Star Wars: The Dead Republic Signup Thread (Closed)

The Funslinger

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Six months after the declaration of Order 66, the fall of the Jedi, and the formation of the Galactic Empire. Jedi are continuing to be publicly vilified by Imperial propaganda. Remaining Jedi have gone to ground across the galaxy, scattered and separated.

While many systems oppose Imperial control, the clone forces are dispatched to put down rebellious systems, resulting in a small scale, disjointed civil war. With new laws being imposed, befitting a harsh dictatorship, many besides the Jedi find their lives uprooted. Smuggling is harder, and trading is more heavily taxed. With fighting all around, bounty hunters find much work, both in the service of criminals, like the Hutt family, and on the Imperial payroll.

Some Jedi, including many converted from the disbanded Jedi Service Corps, have fallen to the Dark Side, and assist in hunting surviving members of the Jedi Order.

The Jedi's ability to sense the future, and indeed some of their power, throughout the clone wars has been weakened by the Dark side. This is still the case.

Your options in this RP are fairly open. You can even choose your starting location, and the plot is not too set in stone. Depending on who bands together with who, many things could happen. As GM, I will post updates on galaxy-wide occurrences and the steps taken by the Empire to stamp out rebellion, and hunt the Jedi. Pay attention to these updates, that will be contained in spoilers.

Name:

Species:

Gender:

Age:

Appearance:

Profession: (if Jedi, or militia, please include rank/specialization)

Skills:

Starting Equipment:

Back story:

Starting Location:

In this RP, you may choose to control multiple characters, assuming you create decent sheets for them. I am looking for around eight actual participants, including myself and the co-GM, Fappy.

The creation and detailed of NPC characters is permitted, but please try to keep most of your focus on your player characters.

Depending on the turnout for sheets submitted, I will make a final selection around Thursday.

Here [http://images2.wikia.nocookie.net/__cb20111014043949/starwars/images/d/d2/MainGalaxy.jpg] is a map of the Galaxy so you may place your character.

I would ask you only submit a sheet if you are sure you can play in the long run and not drop out after a couple of days. If reasons arise, and you must drop out, contact me via PM so your character(s) may be made an NPC so as not to disrupt flow.

Characters will die. Not even mine and Fappy's are safe. This RP is prose and story oriented, and you need to understand, it's not about winning, but working together to create an interesting story and experience. HOWEVER! You are free to submit new sheets at any time. So if a character dies, you aren't necessarily losing ability to participate.

While I expect most participants will have at least one Jedi sheet, not all characters should be Jedi, and you are not obliged to play one at all if it doesn't interest you.

Please use Wookepedia [http://starwars.wikia.com/wiki/Main_Page] to keep your character, their abilities and their equipment Lore consistent. Creating new techniques, abilities or items should be done carefully.

My characters:

Name: Dran Telvann

Species: Human

Gender: Male

Age: 26

Appearance: 6'1", with thick dirty blonde hair, and a trim beard. Turquoise eyes. No longer wears Jedi garb, but still opts to wear a dark beige Obi with grey trim, with simple, dark brown pants and black, shin length boots, and a standard utility belt.

Profession: Jedi (Jedi Knight (Jedi Guardian))

Skills: Fairly skilled lightsaber combatant. Practices the fifth form of lightsaber combat, Shien and its twin, Djem So. He is most skilled in the core force powers, using them to enhance athleticism, using telekinetic abilities. He uses a self-taught technique of blunt strikes with force energy that, rather than move the enemy, or object, hits it with kinetic energy and can break bones if not repelled.

His abilities with other force abilities from his earlier training prior to specialization are serviceable, but much less developed.

Starting Equipment: Formerly, a green bladed lightsaber, build for sturdiness and a stolid defense with firm striking ability. Currently possesses a thirteen inch vibro-blade and an S-5 Heavy Blaster Pistol. An audio com-link.

Back story: Born on the planet Ithor, to a small human settlement, Dran was taken in his infancy after his mandatory birth blood test identified him as a Jedi potential, and was taken to the Jedi temple on Coruscant. At the age of thirteen, he was taken as an apprentice by a Kel Dor Jedi Master, Brin Mon. They were together until the beginning of the Clone Wars. When Dran was 22, they were dispatched with many other Jedi to the Arena on Geonosis to rescue Jedi Obi Wan Kenobai and Anakin Sky Walker. It was here that Brin Mon was killed in the droid onslaught. Dran blamed himself, and retreated from responsibility, fearing it. Nonetheless, he passed his trials and ascended to the rank of Knight.

At first, he did not take an apprentice, but served on the front lines of the war. One year into it, though, at the urging of Master Yoda, he did take on an apprentice whose master had been killed in battle. This padawan was a seventeen year old human, Tian Zabarr. The two grew close and brotherly as they continued to fight in the war.

When Order 66 was executed, the two were leading troops on Wayland against a Confederate army. Their victory was almost assured, when the clones opened fire on them. Tian was gunned down in the crossfire, with Dran barely escaping to a docked Republic drop ship that allowed him to make it past the Republic cruisers. When he received the All Clear beacon from the Jedi Temple, he returned there like many others. Here, he and others were ambushed by the 501st Legion. Many were killed, but he was able aid a displaced Padawan, Meera Layne, in escaping. Now the two must survive by any means necessary. She has come to see him as a surrogate master, though he rebuffs her on this.

Working odd jobs and gravitating towards a bounty hunter lifestyle, Dran and his companion find themselves stranded. Their only option is for Dran to accept a blackmailing attempt by a local spicelord for him to participate in a huge arena battle. If he wins, he will receive prize money, enough to escape the planet.

Starting Location: Ylesia

Name: Meera Layne

Species: Human

Gender: Female

Age: 19

Appearance: 5'8", with shoulder length dark hair, and a worker's tan. Bright green eyes. Wears a simple, dark grey tunic and a blue travelling cloak, with light grey leggings and shin length silver boots.

Profession: Jedi (Padawan)

Skills: Lightsaber combat, somewhat trained in Soresu, but has researched Makashi as she wishes to learn dueling skills. Has basic training in core force abilities, and an affinity for using the force to calm and heal.

Starting Equipment: Blue bladed lightsaber with a slim, standard handle, built for speed and finesse. A small vibro-blade. An audio com-link.

Back story: Born on Coruscant, when her force potential was discovered, Meera was taken to the temple in short order and trained. She initially shied away from saber combat, being of non-violent nature. However, after witnessing a demonstration by resident master, Cin Drallig, she saw beauty in its execution and took to it. At thirteen, she was paired with a Twi'lek master who nurtured her affinity for the healing arts. The two took up an aid role in the Clone Wars, and went to the Jedi Temple when the beacon was activated. Here, her master was slain by clones, and Meera ran. Eventually, she was found and saved from Vader's clone troopers by Dran Telvann. The two fled the planet and went to ground together. She has come to think of him as a surrogate master, though he denies this. Currently, they are stranded and he must risk his life in combat to secure means to leave. She watches from the stands.

Starting Location: Ylesia.

