Phuctifyno said:
Are JonTron and EgoRaptor breakin' into tha movies? Icandiggitlol.
yup, heh.
Though I'm inclined to agree more with Clive Howlitzer - to an extent. I know it doesn't affect everybody, but for some people, even the best CGI is completely disengaging. The way I see it, the amount of CGI used in a movie sets a bar of quality that everything else in the film has to meet in order to justify it. This helps me tolerate it quite often, but on the whole, CGI in live-action film is something I'm always making concession for in my mind and never really enjoying.
The most basic way to put it is that a live-action movie is cheating when it uses CGI because the whole point of a live-action fantasy/sci-fi film is to show you what these fantastical, unreal things would look like in real life, but then circumvents the contract by just using almost real looking cartoons. Even though CGI is capable of a lot more than really real things, it feels unearned by reality, the true gatekeeper of the live-action film's logic, so to speak... eh, I'm getting cross-eyed. nvm
Actually, I completely agree. Poorly-utilized CGI elements are jarring at best. The worst offender, in my opinion, was Star Wars: Attack of the Clones (talk about beating a dead horse...). One scene in particular was so badly rendered and shot, it physically hurt my eyes and I couldn't continue watching. (Incidentally, this was not fixed in the home video releases).
My intent was to refute the notion that in live-action, "real" things are superior to CGI
every time. Consider movies, like the aforementioned Pacific Rim or Avatar, that blend the CG effects with live-action by, in essence,
not blending them. This technique highlights and accents the unreality of CG effects in order to add that sense of unreality to the scenes. For example, for all its questionable design choices, the Transformers movies' effects tended (with some notable exceptions, of course) to blend with the scene more naturally than, say, certain scenes from Jurassic Park or Jaws simply because the robots weren't
supposed to be "real". Consider also the animation overlay techniques from certain Disney classics such as Mary Poppins, Bedknobs and Broomsticks, or Pete's Dragon. There, the blatant unreality of the effect serves to highlight the blatant unreality of the action and cause the audience to ponder (internally) whether these animated things are actually in the world or merely imagined by the characters. Simply put, there are good and bad examples of both, and how well either slots into the scene is case-by-case.
OT: Is it too soon to start looping the Endor party music (from ROTJ Special Edition, fuck the haters) in my apartment at full volume?
Never! That music was awesome. "Yub nub" (the original Endor party song) fit better in the scene in my opinion (why would people on other planets be dancing to the same song?), but that doesn't diminish a really sweet track. (...that could totally have cross-faded in after a break in the first song when they started panning to other worlds to highlight "other stuff is happening too, and it shares the same sentiment" because the tracks are similar enough in theme and backbeat to pass as different parts of the same song, but hey... I'm not a music director yet.)