Icehearted said:
Bah!
One game at thrice the price! Humbug! And don't give me this "too big for 1 package release" argument, it's too frail to stand on it's own legs, sort of like how they tried justifying LAN removal. World of Warcraft was huge, GTA SA was huge, so many huge games out there and they don't split it into pieces to charge their customer base more for the rest of the game. Why? Because they're not as crooked, and ultimately that's what it's about. They're doing it for the money. It's why Stephen King admitted they split The Green Mile into parts rather than releasing the whole thing. Blizz is ding it because they know they can with this ip, and buying it sets up the precedent for more of this in the future.
I don't doubt they have a hit on their hands, but then I've seen people shell out bucks for Xbox 360 Avatar junk, so money well spent is clearly relative to the consumer.
They're not doing it because it's "too big" for one disc. They're doing it because it would take them
too long.
There's a great interview with Dustin Browder over at Joystiq [http://www.joystiq.com/2010/05/02/blizzards-dustin-browder-talks-starcraft-2/] that I'd like to quote from:
[blockquote]
Yeah. I know you're all focused on Wings of Liberty, but have you guys been able to even conceptualize or think about the next title?
A little bit. Not a lot. That's going to be challenging for us to make that transition. But we've done a little bit of thinking about it. I think the biggest challenge for us is we've got so much content that we're so comfortable with here, and the challenge is to really make it feel like a Zerg game. We really want to make sure that, "Hey, I'm sort of playing the villains!" I want to feel that. I want to feel that switch over to the dark side and I want you to feel like, "Dude. This is the bad guy game. Woo! Yeah!" And not feel like it's just a slimy version of the Terran game. So that means the nature of our mission objectives needs to change, the nature of the opponents you're fighting needs to change.
The kinds of things you do needs to change. The story mode spaces need to change, you know, how we conceptualize. And there are a lot of characters in this one. How many conversations do I need to have with the Hydralisk? Probably not very many. So, the choices that we give you and the kinds of story that surround you need to feel uniquely Zerg, and we've got a few ideas about direction. I think, right now, more of what we've got is a general philosophy that we're going to try to pursue and we're just going to see how the features shake out.[/blockquote]
They're making the singleplayer campaigns very, very different from one another, and the Zerg game is going to be conceptually VERY different from how the singleplayer game works in WoL. Kerrigan ain't walking around her flagship talking to her senior officers, for one thing. GTA SA was all one engine, it all used the same interface (as does WoW), so building that sort of world was... well, not easy, but it's an entirely different set of challenges.
Unless you're going to whine about you needing to give George Lucas three/six movie tickets to see one story, or BioWare charging you for three games to see the Mass Effect story, this argument holds less water than a leaky sieve.
Screw you Valve, you're making multiple Half-Life 2 episodes? All of those should have been in one game! What a ripoff! And what's this about Super Mario Galaxy "2"? Those levels should have been in the first Super Mario Galaxy!