Name: Zan Valion

Species: Dathomirian

Age: 34

Appearance: 6'6", with dark blue skin under his black markings with the yellow eyes and cranial horns shared by all his kind. He dresses in a black uniform with a silver buckled belt.

Profession: Imperial officer/dark Jedi

Skills: Lightsaber combat. Favors the Juyo form for its brutal effectiveness. Skilled at using the force in athletic means, as well as using dark side powers, such as choking an enemy, and the dark rage.

Starting Equipment: Two red lightsabers, build for speed. A holdout blaster. A holographic com-link. Commands a Republic (now Imperial) Battleship, the Dread Shadow. Has a black Delta-6 Starfighter for personal use.

Back story: Born on Dathomir, he was not tested at birth due to the tribal nature of the planet, and as such, was overlooked in his force potential. At the age of 18, he enlisted with the Republic Navy for personal gain, and rose to the rank of Captain. Some time prior to the beginning of the Clone War, when Palpatine was beginning to build the basis of his corps of Dark Jedi, he discovered Valion's mostly untapped potential, and gave him training in secret with others, taken from the Jedi Service Corps, and the main Jedi order, itself. While most of the following years were devoted to training, he was at times sent on clandestine missions to interfere with the Jedi and was never caught. Now he has stepped from the shadows to openly hunt the remaining Jedi.

Starting Location: Dread Shadow's main deck, in orbit around Malastare.

THERE IS NO LIMIT ON THE AMOUNT OF SHEETS YOU MAY SUBMIT OR CONTROL WITHIN THE RP.

Theoretically, no limit, anyway, but I'll probably hold most people to two or three, max, unless there's good reason for them to have more. And when one dies, you can always make more.

Similarly, if you just want to post 1 sheet, that's fine, too!

Edit: Better map found.

Another thing I'd like to make clear is that I'd like to avoid a bunch of characters in a similar area. We've got a whole galaxy at our disposal, and should use it. Given the open ended nature of the RP, the goal isn't to team up as many characters as possible. At least not right away. For instance, the majority of posted sheets seem to be starting in Hutt Space. Let's mix it up :)

SHEET SUBMISSIONS NOW CLOSED.

Final selection:

Anti-American Eagle
EmperorZuma
PrinceOfShapeir
Sage42
Soviet Heavy
TheBlueShotgun0

Everyone else, thank you for your submissions.
 

Fappy

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I will hopefully have my two sheets up by tomorrow. Only one of them is a force user!

(Take that Binnsy, you and your OP Jedi!)
 

Anti-American Eagle

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This looks like it could be interesting, And Fun. I'll have my sheet up by tomorrow.
 

The Funslinger

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Glad it's got some interest.

My three sheets may all be force users, but remember, any of them could die at any time. And I probably won't replace them with force users.
 

Anti-American Eagle

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Name: John Tarmikos
Username: DS68

Species: Echani
Gender: Male
Age: 23 years old

Appearance: 6'0," with short silver hair and fair skin that would speak of a void born. Silver Eyes. Average weight with a strong build. He wears a void suit with a suit of plasteel armour over it, and a traditional Mandalorian T-slit helm has replaced the void suit's helmet. It has had a Mando Iron Chainlink Kama, as well as a Mando iron pauldron added for extra protection.

Profession: Force Sensitive Privateer
Skills: Excellent Slicer and an Experienced Raider, he has had to fight Dark Jedi so he has taken the time to develop his skills with the blade. His untrained and and almost completely untapped force abilities currently come in the form of gut feelings, an increased reaction time, enhanced reflexes, and improved dexterity. Incredibly clever and has a keen understanding of ship systems and architecture.

Starting Equipment: An Echani vibrosword (modified with an Ostrine Edge, a heavily enhanced energy cell, and a basket hilt), an Arkanian heavy blaster pistol, a Verpine shatter gun based on a Trandosian ACPAG design, a few thermal detonators, and slicer equipment.

I wouldn't exactly call it equipment, considering he doesn't own it but he is a crewman on the Raptorian a small and incredibly quick Mandalorian frigate.

Background: John was born on a generation ship, that was part of a long standing fleet of them, run by a clan of void Mandalorians. After the execution of order 66 the fleet was ordered to submit to inquisition because of the belief that Jedi were living amongst them. The fleet refused out of pride, and was almost decimated. A few of the smaller craft in the flotilla survived, John at the time was on one of them. The few survivors decided to band together living a life of piracy, doing as much damage to the empire as possible while trying to eke out a living. The new fleet has recently taken a few casualties in terms of ships, and even more in terms of people. They've reached a point where it may end with them going full mercenary.

Starting Location: Nar Shaddaa

Constructive Criticisms and Suggestions are welcome.
 

Ruedyn

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Name: Urias Chaelo

Species: Human

Gender: Male

Age: 21

Appearance: Urias is a standard height, a respectable 5'10, with a thin wiry build. His unruly hair is kept to shoulder length, and always pushed out of his face. He's not exactly clean shaven lately, and doesn't care too much about his appearance to shave. His robes are grey, and loose fitting, underneath which he wears a simple white tunic and black pants, with black boots.

Profession: Gray Jedi, Gladiator

Skills: Urias is skilled with the Makashi style of combat, and is no slouch with his pistol. Still, his skill in both are lacking, but in tandem he's one of the biggest threats on the battle field. His force powers are lacking considerably, but he covers these up by using dark powers, like lightning and push.

Starting Equipment: A curved hilt shoto, purple blade, and a DC-15 side arm blaster.

Back story: Born and raised on Coruscant, he was quickly noted as being a Jedi, though he was found a bit... wanting, in his training. His martial skill was found above average, however, and his training in that regard went smoothly, enough so that he once managed to break at least over half the remotes the had.

Under his old master, a middle aged Zabrak who's name Urias can no longer remember, he went on several missions, though never seemed to improve. He was on Ylesia when Order 66, and that's where he stayed, offering his life to the Hutts in exchange for safety.

They made him a bodyguard, and he found he was quite adept at the job, and makes his living protecting one of the younger Hutts, who has recently taken a trip to Ylesia.

Starting Location: Ylesia
Welcome to criticisms.
 

TheBlueShotgun0

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Name: Ian Galam

Species: Human

Gender: Male

Age: 23

Appearance: Ian wears his brown hair short and has green eyes perched atop his 6' body. His causal attire consists of a t-skirt and pair of jeans under a leather jacket. He tries to remain as clean as possible, but that's not always easy for a man on the run.

Profession: Sargent and unofficial First Officer of the 23rd Volunteer Swoop Regiment, Combat Swoop Pilot.

Skills: Speeder bike pilot, mechanic, and small arms. He's had an affinity with swoops from a young age, and being an outlaw forces you to learn how to use a gun.

Starting Equipment: BARC speeder bike, BC434 Blaster Pistol, DC17m Blaster Carbine, leather jacket, 300 credits.

