Stardock Calls Elemental: War of Magic a Complete "Fail"

Veylon

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Aug 15, 2008
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Oy.... This thing is an absolute mess. I was playing the Beta in August (yes I shelled out $50 early) and wondering how on earth they'd turn this wreck into a game by the end of the month. I'm still shocked that they didn't. This game needs a lot of work in pretty much every area.
 

Carlston

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Apr 8, 2008
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Oh for god sake...

Masters of Magic was a great mix of civ and fantasy, huge spell lists, mutations, racial abilities....

And they had to screw up the one time a great game i remember gets a update. Thanks a lot guys...
 

Krantos

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Jun 30, 2009
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It's also nice to see that they're backing this up financially. Stardock is giving the first expansion (and Stardock's expansions are BIG) free to anyone who owns the game before version 1.3 is released (sometime Oct - Nov).

*slow clap*
*slow clap*
*slow clap*
*slow clap*
*slow clap*....
 

theultimateend

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Nov 1, 2007
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I must be playing a different game than most people.

Either that or 1.07 is just huge changes.

Because I play it during my Lunches at work and have a great time. I'm roleplaying as an "Ogre" with the stoneskin looking guys and basically dropping boulders on the heads of dumbasses who try to invade my main city.

I've been slowly branching out on epic and a large map with the hopes that by the time I DO meet one of the enemy CPU's I'll be able to just China them to hell and back with mass numbers.

It's a fun game, not the best game, but still better than basically everything I've played this year and part of last year. Though I REALLY liked SC2 (I'm a sucker for quality cinema in games).

Pretty much on my scale of fun lately.

Minecraft
Elemental
Dwarf Fortress
Starcraft 2

But I fear that once Civ 5 hits I'm going to vanish from the very fabric of life itself till I drain every last ounce of essence from that game. That's what happened with 4.
 

Jake Martinez

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Apr 2, 2010
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cefm said:
Code-monkeys make bad managers? It's more likely than you'd think.
I'm a "code monkey" (BS/MS Comp Sci) and I'm the head of software dev for a fairly large national company. I'm a great manager.

Brad's failings here have nothing to do with *his* myopic view. I know he's positioning himself as the sole arbiter of quality at Stardock, but frankly nothing could be further from the truth - there *are* other people who work at that company, on the same software, and spend just as much time with it as Brad does. The thing is - why did none of these people make a stink? Or if they did, why didn't it get actioned on?

This, in my opinion (and experience) is the key. If you want to put out quality software, you have to have an environment where people are encouraged to invest in the project and take ownership of their work and the entire project as a whole. That means, if you see something is not working, or stupid, *you say something*

As a boss, at that point, your only job is to listen.

My guess is, that the problem Brad has is an interpersonal one. Either he ignores the people he pays to do work on his behalf, or he has created an environment where they either can't or don't want to speak up. That has nothing to do with being a "code monkey", because you can see that in almost every business with any type of manager. It has everything to do with frankly, being a bit insecure.
 

PinochetIsMyBro

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Aug 21, 2010
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Hm, at least he admitted he made a mistake and they're actually going to try and fix it. Even after this horrendous mess they STILL have a better track record than my other favorite strategy game makers. I'll never forget the time I logged on to their IRC with a complaint about a bug, transferred my save file and dev that was there looked at it and said they'd have a fix in with the next patch. ;_; my love for that will never dry up, no matter how much of a dick Wardell can be every now and then...

Paradox has never released a game that worked without at least two patches post-release. Still can't play Crusader Kings 1 for more than an hour without a crash that happens for no reason.

And even after over ten e-mails and multiple complaints, the AI in Age of Empires 3 can't seem to figure out how to successfully attack a player who settles an Island. Come on guys, this was a problem RTS games fixed after WARCRAFT TWO. The list goes on.

JEBWrench said:
Unpolished, over-ambitions, and with poor documentation? Sounds like a successful spiritual successor to Master of Magic.
I laughed pretty hard at this.