Star Wars: The Old Republic Profitable With 500,000 Subs

Naterkix

Baron of Sealand
Oct 31, 2008
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Even Star Wars game that suck still sell like a bajillion copies so I don't think Star Wars + BioWare = fail but rather lots of cash. Ridiculously high lots.
 

Realist

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Feb 2, 2011
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Midnight Crossroads said:
I played Origins. It's nice having a short little background, but it means nothing to the grand scheme of things. Let's assume the entire story is separate, what difference does the reason make if you're killing space wolves to gain a greater understanding of the force or to receive some promotion in the military? You're still killing spaces wolves, the same man is still talking to you, but his dialog changes a little to say, noble jedi instead of soldier.

A good story is great, but even the best stories get tiring if someone drags them out. There's a good reason they're not that good in MMOs. MMOs are supposed to hold your attention for years while still leaving room for your Mary Sue to run around. What is the impact of your character going to be in KoTOR 4? "The legendary hero did X." But you really did Y. You killed Revan about 50 times and suddenly the character everyone knew and loved is dead because of some nameless Jedi. It's suddenly canon.

I'm not saying Jedi will be overpowered (talking about why balancing people who carry swords which cut through next to everything is another discussion.) I'm saying no one will be happy with Jedi. And it will hurt the community. Those few and far between tank characters are going to be worth their weight in gold. The game is being balanced around all four classes, yet most of the player base is going to go straight for the Jedi, and expect other people to fill in the other classes. They'll probably then ***** about their being too many Jedi while swinging around a laser sword that strangely can't cut through cloth. I would bet money now that the population of the two Jedi classes will be around 75% with those smugglers being about 15% and the tanks being 10%.
Actually, the present proves you wrong, for the exact same reason: a lot of game devs noticed the same thing, namely that a lot of MMO gamers just skipped quest text and quests being 'same old same old' stuff, so they went about making quests more immersive and engaging, or as some devs stated to bring the 'RPG' back into MMORPG.
And that's what really is happening at the moment, companies revamping quest mechanics each in their own way:
- CATA introduced a lot more fun quests and story to their questing (eg see Worgen starter area)
- The Secret World will introduce more story immersive questing, an evolution of what you saw in AoC starter area
- Guild Wars 2 introduces more story or RPG to its questing by introducing the Personal Story quests
- SW:TOR introduces more story or RPG to its questing by adding VO, cutscenes and choices that have impact and that will decide what questlines you will get as followup later in the game.

So no, what BW is doing with the questing mechanics isn't that far out, since we see 4 MMO companies having come to the exact same conclusion, namely that it needed revision.
That doesn't mean that all the other MMO aspects won't be in SW:TOR, story immersive questing doesn't replace those features, it replaces the bland standard MMO questing.
Those that couldn't give a s**t about quests in MMO's can still skip the cutscenes, but there are lots of people who are looking forward to quests that are more immersive and different from the current standard MMO quests.

Regarding the class selection, polls clearly stated that it's pretty healthy spread out over the classes, in much the same way as you see in other MMORPG's.
 

chinangel

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Sep 25, 2009
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I probably shouldn't say this, but I want Old Republic to fail. Why? Well..I really hate MMO's and I felt that Old Republic was best as a single player story.
 

Kroxile

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Oct 14, 2010
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BioWare will be getting my 15 a month for at least a couple months. Til I do and see everything.

MMOs are way too easy these days and its so easy to make it to the "end game". I played EQ1 for 5 years and never once got bored, or lost interest simply because it actually took time to get where I was going.
 

Midnight Crossroads

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Jul 17, 2010
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Realist said:
Midnight Crossroads said:
I played Origins. It's nice having a short little background, but it means nothing to the grand scheme of things. Let's assume the entire story is separate, what difference does the reason make if you're killing space wolves to gain a greater understanding of the force or to receive some promotion in the military? You're still killing spaces wolves, the same man is still talking to you, but his dialog changes a little to say, noble jedi instead of soldier.

A good story is great, but even the best stories get tiring if someone drags them out. There's a good reason they're not that good in MMOs. MMOs are supposed to hold your attention for years while still leaving room for your Mary Sue to run around. What is the impact of your character going to be in KoTOR 4? "The legendary hero did X." But you really did Y. You killed Revan about 50 times and suddenly the character everyone knew and loved is dead because of some nameless Jedi. It's suddenly canon.