Back story: Ian Galam was born to a farmer's family on Teardrop in 42 BBY. As a child, Ian worked on his parent's farm to help support the family. When he was 8, he found a broken and battered speeder bike in the local scrap shop. The owner let him buy it for a handful of credits, and Ian set about fixing the bike. Every day after work, he would walk into his garage to tinker with the bike and not come out until the next morning. When Ian finally got the bike running again, he showed it off to his friends who suggested he enter a race. He did, and managed to place in the top three. The other, much older racers chalked it up to beginners luck, but they soon had to recognize Ian's skill as he started winning race after race. He used the money he earned to buy better bikes and improve the ones he had. By his 16th birthday, Ian was known as one of the best swoop racers on Teardrop.

Despite this fame, Ian wanted nothing more than to get off Teardrop and see the galaxy beyond. An opportunity came when the Clone Wars broke out. A wealth Zeltron from Herdessa arrived, searching for volunteers to help defend his world. Upon hearing the news, Ian jumped at the chance to see a new world and enlisted immediately. At 20 years old, Ian Galam left his home world for the first time.

Ian's ship, carrying the rest of the volunteer group, came out of hyperspace in the middle of the First Battle of Herdessa. The ship touched down immediately and the troops aboard, including Ian, were ordered into battle. Ian hide behind a slab of rock as his comrades were pounded by Confederate artillery; the Republic was losing, and badly. But when he spotted a discarded BARC speeder, Ian saw his chance. He mounted the unfamiliar bike and charged into the CIS line. With the clones and planetary guards covering him, he broke through the droid's line and disabled several anti-air and artillery positions. This gave the Republic air support the opening it needed, and the next few hours saw the CIS's demise. A wounded Ian was decorated by the Republic for his actions. He went on to form the 23rd Volunteer Swoop Regiment, one of the most decorated volunteer units of the war. The heroics of the 23rd VSR saved the planet from Confederate control on several occasions and earned the respect and admiration of Herdessa's population many times over.

When Palpatine formed the Galactic Empire and killed off the Jedi, Ian felt betrayed by the "democracy" he had risked so much to defend. He was quick to join a resistance movement on Herdessa, but with in months they had to face the fact that the Empire would take control of the planet one way or another. The resistance organised an evacuation, and the men and women of the 23rd VSR were forced to abandon the world they had come to call home.

Once out of reach of the Empire, members of the organization drifted apart and went their separate ways. Ian has headed into Hutt Space in an attempt to evade the Empire. So far, he's made it up the Kaaga Run to the Circumtore system. He's not quite sure were to go from there, but he knows he's never going back to the Empire.

Starting Location: Circumtore Space Station
This is basically a copy-and-paste of my character from Star Wars: Kestryl. I never really got to expand on him though, so I'm exited to be able to use him again. If there's anything you guys want me to change, I'm all ears.
 

Soviet Heavy

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So, ostensibly, this is an RP where we can create our own individual stories under a blanket overworld? For example, one person could be telling their own story, and on occasion cross over or merge with another player's story as events unfold?

Name: Nyrial

Species: Mirialan (Near-Human)

Gender: Female

Age: 23

Appearance: Will be up soon. Have to draw it first. Until then, check out Mirialans on the Wook for an idea.

Profession: Package courier, Hutt Cartel, Besadii Clan

Skills: Discretion and seduction. Can avoid detection which makes her ideal for running packages across Nar Shaddaa and other regions. When it comes to tricky customs officers, Niryal can throw on the "exotic persuasion" routine to get what she wants.

While she carries a blaster, she's not a fighter at heart, preferring to sneak around fights. She relies on her knowledge of the Nar Shaddaa streets and thoroughfares to avoid detection, often making detours via climbing, jumping and extensive parkour techniques.

Starting Equipment: Second hand DC-15S Blaster Carbine. Rebel Battle Armor [http://starwars.wikia.com/wiki/Rebel_battle_armor], multiple tripwire grenades and one class A Thermal Detonator.

Starting Location: Nar Shaddaa,the Smuggler's Moon, Y'Toub System, Hutt Space

Background: Born on the streets of Nar Shaddaa to a Human Spacer and her ailing Mirialan mother, Nyrial never knew her father. The effects of the Clone War on the greater galaxy did little to sway the lifestyles of the impoverished and destitute roaming the Smuggler's moon. After her mother died, Nyrial was left on her own, scraping by through pickpocketing and petty theft. Luck was often on her side, but one day, it dried up.

Nyrial made the mistake of trying to steal from a member of the Cartel. Her actions were rewarded with her being sold into slavery for the Hutt Besadii Clan. This imprisonment was short lived; within a month of her capture, Nyrial had escaped back into the underworld. But she had not gone unnoticed. Impressed with her talents, the Cartel approached her again, this time offering her a job.

At first skeptical, Nyrial chose the proposal of credits and amnesty over running. She soon became an accomplished package courier, running odd jobs for the Besadii Clan. It was easy work, bypass the new Imperial tariffs and get the box to the client without being noticed. She didn't ask and they didn't answer as to what the packages were, which suited Nyrial just fine.

But times were changing. The Imperials were becoming increasingly common on the Smuggler's Moon, and the galaxy at large was undergoing a major upheaval. Only time would tell before the shifting strands of fate would entangle Nyrial in the proceedings at large.

Having grown up on her own, Nyrial has a hard time trusting others. Anyone alone on Nar Shaddaa is a target, and anyone willing to help is either looking for a return favor or waiting to pounce on a gullible mark. Nyrial' quickly developed a silver tongue to turn these weaknesses into strengths. When credits change hands, honeyed words can catch a bigger pot.
 

EmperorZuma

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Oh, just to make sure, is it okay for our characters to have their own ship? If so, what would be the class/tonnage limit?
 

PrinceOfShapeir

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Name: Ria Tovarish

Species: Ubese

Gender: Female

Age: 38

Appearance: Under her armor, Ria appears to be an attractive Human female, standing about 1.7 meters tall and looking to weigh about 70 kilos, with coal-black hair cut at roughly neck height, dark green eyes, and ghostly pale skin. There are a number of small surgical scars on her neck, entry sites for cybernetic breathing and vocalizer implants, a few of which protrude visibly from ports on her neck. Even with these, outside of her armor she will wear a translucent breath mask for safety.

Her armor - which also serves as a protective exosuit and environment for her - is made of close-fitting dark blue plates over a form-fitting black bodyglove. The helmet seems vaguely animalistic, the front extended outwards almost like a snout, with a narrow, slit-like visor just above it. The snout of the helmet contains a number of devices - breathing filtration and sensors, mostly.

Profession: Bounty Hunter (Independent of the Guild)

Skills: Ria's been a solo bounty hunter for two decades, and worked in the field for most of her youth. As such, she's very good at most aspects of the Bounty Hunter's life - she's an expert marksman and hand to hand fighter, a shrewd negotiator, a clever planner, a respectable slicer, extremely stealthy, a skilled pilot, and above all else she's patient.

Starting Equipment: Pilot and sole crewman of gunship Stiletto. The Stiletto is a Baudo-Class Star Yacht modified to be more on a level with a warship, with a military-grade shield generator (essential parts scavenged from a CR90 corvette), doubled thruster banks, a power core ripped from a Hardcell-class Transport, upgraded sensors and communications hardware and software, and a sophisticated droid brain control circuit capable of directly controlling the ship, dubbed Mal. The ship has also had heavily enhanced weapons systems, the laser cannon turret upgraded to a quad reciprocating cannon, while four heavy turbolasers have been mounted on the ship's chin, along with a pair of launchers capable of fitting most standard ordnance, with a third launcher aft. These modifications give Stiletto the speed and maneuverability of a typical Baudo-class - which are known for being quick and speedy craft, almost on par with heavy starfighters - with the punch and toughness of a small corvette.

