I had enjoyed had ruined the franchise. Years later, after the "enhanced remake" of the game Star Ocean: The Second Story. I found myself in the same position as these unsatisfied rats.

Que Star Ocean: The Second Evolution. Developed by TOSE and published by Square Enix, the game is advertised as an "enhanced remake" of one of the greatest JRPG-styled games to set up camp on the original PlayStation. The definition of "enhanced remake" is surely debatable however. While the port did a great job of giving the series some well-deserved popularity and can be credited for keeping the majority of the game in tact, there was an unfortunately a large amount of unnecessary changes that upset me and changed me into the old grandpa badgering those GameFAQs kids to get off my lawn. (This sentence isn't necessarily wrong, but wordy.) I was hoping more for bug-fixes served with a side of additional bonus material and drenched in superb voice acting, which in this day and age is supposedly is too much to ask for in this day and age. As much as this might upset veterans to the Star Ocean series, this game is still superb and is very promising to those who have yet to touch the original.

Upon receiving the game, I immediately popped the UMD into my PSP. I was greeted with a character selection screen. In Second Evolution, you may choose between one of two main characters to control through the entire storyline. There's Claude C. Kenny, hero-boy extraordinaire, your generic RPG leader with a love for shiny swords and hot anime-babes. You can also choose Rena Lanford, a blue-haired magician who lives in a small town on an underdeveloped planet called "Expel." It's always great to let the gamer make decisions, and the double-hero system is said to add lots of replayability. However, apart from a slightly different view of the story and one different recruitable character between the scenarios, the option does not bring much to the storyline.
http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen005.jpg
Oh, storyline. If you don't appreciate it before booting up the game, you're going to hit your first snag. The first twenty or so minutes are composed of an extreme amount of storyline development, which for the majority of the time primarily (for those new to the game) makes little to no sense and allows extremely limited control for the gamer. At this time You'll get to experience the voice acting, which is usually a hit or miss. The remake included almost 100% voiced dialogue, and for the most part this is good. A lot of heroes and side characters match their portrait and sound as believable as possible in a medievil/galaxy travelling/spaceships and dragons atmosphere. For example, the big baddies in the game (named the 10 Wise Men) have excellent voice actors and scenes involving them are very interesting and cool. Nothing's perfect though, and for every three that are well done, there's one that just ruins the immersive feeling. Whether the voice actor is being very monotone as if reading off of a script (Celine), or not fitting their character portrait at all (any king in the game, Ernest, etc.), or just being weird (Claude, Rena). You're sure to find a VA that you don't much care much for. It comes at a small price, though, as the majority of the voice acting is good enough to capture your attention.

The beginning may seem more like a chore than a game, but if you get through it you'll finally be rewarded with some playtime. You're eventually given complete control of the character to go do whatever tickles your fancy, be it fighting monsters on the world map or exploring a city miles away from your next main destination. As you start fighting more and the game begins involving you, the story begins to pick up and the experience gets better. (Why is that?)
http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen022.jpg
After leaving the initial town of Arlia and setting foot onto the world map, you'll shortly have an encounter with your first baddie in the game. You have a few different ways of going about combat, depending on who you're controlling and the party you're using. You can choose to take control of a fighter, and either mash X to unleash a flurry of regular attacks, or go double team another monster one of your friendly AI members are targeting, or use some special moves that pump out more damaging, multiple hit, and/or area of effect destruction to overwhelm the enemy. (For someone who hasn't played this game or series, this seems a little abstract. Build on it a bit more?) There's also the important mages, which have the ability to either heal/buff the team to help get the job done faster, or unleash some high-damaging spells to support the fighters up front. The battle system is very original and is great fun if you keep an active position on the field. It also helps to create different set-ups and strategies or to use different special moves to add variety to the battle system and keep you focused on the game. (Explain this a bit more clearly.)

You get experience points after each battle, which help boost your strength up and keep your team top-notch, and upon leveling up you get "skill points" to level up different skills. The freedom of leveling these skills is very fun; you can choose whether you want your hack'n'slash fighter to be a cook and create dishes to heal up the team in bad situations, or if you want to give them the chore of being a machinist to create new items for battle. After unlocking item creation skills, you'll need to find materials needed to use it. and Then you'll be able to create better items for the party. While the item creation system is unique and important to the game, at times it can become repetitive and very stale and after seeing the item creation screen two thousand times, you might be a little worn out. It's a plus on the originality scale, but a drop off the fun factor.