I'm not saying Jedi will be overpowered (talking about why balancing people who carry swords which cut through next to everything is another discussion.) I'm saying no one will be happy with Jedi. And it will hurt the community. Those few and far between tank characters are going to be worth their weight in gold. The game is being balanced around all four classes, yet most of the player base is going to go straight for the Jedi, and expect other people to fill in the other classes. They'll probably then ***** about their being too many Jedi while swinging around a laser sword that strangely can't cut through cloth. I would bet money now that the population of the two Jedi classes will be around 75% with those smugglers being about 15% and the tanks being 10%.
Actually, the present proves you wrong, for the exact same reason: a lot of game devs noticed the same thing, namely that a lot of MMO gamers just skipped quest text and quests being 'same old same old' stuff, so they went about making quests more immersive and engaging, or as some devs stated to bring the 'RPG' back into MMORPG.
And that's what really is happening at the moment, companies revamping quest mechanics each in their own way:
- CATA introduced a lot more fun quests and story to their questing (eg see Worgen starter area)
- The Secret World will introduce more story immersive questing, an evolution of what you saw in AoC starter area
- Guild Wars 2 introduces more story or RPG to its questing by introducing the Personal Story quests
- SW:TOR introduces more story or RPG to its questing by adding VO, cutscenes and choices that have impact and that will decide what questlines you will get as followup later in the game.

So no, what BW is doing with the questing mechanics isn't that far out, since we see 4 MMO companies having come to the exact same conclusion, namely that it needed revision.
That doesn't mean that all the other MMO aspects won't be in SW:TOR, story immersive questing doesn't replace those features, it replaces the bland standard MMO questing.
Those that couldn't give a s**t about quests in MMO's can still skip the cutscenes, but there are lots of people who are looking forward to quests that are more immersive and different from the current standard MMO quests.

Regarding the class selection, polls clearly stated that it's pretty healthy spread out over the classes, in much the same way as you see in other MMORPG's.
Yes, we've already discussed everything you've brought up. We even brought hard numbers into the discussion which proved Jedi classes out numbered other classes 1.5 to 1.
 

kotorfan04

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Aug 7, 2009
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Octorok said:
kotorfan04 said:
I think the WoW fanboys are swarming because something looks moderately threatening to them. I don't think ToR will be a WoW killer, hell I hope it isn't, I do think it is one of the best MMOs to come along in years and should be able to make a million subscribers pretty easily.
I'm a WoW fanboy, and I'm loving the look of TOR. Really looking forward to playing it. Don't be like those people assuming that people only ever play one MMO, UNT PRECISELY VON.

And people who think it won't even sell 500,000 have no understanding of the games industry sales. I get that holding subs for a year is hard, but come launch, I'd be very, very surprised if this only sold 500,000. Games this high profile just sell better.
Ve are in agreemont ven. For vu see, I too play Vow and find it to be quite enjoyable. (Apologies for the crappy german accent.)
I plan on expanding from just WoW though to Guild Wars 2 and The Old Republic, hopefully I can afford both, if not I might have to become a male prostitute... I mean get a job at Gamestop.
 

Realist

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Feb 2, 2011
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Midnight Crossroads said:
Yes, we've already discussed everything you've brought up. We even brought hard numbers into the discussion which proved Jedi classes out numbered other classes 1.5 to 1.
Ah good, then you've already realised the hard facts that a revision of the quest mechanics is a good thing, as 4 MMO companies and among them BW have come to realise as shown recently.

Regarding the division among classes, 2 things:
- a comparison of 1.5 to 1 is clearly a huge difference from the 3 to 1 that you were throwing around, it's simple math.
- a popular class 'outnumbering' less popular classes with 1.5 to 1 isn't that odd, even fairly usual in MMORPG's. In AoC, WoW and LotrO you can even encounter a 2 to 1 difference on some servers. So, nothing to cry wolf about. That is, even for a speculation since the poll is nice, but the game isn't even live yet.
 

Midnight Crossroads

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Jul 17, 2010
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Realist said:
Midnight Crossroads said:
Yes, we've already discussed everything you've brought up. We even brought hard numbers into the discussion which proved Jedi classes out numbered other classes 1.5 to 1.
Ah good, then you've already realised the hard facts that a revision of the quest mechanics is a good thing, as 4 MMO companies and among them BW have come to realise as shown recently.

Regarding the division among classes, 2 things:
- a comparison of 1.5 to 1 is clearly a huge difference from the 3 to 1 that you were throwing around, it's simple math.
- a popular class 'outnumbering' less popular classes with 1.5 to 1 isn't that odd, even fairly usual in MMORPG's. In AoC, WoW and LotrO you can even encounter a 2 to 1 difference on some servers. So, nothing to cry wolf about. That is, even for a speculation since the poll is nice, but the game isn't even live yet.
Your point would be relevant if it concerned what we were discussing, which was lasting appeal to keep the that 500k playerbase around.