Aboard the Stiletto Ria keeps an arsenal of her equipment. Her standby weapon is a custom, modular weapon, designed to be quickly and easily modified or broken down on the go. Ria carries the necessary components with her allowing her to convert it from a short-barreled, stockless carbine to a stocked, long-barreled, scoped rifle and any position in between. The weapon also packs an underslung launcher attachment for grenades, flares, and other useful items, a replaceable main firing circuit allowing it to switch between an ion blaster and a standard blaster, and a typical stun/kill setting switch. Etched into the side of the main receiver is 'Blaster *****'.

Aside from her modular weapon, her arsenal contains everything from ACP Array Blasters to Slugthrowers to knives. Her collection of weapons and tools is extensive.

Back story: Thousands of years ago, the Ubese species were proud, arrogant, and newly powerful. The Republic, fearing the threat they posed, attempted to disarm them - and instead destroyed them. Radioactive firestorms from the powerful, unstable weapons of the Ubese desolated their worlds, even blasting their homeworld into a spray of rubble. In panic over their mistake, regional politicians deleted all data related to the Ubese people and their home system and hoped the problem would just go away.

Unfortunately for them, the Ubese people were not dead yet. A few sympathetic officials evacuated some of the few survivors to a safe world, while the remainders eked out an existence in the nightmarish hellscape that was what was left of their colonies. These two peoples would eventually reunite - although the Ubese who had been left behind had developed a considerable amount of resentment and even hate for their luckier brethren.

For centuries the Ubese would wander the stars, united by their hate for the Republic for wiping out their people and the Jedi for never aiding them, finding work on the lowest levels, as criminals, bounty hunters, assassins, smugglers.

Ria Tovarish is the most recent inheritor of this proud tradition, and has taken it to heart. Raised among the "Pure" Ubese, those who had been left behind, she spent her youth learning to fight, to kill, to take revenge. She learned every lesson her people had to offer, and she learned it well. At the age of fourteen she joined on with Rathe Covachs, leader of a small number of Ubese mercenaries, and would run with them for the next four years before striking out on her own as a bounty hunter.

She'd quickly develop a strong reputation, her professionalism and skill notable in a profession rife with extreme egos and incompetence. Six years ago she earned a reference to Mendel Baudo, as well as a large paycheck, all of which went into paying for Stiletto, her custom-built Baudo-Class Star Yacht.

Starting Location: Nar Shaddaa

Also, Binnsy, no offense but that map is terrible. It shows Nar Shaddaa as being halfway across Hutt Space from Nal Hutta, and Nar Shaddaa is Nal Hutta's moon. Kind of a big gaffe there, I can't even imagine what other screwups are in it. I'd recommend this map instead. [http://images2.wikia.nocookie.net/__cb20111014043949/starwars/images/d/d2/MainGalaxy.jpg]
 

Soviet Heavy

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PrinceOfShapeir said:
Also, Binnsy, no offense but that map is terrible. It shows Nar Shaddaa as being halfway across Hutt Space from Nal Hutta, and Nar Shaddaa is Nal Hutta's moon. Kind of a big gaffe there, I can't even imagine what other screwups are in it. I'd recommend this map instead. [http://images2.wikia.nocookie.net/__cb20111014043949/starwars/images/d/d2/MainGalaxy.jpg]
I love that map. Also, if anyone is interested, this map comes from the Essential Atlas, which is one of the best sourcebooks for Star Wars next to the New Essential Chronology and Guide to Warfare. I highly recommend all three.
 

TheBlueShotgun0

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Soviet Heavy said:
PrinceOfShapeir said:
Also, Binnsy, no offense but that map is terrible. It shows Nar Shaddaa as being halfway across Hutt Space from Nal Hutta, and Nar Shaddaa is Nal Hutta's moon. Kind of a big gaffe there, I can't even imagine what other screwups are in it. I'd recommend this map instead. [http://images2.wikia.nocookie.net/__cb20111014043949/starwars/images/d/d2/MainGalaxy.jpg]
I love that map. Also, if anyone is interested, this map comes from the Essential Atlas, which is one of the best sourcebooks for Star Wars next to the New Essential Chronology and Guide to Warfare. I highly recommend all three.
Seconded. I don't have the Guide to Warfare, but the other two are extremely valuable to any Star Wars fan. They're also very useful as a reference if you play a lot of these Star Wars RPs.
 

The Funslinger

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Sep 12, 2010
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RuedyN said:
Anti-American Eagle said:
The only critique I'd make is that it might not be a good idea for a bunch of characters to start in the same area. Considering how scattered the Jedi and force sensitives in general are meant to be, and the size of the galaxy.

I'm not going to stop you placing your character where you like, but at least at first, I think we should be mostly separate.
 

The Funslinger

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Sep 12, 2010
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PrinceOfShapeir said:
Name: Ria Tovarish

Species: Ubese

Gender: Female

Age: 38

Appearance: Under her armor, Ria appears to be an attractive Human female, standing about 1.7 meters tall and looking to weigh about 70 kilos, with coal-black hair cut at roughly neck height, dark green eyes, and ghostly pale skin. There are a number of small surgical scars on her neck, entry sites for cybernetic breathing and vocalizer implants, a few of which protrude visibly from ports on her neck. Even with these, outside of her armor she will wear a translucent breath mask for safety.

Her armor - which also serves as a protective exosuit and environment for her - is made of close-fitting dark blue plates over a form-fitting black bodyglove. The helmet seems vaguely animalistic, the front extended outwards almost like a snout, with a narrow, slit-like visor just above it. The snout of the helmet contains a number of devices - breathing filtration and sensors, mostly.

Profession: Bounty Hunter (Independent of the Guild)

Skills: Ria's been a solo bounty hunter for two decades, and worked in the field for most of her youth. As such, she's very good at most aspects of the Bounty Hunter's life - she's an expert marksman and hand to hand fighter, a shrewd negotiator, a clever planner, a respectable slicer, extremely stealthy, a skilled pilot, and above all else she's patient.

Starting Equipment: Pilot and sole crewman of gunship Stiletto. The Stiletto is a Baudo-Class Star Yacht modified to be more on a level with a warship, with a military-grade shield generator (essential parts scavenged from a CR90 corvette), doubled thruster banks, a power core ripped from a Hardcell-class Transport, upgraded sensors and communications hardware and software, and a sophisticated droid brain control circuit capable of directly controlling the ship, dubbed Mal. The ship has also had heavily enhanced weapons systems, the laser cannon turret upgraded to a quad reciprocating cannon, while four heavy turbolasers have been mounted on the ship's chin, along with a pair of launchers capable of fitting most standard ordnance, with a third launcher aft. These modifications give Stiletto the speed and maneuverability of a typical Baudo-class - which are known for being quick and speedy craft, almost on par with heavy starfighters - with the punch and toughness of a small corvette.