The plot revolves around the generic "evil guys want to destroy the world" scenario, and in all honesty there's not a lot of excitement in it. Character conversations can often be quirky, and as stated previously the voice acting is done well, but a lot of scenarios take on a "we have to be the hero" role. and If you find a dispute in the storyline, you sure can bet you've got to solve it. The words become laughable at times when the characters make statements such as "We have to give it our very best!" or "Let's try really hard to save the day!" There's also some bursts of major plot development like in the beginning where you lose control of your character for anywhere between ten and twenty minutes. This would be great if there was something important happening, but a lot of the conversations consist of characters not knowing what's going on and trying to think of ways to solve the problem or something of the sort. and This sometimes may lure the gamer to sleep.http://i126.photobucket.com/albums/p105/Icy_X-Cel/Pics/939440_20090116_screen031.jpg
The problems I had with the "enhanced port" may seem minor, but most of them are quite a nuisance. The biggest thing is the renaming of almost EVERYTHING in the game, from skills, to items and their descriptions, to towns and supporting characters. Whether they're ridiculously small and completely unnecessary (Cross to Krosse, Mars to Marze, Lacour to Lacuer, etc.) or just unnecessary (Eternal Sphere to Aeterna, Tournament of Arms to Armory Contest, Sage's Stone to Philsopher's Stone, etc.). They're annoying for us veterans and have lead to a ton of confusion for me when trying to help others on other discussion boards. AI was also dumbed down in the remake, and often times they refuse to use their skills or help a teammate. or They'll also just stand there while five enemies pelt them from all sides. For whatever reason, they also decided to get rid of the "Full-Active" combat tactic which allowed the player to move however they wanted an unleash an attack from anywhere on the field. They kept "Semi-Active" and "Auto" which makes your character always have a monster targeted for an attack.

If I had to give you an honest opinion on whether or not I think this game is worth $50, I'd say yes. Some of the changes made to the game kill me and a lot of the storyline is annoying, but the overall experience is - simply put - fun. The original was the best game I had ever played, and I've put some 150 hours into the PSP remake. This is a title you should not miss if you have a PSP it is a title you should not miss, despite some downsides.
I feel like you could have been simultaneously a little less wordy and a little more detailed. As well as that, you could benefit from re-ordering sentences so that you're less comma-heavy.

Otherwise, a good review that I actually enjoyed reading. It seemed like you tried too hard to have a positive opinion despite you disliking it, which made it sound insincere. It's still a good piece of writing, and does a great job as a review. Just... Strikes me as a little off.

I do actually like it though. It seems that I'm going to be looking forward to your writing in the future.
 

Say Anything

New member
Jan 23, 2008
626
0
0
Thanks Nuke. I suppose after reviewing three very similar games I should get it right eventually, but I'm glad to see you think I'm improving.
 

Say Anything

New member
Jan 23, 2008
626
0
0
PrototypeExKrow said:
i heard this one was supposed to be the best but lately ive been getting more mixed views
Judging by your post I'd wager you've never played the original, and if that's the case I advise you to put this game at the very top of your "Buy" list. The game is amazingly superb, it's just a little stale for me because I went into this "enhanced remake" with nearly 1700 hours (you read that right) on the original, so things were getting a bit stale for me and admittedly might have been the cause for some negativity in my review. The game is GREAT for your first playthrough and this is truly a gem of a game that any JRPG style game should learn from.
 

-Seraph-

New member
May 19, 2008
3,753
0
0
Got this on launch, I should really get back to playing it but Jeanna D'arc has had this evil grip on me for the past week. SO2 is definitely a great game, I never got to play the PS1 version and my only experience with SO has been the first one back on my SNES emulator. Fun and charming story and characters, just has that old JRPG feeling that I love so much.
 

Say Anything

New member
Jan 23, 2008
626
0
0
Optimus Prime said:
Must say, great layout. SO much easier to read.
Thanks! Credits go mostly to Nuke for the layout, I copied his set-up a while back.

-Seraph- said:
Got this on launch, I should really get back to playing it but Jeanna D'arc has had this evil grip on me for the past week. SO2 is definitely a great game, I never got to play the PS1 version and my only experience with SO has been the first one back on my SNES emulator. Fun and charming story and characters, just has that old JRPG feeling that I love so much.
Oh yes, the original Star Ocean for the SNES was also very fun. The PSP remake is good, too.