The numbers I posted were pretty accurate. I said 75 15 10, it was about 60 20 15 with change. The smuggler and soldier classes were combined to compete with Jedi, which was what I was addressing. Reading comprehension for the win and all that.
 

luckshot

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Jul 18, 2008
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Midnight Crossroads said:
Realist said:
Midnight Crossroads said:
Yes, we've already discussed everything you've brought up. We even brought hard numbers into the discussion which proved Jedi classes out numbered other classes 1.5 to 1.
Ah good, then you've already realised the hard facts that a revision of the quest mechanics is a good thing, as 4 MMO companies and among them BW have come to realise as shown recently.

Regarding the division among classes, 2 things:
- a comparison of 1.5 to 1 is clearly a huge difference from the 3 to 1 that you were throwing around, it's simple math.
- a popular class 'outnumbering' less popular classes with 1.5 to 1 isn't that odd, even fairly usual in MMORPG's. In AoC, WoW and LotrO you can even encounter a 2 to 1 difference on some servers. So, nothing to cry wolf about. That is, even for a speculation since the poll is nice, but the game isn't even live yet.
Your point would be relevant if it concerned what we were discussing, which was lasting appeal to keep the that 500k playerbase around.

The numbers I posted were pretty accurate. I said 75 15 10, it was about 60 20 15 with change. The smuggler and soldier classes were combined to compete with Jedi, which was what I was addressing. Reading comprehension for the win and all that.
this worries me as well, as much as i want this game to be excellent and prove me wrong (at which point i will happily swallow my pride and purchase it), but from what i've seen it looks like it could be on shaky ground for a lot of people. Also needing to maintain that high a number could be a problem with out regular content updates
 

Realist

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Feb 2, 2011
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Midnight Crossroads said:
Your point would be relevant if it concerned what we were discussing, which was lasting appeal to keep the that 500k playerbase around.

The numbers I posted were pretty accurate. I said 75 15 10, it was about 60 20 15 with change. The smuggler and soldier classes were combined to compete with Jedi, which was what I was addressing. Reading comprehension for the win and all that.
Eh, sorry, but you were the one that dragged story into the discussion of (lasting) appeal in the first place. Let me quote from your first post:

"Voice acting? Who cares? I read my quest while running. Lots of players don't even do that. All that voice talent will go to waste as players spam the ESC key. It's a waste of money, time, and effort."

- It is not a waste of time and effort, the actions of the 4 companies I mentioned and recent reactions from a lot of beta testers that found the standard MMO questing in Rift to be 'boring and same old same old', have shown that standard MMO questing needs revision.
That is not a waste of time and effort: it takes 200-250 hrs on average to reach level cap in an MMORPG, most of the time spent leveling is done by quests. In those 200-250 hours of leveling and questing players will decide whether it's worth subbing to an MMO or not, so if the questing can be made more interesting and engaging than just 'same old same old' (next to the combat etc) that's a win.

Another quote:
"BioWare puts way too much effort into the story. WoW isn't still going because people are waiting with bated breath for the next exciting chapter in WoW's unfolding story. They have to release stories on a schedule. It's a lose-lose situation. Either they make it long enough to kill their own lore, or they don't come up with enough that they can salvage it after the servers shut down. You'll know they're done for when you have Revan on farm status."

- First, a lot of gamers liked the changed questing into more story questing in CATA. Second, you state it as if "story", or BW's questing revamp which "story" in gameplay mechanics actually is, is the only thing SWTOR will have. It's not, they have all the other MMO features as well, War zones, dungeons, crafting, raiding content etc, the "story" as you use it refers to the questing, and quests in any MMORPG are only good for the first 200-300 hours or so. After that, people spend their time on other MMO features and so will they do with SWTOR.

Regarding the classes: eh, sorry, your numbers are distorted, the "60" consists of 4 Force user classes, 2 Jedi classes and 2 Sith classes.
So if you want to make the comparison of Force users (4 classes) vs non-Force users (4 classes, bounty hunter, imperial agent, smuggler, trooper), then it'd be 60 to 40, which is quite a difference from 75 to 25, or to put it in a simpler example: you said that for every 10 regular class players there would be 30 Force class players (3 to 1), while it's more like for every 20 regular class players there'll be 30 Force class players (1.5 to 1).


But hey, if you want to keep believing that BW is doing it all wrong and the game will be a huge failure no matter what and don't give a damn about story or quests being 'same old' and standard, be my guest. After all, opinions differ, agree to disagree and all that.
 

Kelethor

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Jun 24, 2008
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Hmm....On one hand, I cant get into an MMO for a lot of reasons...