Aboard the Stiletto Ria keeps an arsenal of her equipment. Her standby weapon is a custom, modular weapon, designed to be quickly and easily modified or broken down on the go. Ria carries the necessary components with her allowing her to convert it from a short-barreled, stockless carbine to a stocked, long-barreled, scoped rifle and any position in between. The weapon also packs an underslung launcher attachment for grenades, flares, and other useful items, a replaceable main firing circuit allowing it to switch between an ion blaster and a standard blaster, and a typical stun/kill setting switch. Etched into the side of the main receiver is 'Blaster *****'.

Aside from her modular weapon, her arsenal contains everything from ACP Array Blasters to Slugthrowers to knives. Her collection of weapons and tools is extensive.

Back story: Thousands of years ago, the Ubese species were proud, arrogant, and newly powerful. The Republic, fearing the threat they posed, attempted to disarm them - and instead destroyed them. Radioactive firestorms from the powerful, unstable weapons of the Ubese desolated their worlds, even blasting their homeworld into a spray of rubble. In panic over their mistake, regional politicians deleted all data related to the Ubese people and their home system and hoped the problem would just go away.

Unfortunately for them, the Ubese people were not dead yet. A few sympathetic officials evacuated some of the few survivors to a safe world, while the remainders eked out an existence in the nightmarish hellscape that was what was left of their colonies. These two peoples would eventually reunite - although the Ubese who had been left behind had developed a considerable amount of resentment and even hate for their luckier brethren.

For centuries the Ubese would wander the stars, united by their hate for the Republic for wiping out their people and the Jedi for never aiding them, finding work on the lowest levels, as criminals, bounty hunters, assassins, smugglers.

Ria Tovarish is the most recent inheritor of this proud tradition, and has taken it to heart. Raised among the "Pure" Ubese, those who had been left behind, she spent her youth learning to fight, to kill, to take revenge. She learned every lesson her people had to offer, and she learned it well. At the age of fourteen she joined on with Rathe Covachs, leader of a small number of Ubese mercenaries, and would run with them for the next four years before striking out on her own as a bounty hunter.

She'd quickly develop a strong reputation, her professionalism and skill notable in a profession rife with extreme egos and incompetence. Six years ago she earned a reference to Mendel Baudo, as well as a large paycheck, all of which went into paying for Stiletto, her custom-built Baudo-Class Star Yacht.

Starting Location: Nar Shaddaa

Also, Binnsy, no offense but that map is terrible. It shows Nar Shaddaa as being halfway across Hutt Space from Nal Hutta, and Nar Shaddaa is Nal Hutta's moon. Kind of a big gaffe there, I can't even imagine what other screwups are in it. I'd recommend this map instead. [http://images2.wikia.nocookie.net/__cb20111014043949/starwars/images/d/d2/MainGalaxy.jpg]
Fair enough, I've edited the OP.
EmperorZuma said:
Oh, just to make sure, is it okay for our characters to have their own ship? If so, what would be the class/tonnage limit?
Theoretically, I wouldn't limit you in that aspect. Considering one of my characters has a massive warship at his command.

It ought to make sense, though, and unless you're playing some kind of crime lord, or something, anyone but Imperials probably wouldn't have a huge ship at their command.
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
Color me interested been meaning to join a Star Wars RP for a while now. I'll have a sheet up later.
 

sage42

Elite Member
Mar 20, 2009
2,458
0
41
Name: Mira Quee

Species: Togruta

Gender: Female

Age: 32

Appearance: 1.7 meters(roughly 5'9"-5'11" Don't know the actually conversion.) She has yellow pigmented skin with the montrals(the curved horns) making up the last 6 inches of her height. Three lekku, two extending in front to just reach her stomach, one in the back extending to the middle of her back. Both the Montrals and the lekku are striped black from tip to tip. She has a white stripe along her eyes and 3 more down each cheek.

Profession: Jedi Knight

Skills: Jedi training with a focus on the Niman combat form, allowing her to focus on the study of history and diplomacy.

Starting Equipment: Yellow lightsaber strapped to the inside of her vest. A set of Jedi robes she keeps in a pack. A fur over vest, leather shirt and pants, with no boots. Earings made from the teeth of her first kill. 300 credits.

Back story: Mira was born on Shili to a pair of hunters who trained her in their ways. From a young age, Mira could always feel there was something more around her. She didn't know what until sometime after her first hunt. At Age eight she participated in her first hunt, tracking a slaying a ferocious Akul. She tracked the beast easily and her elders did the brunt of the fighting, she made the final strike, killing the beast. Her elders were overjoyed as it seemed they had a natural tracker. However after a visiting Jedi master, A human jedi by the name of Gwen Yolee, revealed she was force sensitive. While her family and tribe were sad to see her go they knew the Jedi would not let a force sensitive go untrained. So after a tearful good by to her tribe, she left for the temple on Coruscant.

Her training was long, and difficult. Mira had been raised in a fighting mindset, hunt down your enemies, and slay them before they can be trouble. This was far different from the Jedi way of peace. She often struggled with this trying to over come what nature had drilled into her species. But after 18 years of training, 10 as an apprentice and 8 as a padawan to Master Yolee she over came her nature. for the Next 6 years a a Jedi Knight Mira would fight for the Jedi against the Separatists. She careful in her fighting mixing her old hunting instincts with her Jedi training.

She was on Krios with Master Yolee when Order 66 was passed. The Squad of Troopers that had accompanied them to fight the entrenched separatists killed Master Yolee before she had a chance to defend her self. Mira, with her enhanced connection to the force through her montrals sensed the sudden hostilities was able to flee before she could be killed though not before being wounded. She was able to flee to a nearby village wear the locals treated her wounds.

Nearly six months later, she has blended in with the locals. She knows she is being hunted, ironic in her eyes. The Villagrs know this as well. Fearing for what the newly founded empire might do to their small village, they have asked her to leave, supplying her with enough Credits to buy a shuttle off planet.

Starting Location: Krios, Expansion Region.(Couldn't find it on the map but it was around during the clone wars, The wiki says it's somewhere in the expansion Region. I'm gonna put it along route 5, probably south of Corsin, if some one finds it let me know and I'll remove this.)
Welp here we go, criticisms welcome and I am happy to change anything that seems off.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
sage42 said:
Name: Mira Quee

Species: Togruta

Gender: Female

Age: 32

Appearance: 1.7 meters(roughly 5'9"-5'11" Don't know the actually conversion.) She has yellow pigmented skin with the montrals(the curved horns) making up the last 6 inches of her height. Three lekku, two extending in front to just reach her stomach, one in the back extending to the middle of her back. Both the Montrals and the lekku are striped black from tip to tip. She has a white stripe along her eyes and 3 more down each cheek.

Profession: Jedi Knight

Skills: Jedi training with a focus on the Niman combat form, allowing her to focus on the study of history and diplomacy.

Starting Equipment: Yellow lightsaber strapped to the inside of her vest. A set of Jedi robes she keeps in a pack. A fur over vest, leather shirt and pants, with no boots. Earings made from the teeth of her first kill. 300 credits.

