I don't blame you for searching for hits with that title, as it's your job, but it's pretty misleading.
"StarCraft II Fan Single-handedly Shifts Non-Pro Metagame" just doesn't have the same ring to it.
The same goes for your description of the program which I have edited/fixed below ...
"The program, fittingly called "EvolutionChamber" - a Zerg structure in the game - uses "genetic algorithms" to find the
most time efficient early-game build orders. In simpler, non-computer-science terms,
it takes a requested strategy (e.q. build an army of 7 units) and repeatedly takes educated guesses towards faster build orders in order to see which comes out on top."
- Your original paragraph made it sound like the algorithm came up with the idea of 7 fast roaches in the first place and then did a computer simulation to see if those 7 roaches would outfight, say, 6 Zerglings. The picture to the side didn't help either.
"There's an excellent in-depth explanation found -here- that lays everything out in terms that are easy to understand for non-programmers and non-StarCraft players alike. In the end, all that you need to know is this:
By doing things that go against conventional StarCraft II wisdom, where a powerful economy is often the goal, the algorithm compared millions of Zerg opening build orders to get 7 Roaches (an early assault unit) nearly a minute before a "standard" rush would produce 5 of them. That's an eternity in StarCraft terms."
-Now I'm just being nitpicky, but the 7RR doesn't do much that's "horribly against convention". It makes sense to make your pool and warren early if you want to rush, and the extractor trick was only proven to be less desirable when going for an economic opening ... which this certainly isn't.
Edit: I'll grant you the double overlord to keep larva production going is something humans just don't think about!
Anyway, I just love StarCraft II so that's my bit of nerdrage for the day. Glad to see you're a fan also JF, BoxeR vs NaDa was awesome