On the other hand, iv heard rumors that Its basically Kotor 3-8, And they are apparently throwing in a satisfying end too Kotor 2 (You know what im talking about)
 

Midnight Crossroads

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Jul 17, 2010
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Realist said:
Midnight Crossroads said:
Your point would be relevant if it concerned what we were discussing, which was lasting appeal to keep the that 500k playerbase around.

The numbers I posted were pretty accurate. I said 75 15 10, it was about 60 20 15 with change. The smuggler and soldier classes were combined to compete with Jedi, which was what I was addressing. Reading comprehension for the win and all that.
Eh, sorry, but you were the one that dragged story into the discussion of (lasting) appeal in the first place. Let me quote from your first post:

"Voice acting? Who cares? I read my quest while running. Lots of players don't even do that. All that voice talent will go to waste as players spam the ESC key. It's a waste of money, time, and effort."

- It is not a waste of time and effort, the actions of the 4 companies I mentioned and recent reactions from a lot of beta testers that found the standard MMO questing in Rift to be 'boring and same old same old', have shown that standard MMO questing needs revision.
That is not a waste of time and effort: it takes 200-250 hrs on average to reach level cap in an MMORPG, most of the time spent leveling is done by quests. In those 200-250 hours of leveling and questing players will decide whether it's worth subbing to an MMO or not, so if the questing can be made more interesting and engaging than just 'same old same old' (next to the combat etc) that's a win.

Another quote:
"BioWare puts way too much effort into the story. WoW isn't still going because people are waiting with bated breath for the next exciting chapter in WoW's unfolding story. They have to release stories on a schedule. It's a lose-lose situation. Either they make it long enough to kill their own lore, or they don't come up with enough that they can salvage it after the servers shut down. You'll know they're done for when you have Revan on farm status."

- First, a lot of gamers liked the changed questing into more story questing in CATA. Second, you state it as if "story", or BW's questing revamp which "story" in gameplay mechanics actually is, is the only thing SWTOR will have. It's not, they have all the other MMO features as well, War zones, dungeons, crafting, raiding content etc, the "story" as you use it refers to the questing, and quests in any MMORPG are only good for the first 200-300 hours or so. After that, people spend their time on other MMO features and so will they do with SWTOR.

Regarding the classes: eh, sorry, your numbers are distorted, the "60" consists of 4 Force user classes, 2 Jedi classes and 2 Sith classes.
So if you want to make the comparison of Force users (4 classes) vs non-Force users (4 classes, bounty hunter, imperial agent, smuggler, trooper), then it'd be 60 to 40, which is quite a difference from 75 to 25, or to put it in a simpler example: you said that for every 10 regular class players there would be 30 Force class players (3 to 1), while it's more like for every 20 regular class players there'll be 30 Force class players (1.5 to 1).


But hey, if you want to keep believing that BW is doing it all wrong and the game will be a huge failure no matter what and don't give a damn about story or quests being 'same old' and standard, be my guest. After all, opinions differ, agree to disagree and all that.
Cata is a new expansion which Blizzard implemented to overhaul a 10 year old game. We're talking about long term, which is what I was referring too. Again, reading comprehension is valuable skill. The other MMOs you listed have yet to be released. I've seen hype for MMOs before. Lots of them are free to play or had their servers shut down for good. Where is your proof that it will hold the attention of the 500,000 players 10 years from now?

And my numbers are not skewed. If you were so keen to pay attention to my posts, you would notice I said Jedi. That means, any force using class. I didn't say, there would be 75% of one Jedi class. Going by the numbers I specified, there is, in fact a 4 to 1 ratio in Jedi classes to soldier classes and a 3 to 1 for Jedi to smugglers.
 

MorphingDragon

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Apr 17, 2009
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Kelethor said:
Hmm....On one hand, I cant get into an MMO for a lot of reasons...

On the other hand, iv heard rumors that Its basically Kotor 3-8, And they are apparently throwing in a satisfying end too Kotor 2 (You know what im talking about)
Oh the ending was so many flavors of balls.
 

Smackadummy

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Feb 26, 2010
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Everyone says that this game will be amazing because it's Bioware, but you all forget that this is also Bioware's first MMO.
 

Auxiliary

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Feb 20, 2011
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I am somewhat interested in this game, but a lot of people who have gotten to play the testing versions are saying that the multiplayer component of the game seems out of touch. Which would be devastating for an MMO.

Personally I plan to play this game only until I have seen most of the content and then quickly head over to Guildwars2 which seems a lot more solid in both single and multiplayer components and all the other reasons to be excited about that game.
 

OutforEC

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Jul 20, 2010
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Statistical evidence has repeatedly shown that roughly .05% of the people who play MMORPGs frequent the official forums of sites run by the developers of the MMORPG that they are playing. Roughly 25k people took the poll as to which class they were planning on playing upon release. The numbers add up.