Back story: Mira was born on Shili to a pair of hunters who trained her in their ways. From a young age, Mira could always feel there was something more around her. She didn't know what until sometime after her first hunt. At Age eight she participated in her first hunt, tracking a slaying a ferocious Akul. She tracked the beast easily and her elders did the brunt of the fighting, she made the final strike, killing the beast. Her elders were overjoyed as it seemed they had a natural tracker. However after a visiting Jedi master, A human jedi by the name of Gwen Yolee, revealed she was force sensitive. While her family and tribe were sad to see her go they knew the Jedi would not let a force sensitive go untrained. So after a tearful good by to her tribe, she left for the temple on Coruscant.

Her training was long, and difficult. Mira had been raised in a fighting mindset, hunt down your enemies, and slay them before they can be trouble. This was far different from the Jedi way of peace. She often struggled with this trying to over come what nature had drilled into her species. But after 18 years of training, 10 as an apprentice and 8 as a padawan to Master Yolee she over came her nature. for the Next 6 years a a Jedi Knight Mira would fight for the Jedi against the Separatists. She careful in her fighting mixing her old hunting instincts with her Jedi training.

She was on Krios with Master Yolee when Order 66 was passed. The Squad of Troopers that had accompanied them to fight the entrenched separatists killed Master Yolee before she had a chance to defend her self. Mira, with her enhanced connection to the force through her montrals sensed the sudden hostilities was able to flee before she could be killed though not before being wounded. She was able to flee to a nearby village wear the locals treated her wounds.

Nearly six months later, she has blended in with the locals. She knows she is being hunted, ironic in her eyes. The Villagrs know this as well. Fearing for what the newly founded empire might do to their small village, they have asked her to leave, supplying her with enough Credits to buy a shuttle off planet.

Starting Location: Krios, Expansion Region.(Couldn't find it on the map but it was around during the clone wars, The wiki says it's somewhere in the expansion Region. I'm gonna put it along route 5, probably south of Corsin, if some one finds it let me know and I'll remove this.)
Welp here we go, criticisms welcome and I am happy to change anything that seems off.
Some possible inconsistencies:

She was 8 when they took her. A force sensitive at this age would likely be considered too old to train. Anakin was nine when he went before the council, and they didn't want him even though he seemed to be the Chosen One.

You said she spent 10 years as an apprentice, and eight as a padawan. I assume by apprentice, she was training at the temple with the other younglings, but younglings who hadn't been chosen by a master by the age of 13 left the main order and went into the Jedi service corps, rather than progress their training.
 

EmperorZuma

New member
Jul 16, 2009
527
0
0
Name:Tiren Navoc

Species: Miraluka

Gender: Male

Age: 17

Appearance: His old Jedi garb was a standard tan robe ensemble, but he also wore an opal helmet with gold decoration that covered his head and eye-sockets. Now, he wears a dirty-white shirt and baggy tan pants, with a cloth wrapped over his eyes. When in public, he covers up with a robe and hood to further hide his identity. Usually goes barefoot unless it's harmful to do so.

Profession: Jedi Padawan

Skills: A powerful force wielder for his age, Tiren has a strong connection to its power, even more so than expected of a Miraluka. To hone this connection for his benefit, Tiren has sacrificed his lightsaber training, only being able to use Soresu to good effect.

Starting Equipment: A double-bladed green lightsaber is still in his possession, but uses a double virobladed staff in combat, keeps an audio comlink.

Back story: Born on a remote colony, on a planet Tiren didn't even know the name of; he wasn't given a test of his ability before he was drafted into the Jedi Order, as his people were all sensitive to the Force's influence. From an early time in his training, it was clear that a life of a Jedi Consular was before him, as Tiren chose to spend hours upon hours studying the Force itself, and its effects on everything around him. When he was given to a Master, Tem'shal, Tiren could already sense the coming darkness in the galaxy, but could not see where it came from, or whom heralded its arrival.

He wasn't given much time to contemplate this, as the Clone Wars started soon after, and Tir and his Master found themselves deep in the conflict. This was the first time Tir had to suppress his openness to the Force, as his heart ached nonstop as he could feel himself surrounded by death and malicious intent. Then, during the Second Battle of Geonosis, Tiren and Tem'shal found their position overrun, and in the final stand, Tem'shal was struck down. This devastated Tirwn, who's resulting fury forced the Confederates to retreat, allowing the Republic position to be reinforced.

After the battle settled, Tiren was recalled to the Jedi Temple, where it it was eventually decided that he remain on Coruscant until peace returned. This time was spent in quiet reflection, as Tiren turned away most who came to support him, even members of the Council. His meditation did bring him peace from his loss, even when the skies over the temple filled with the fire of battle.

Then, the Purge came, and Tiren could see that death had come to surround him yet again. As Order 66 had been given, and the Jedi across the galaxy began to die, Tiren could feel their deaths, their voices crying out in their final moments, yelling of a most egregious betrayal. When the 501st, led by a newly fallen Jedi, swarmed the Temple and started a slaughter, Tiren fled. He gave the Sith a wide berth and forced his way past any troopers that stood in his way. Soon, he was free of the Temple, but he was still trapped on a hostile world, with the weight of death smothering his very breath. It was only by sheer luck, perhaps with a little help thanks to Jak, who's latent force-connection was easy to sense by Tiren, that he came upon the Tiberius. He found Lysa, the ship's captain, and appealed to the nature he sensed within her, showing his usefulness if she took him along. For the past six months Tiren has been with the Tiberius' crew, still reeling from the shock of the Purge around him, and the guilt of abandoning so many in their time of need.

Starting Location: Taris

Name: Lysa Estor

Species: Human

Gender: Female

Age: 42

Appearance: Wears her red hair, a little longer than her shoulders, down. Her eyes are a shade between hazel and brown. There is also a scar that runs from the back of her jaw, just under her ear, to a short distance above the neck. Her casual attire are black boots with jeans and a leather belt with a holster for her blaster and blade. Wears and open, navy blue vest and a long-sleeved, red shirt to finish the outfit.

Profession: Smuggler, Captain of the Tiberius (Barloz-Class Freighter)

Skills: A crack negotiator, from the experience of her trade. Her talent for scheming has let her predict and out-plan many of her adversaries, and may the Force be with anyone who falls into her traps and ends up in her blaster sights. Her ship, the Tiberius is mostly up to factory-model specs, except for a few places in the cargo bay where false floors lead to smuggling chambers. Also added another turbolaser battery on the bottom of the ship, synced with the weapons console. There is also a faster regenerating deflector shield and the power plant has been upgraded to compensate, though it is the same model.

Starting Equipment: DL-44 blaster pistol, short viroblade, and a holographic comlink.

Back story: Born in the urban sprawl of Cononet, on Corellia, Lysa had a life of relative peace and happiness before her, a life of good means. Lysa didn't like that, not one bit. She desired more from life than a peaceful existence on solid ground, even if the cost of such an exciting existence would be her sanity. She didn't just want a life like the ones she read in stories, she had the talent for it too. Even as a young teenager, Lysa helped her father with shipping manifests and docking logistics, though her reasons for doing so were hard to figure out. Until a few years later, when pieces were beginning to fall into place.

