Star Wars: The Old Republic User Interface.

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Soviet Heavy

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Jan 22, 2010
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I don't think I'm alone when I say I wasn't happy to hear that The Old Republic will be using a standard MMO UI. In other words, they are using an extremely dated system.

It may be because I am simply used to single player RPG interfaces, but I just don't like the way MMO UIs are set up. They make you seem detached from your characters achievements and actions.

I'm saying this because, as a game that is being called by the developers "KOTOR 3,4,5,6,7", there is no reason to change the combat interface.
Anyone who liked the first two Knights of the Old Republic games knows how simple to use the Combat interface was. You select an enemy, queue up your attacks, and let fly. Simple as that. Up close and visceral.

MMO combat more or less follows the, attack dude, run away before agro targets you. It breaks the flow, and detracts from the experience that this game seems to want to give players.

If they had just stuck with and refined the original combat interface from KOTOR 1,2 I would be a lot happier.
 

Johnnyallstar

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Feb 22, 2009
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They couldn't use the original interface, because you can't have one person pausing combat in an MMO to set up strategy. Even if they removed that ability, it would still be rather poor because you wouldn't be able to access all the necessary abilities swiftly and easily. In a system where you can pause and take your time, it works well, but is horribly clunky if you try to do everything in real-time.

I'm not completely surprised that they are using a more traditional control style, because it works. I hope what they do is slicked up because the key aspect to a good control system is lack of focus required to use it.

After playing WoW for a few years, WAR for a little while, and trying a few other MMOs out, it's obvious what difference a good interface can make.