During those final years on Corellia, Lysa cultivated a stock of goods from a small gang of under-paid dockworkers who did a little "miscalculating" on export shipments, leaving some various materials in a dock warehouse for her to use. With these goods, she set up a small smuggling ring with a couple of crime bosses in the system, using the profit to expand her network of contacts abroad and pay her workers. As she expanded, she started to play the crime bosses against each other, making them think the other was hogging the bulk of the profits. Eventually, this came to a head, and the bosses started their own little war in the system, catching the attention of the authorities. In the short-lived chaos, Lysa split with whatever wasn't bolted down, leaving the Corellia System for good.

From then on, it's been the smuggler's life for Lysa, her "honesty" changing with the times. Using her contacts, whom she always pays and never screws over, she can set up shop wherever she likes, either moving supplies around bureaucratic red tape or putting one over on local gangs, who always think they're hot stuff. There have been times where she bit off more than she can chew, mainly when she thought she was good enough to mess with the Hutts...she wasn't. Luckily, she's still good at being several steps ahead of everyone else, so all she does is give Hutt space a wide berth.

Starting Location: Taris

Name: Rewald Kepla

Species: Mandalorian

Gender: Male

Age: 35

Appearance: Has a crop-cut for his brown hair, matching his brown eyes. Also has a scar that runs from the top of his scalp, all the way down to the bottom left jawline, just missing the eye. In combat, or just to be intimidating, he wears his Mandalorian helmet to cover these features. His armor is full-bodied, with somewhat shiny chrome plating, with a bloody streak in the shape of a hand running across the right breast.

Profession: First Mate of the Tiberius

Skills: Master or arms, small to ship-bound, knows how to make any laser battery sing. Also built like a tank, with his armor nothing to snuff at either. The cost of this is...smarts. He's not dumb as a brick, but subtle hints and schemes of intrigue fly right over him.

Starting Equipment: BC7 medium carbine, with attached grenade launcher "Hellbringer", A280 blaster rifle "Masochist", medium (Mandalorian) armor, and a holographic comlink.

Back story: A Mandalorian with a warrior spirit, Rewald grew up in the times of the Mandalorian Civil War, where ideology made his own people tear each other apart. For a time, he tried to reconcile their ideals and pick a side, but he could not, so he struck out on his own. He offered his services to anyone willing to pay the price, becoming a mercenary that put an unusual enthusiasm in his work. He ran the gauntlet of merc jobs, from escorting a dignitary to fighting off boarding parties in the depths of space.

In the end, he found the profession of bounty hunting to be most rewarding, with the thrill of the chase being hard to beat. He spent the next few years, before and during the Clone Wars, chasing down various crooked people that the powers-that-be were too busy to catch. It was during this time that he caught word of Lysa Estor, who was on the run from the Hutts after a deal gone sour. Fortunately for Lysa, she found out that Rewald was after her, which she claims wasn't that hard to figure out. With the prey was aware of the predator, the two played cat-and-mouse all over the Outer Rim.

Eventually, and perhaps ironically, Rewald finally tracked Lysa down to the deserts of Tatooine, where she hid right under Jabba the Hutt's nose. However, Lysa was expecting the Mandalorian, and he fell right into her trap. After a fight that wrecked two cantinas and a docking port (where Rewald's ship just happened to be), Rewald found himself trapped under a pile of debris, too fatigued to get himself free. Lysa approached him then and made him an offer: she would free him, and give him a place on her crew, where he would be paid a share of any of her smuggling profits, in exchange for not turning her into the Hutts. Impressed by her skill, and not really having a choice in the matter, Rewald agreed. The two have become good friends since, stemming from the mutual respect their rivalry brewed.

Starting Location: Taris

Name:Jak Harken

Species: Human

Gender: Male

Age: 16

Appearance: Scrappy little kid, about a half-foot too short for his age. Has black hair that is short and very messy, held up by a pair of welding goggles. His blue eyes contradict the rest of his face, still gleaming with a sort of innocence. Unless he's sleeping, he's wearing a orange maintenance jumpsuit, complete with several spark burns and oily smudges.

Profession: Force-sensitive Engineer of the Tiberius

Skills: Master when it comes to anything electronic or machine. Single-handedly keeps the freighter and all her droids working on the cheap. His connection to the force is a weak one, except when he's working. When asked how he thought some of his repairs would work, he can only respond with "Just a feeling".

Starting Equipment: Fusioncutter, several computer parts and spikes, holographic comlink, and his own personal astromech, R2-BT (nicknamed "Bart")

Back story: Born on Ord Mantell, Jak was surrounded by machines from the very second he popped out of his mother's womb. He was born to a couple that found themselves stuck on the ball of scrap metal, working at a cantina to pay the bills. This didn't stop Jak from learning, as he seemed to devour anything put in front of him, both literally and metaphorically. While this may have hinted at his potential in the Force, Ord Mantell was such a dump that no one ever bothered testing his abilities.

At just age 5, he found himself at the cantina where his parents worked, and accidentally broke a still. The owner as furious, and seemed just on the edge of firing his parent, when he suddenly looked back at Jak to see that the still was not only fixed, but working better than it did before. It was then that Jak's talent with machinery showed, and, on Ord Mantell, that could take you places. Just a few years later, he was working at the docks, proud to help support the the parents that did so much with so little, and not really aware of an child labor standards.

It was there, near the start of the Clone Wars, that Jak heard about a smuggler in need of a good mechanic. This put the then 14 year-old in contact with Lysa, who was a bit incredulous about a kid being able to fix up her ship, which had been heavily damaged outrunning Hutt Cartel forces. However, to her surprise, in just a few days time, with just a pile of scrap and spare parts, Jak was able to get her ship up and running again. So, Lysa made the boy an offer: join her and she could pay him his current monthly wage ten-fold for every job she could get done. Jak jumped at the chance to finally work on a starship, his dream ever since he started working on them. Since then, he's been traveling the stars on the Tiberius, sending home a good portion of his pay any time he can.

Starting Location: Taris

EDIT: Finished, note that I have changed the ship.
 

The Funslinger

Corporate Splooge
Sep 12, 2010
6,150
0
0
EmperorZuma said:
Name:Tiren Navoc

Species: Miraluka

Gender: Male

Age: 17

Appearance:

Profession: Jedi Padawan

Skills: A powerful force wielder for his age, Tiren has a strong connection to its power, even more so than expected of a Miraluka. To hone this connection for his benefit, Tiren has sacrificed his lightsaber training, only being able to use Soresu to good effect.

Starting Equipment: A double-bladed green lightsaber is still in his possession, but uses a double virobladed staff in combat, keeps an audio comlink.

Back story: Born on a remote colony, on a planet Tiren didn't even know the name of, he wasn't given a test of his ability before he was drafted into the Jedi Order, as his people were all sensitive to the Force's influence. From an early time in his training, it was clear that a life of a Jedi Consular was before him, as Tiren chose to spend hours upon hours studying the Force itself, and its effects on everything around him. When he was given to a Master, Tem'shal, Tiren could already sense the coming darkness to the galaxy, but could not see where it came from, or whom heralded its arrival.

He wasn't given much time to contemplate this, as the Clone Wars started soon after, and Tir and his Master found themselves deep in the conflict. This was the first time Tir had to suppress his openness to the Force, as his heart ached nonstop as he could feel himself surrounded by death and malicious intent. Then, during the Second Battle of Geonosis, Tirwn and Tem'shal found their position overrun, and in the final stand, Tem'shal was struck down. This devastated Tirwn, who's resulting fury forced the Confederates to retreat, allowing the Republic position to be reinforced.

After the battle settled, Tiren was recalled to the Jedi Temple, where it it was eventually decided that he remain on Coruscant until peace returned. This time was spent in quiet reflection, as Tiren turned away most who came to support him, even members of the Council. His meditation did bring him peace from his loss, even when the skies over the temple filled with the fire of battle.

Then, the Purge came to the Temple, and Tiren could see that death had come to surround him yet again. As Order 66 had been given, and the Jedi across the galaxy began to die. When the 501st, led by a newly fallen Jedi, swarmed the Temple and started a slaughter, Tiren fled. He gave the Sith a wide berth and forced his way past any troopers that stood in his way. Soon, he was free of the Temple, but he was still trapped on a hostile world, with the ache of death smothering his very breath. It was only by sheer luck, perhaps with a little help thanks to Jak, who's latent force-connection was easy to sense by Tiren, that he came upon the Tiberius. He found Lysa, the ship's captain, and appealed to the nature he sensed within her, showing his usefulness if she took him along. For the past six months Tiren has been with the Tiberius' crew, still reeling from the shock of the Purge around him, and the guilt of abandoning so many in their time of need.

Starting Location: Taris

Name: Lysa Estor

Species: Human

Gender: Female

Age: 42

Appearance:

Profession: Smuggler, Captain of the Tiberius (YT-1930 Transport)

Skills: A crack negotiator, from the experience of her trade. Her talent for scheming has let her predict and out-plan many of her adversaries, and may the Force be with anyone who falls into her traps and ends up in her blaster sights.

Starting Equipment: DL-44 blaster pistol, short viroblade, and a holographic comlink.

Back story: Born in the urban sprawl of Cononet, on Corellia, Lysa had a life of relative peace and happiness before her, a life of meager means. Lysa din't like that, not at all. She desired more from life than a peaceful existence on a solid ground, even if the cost of such an exciting existence would be her sanity. She didn't just want a life like the ones she read in stories, she had the talent for it too. Even as a young teenager, Lysa helped her father with shipping manifests and docking logistics, though her reasons for doing so were hard to figure out. Until a few years later, when pieces were beginning to fall into place.

During those final years on Corellia, Lysa was cultivating a small gang of under-paid dockworkers to do a little "miscalculating" on export shipments, leaving some various materials in a dock warehouse for her to use. With these goods, she set up a small smuggling ring with a couple of crime bosses in the system, using the profit to expand her network of contacts abroad and pay her workers. As she expanded, she started to play the crime bosses against each other, making them think the other was hogging the bulk of the profits. Eventually, this came to a head, and the bosses started their own little war in the system, catching the attention of the authorities. In the short-lived chaos, Lysa split with whatever wasn't bolted down, leaving the Corellia System for good.

From then on, it's been the smuggler's life for Lysa, her "honesty" changing with the times. Using her contacts, whom she always pays and never screws over, she can set up shop wherever she likes, either moving supplies around bureaucratic red tape or putting one over on local gangs, who always think they're hot stuff. There have been times where she bit off more than she can chew, mainly when she thought she was good enough to mess with the Hutts...she wasn't. Luckily, she's still good at being several steps ahead of everyone else, so all she does is give Hutt space a wide berth.

Starting Location: Taris

Name: Rewald Kepla

Species: Mandalorian

Gender: Male

Age: 35

Appearance:

Profession: First Mate of the Tiberius

Skills: Master or arms, small to ship-bound, knows how to make any laser battery sing. Also built like a tank, with his armor nothing to snuff at either. The cost of this is...smarts. He's not dumb as a brick, but subtle hints and schemes of intrigue fly right over him.

Starting Equipment: BC7 medium carbine, with attached grenade launcher "Hellbringer", A280 blaster rifle "Masochist", medium (Mandalorian) armor, and a holographic comlink.

Back story: A Mandalorian with a warrior spirit, Rewald grew up in the times of the Mandalorian Civil War, where ideology made his own people tear each other apart. For a time, he tried to reconcile their ideals and pick a side, but he could not, so he struck out on his own. He offered his services to anyone willing to pay the price, becoming a mercenary that put an unusual enthusiasm in his work. He ran the gauntlet of work, from escorting a dignitary to fighting off boarding parties in the depths of space.

In the end, he found the profession of bounty hunting to be most rewarding, with the thrill of the chase being hard to beat. He spent the next few years, before and during the Clone Wars, chasing down various crooked people that the powers-that-be were too busy to catch. It was during this time that he caught word of Lysa Estor, who was on the run from the Hutts after a deal gone sour. Fortunately for Lysa, she found out that Rewald was after her, which she claimed wasn't that hard to find out. With the prey was aware of the predator, the two played cat-and-mouse all over the Outer Rim.

Eventually, and perhaps ironically, Rewald finally tracked Lysa down to the deserts of Tatooine, where she hid right under Jabba the Hutt's nose. However, Lysa was expecting the Mandalorian, and he fell right into her trap. After a fight that wrecked two cantinas and a docking port (where Rewald's ship just happened to be), Rewald found himself trapped under a pile of debris, too fatigued to get himself free. Lysa approached him then and made him an offer: she would free him, and give him a place on her crew, where he would be paid a share of any of her smuggling profits, in exchange for not turning her into the Hutts. Impressed by her skill, and not really having a choice in the matter, Rewald agreed. The two have become good friends since, stemming from the mutual respect their rivalry brewed.

Starting Location: Taris

Name:Jak Harken

Species: Human

Gender: Male

Age: 16

Appearance:

Profession: Force-sensitive Engineer of the Tiberius

Skills: Master when it comes to anything electronic or machine. Single-handedly keeps the freighter and all her droids working on the cheap. His connection to the force is a weak one, except when he's working. When asked how he thought some of his repairs would work, he can only respond with "Just a feeling".

Starting Equipment: Fusioncutter, several computer parts and spikes, holographic comlink, and his own personal astromech, R2-BT (nicknamed "Bart")

Back story:

Starting Location: Taris

I know this isn't complete, but I've run out of time at the moment and need to let this sit for a couple hours. Will come back and finish it later today. In the meantime, feel free to pick at what I have put to paper.
Really interesting sheets, and they could get up to some interesting things. Four sheets might be doable in this case, but I'll also point out you can also use NPC characters (that you would primarily control in most circumstances) to go along with your actual player characters.

While player characters are still in danger of dying off, they generally have a bit more plot armor than NPCs.

But yeah, very interesting dynamic you've got.