Starke Attack: RAGE

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Starke

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RAGE

The running joke after Doom3 was "it's not a game, it's a tech demo." RAGE continues this tradition in horrible fashion. Much like Doom3, RAGE does one thing pretty well. Unlike Doom3, it's not the shooting of things.

The tech side of the game is fairly interesting, especially to see in progress. It was designed with the consoles in mind, so it uses relatively little memory, and seeks to adjust video quality dynamically to keep the frame rate in the 60s regardless of what your system is doing. In practice this means spinning around too quickly will reveal unloaded textures loading into view. The caching issues the game had at launch have been mostly fixed, but the phenomena does still occur.

Honestly, if you're looking for another post-apocalyptic combat racing game, you could probably do worse. The downside is, that the racing is about the only thing this game really has going for it. As a shooter it falls apart almost completely. If you're looking for another action focused first person shooter stay as far away from this mess as possible.
 

Pimppeter2

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One of the better reviews I've seen in a while. I like it. I feel like you would have benefited from a lengthier intro that would draw me in a little more.
 

Snotnarok

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I just finished the game myself a few days ago and I felt the shooting was perhaps better than you said however for a game that's over 21GB you'd expect it to be a fair bit longer and perhaps some larger things to happen.

Also I'm surprised you didn't mention anything about the inconsistent textures, some look fantastic then you look right next to it and the texture looks to be off a N64 game. Especially character detail vs the area right around them it's shocking the difference in quality. However this might simply be more obvious on PC.
 

Starke

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Snotnarok said:
Also I'm surprised you didn't mention anything about the inconsistent textures, some look fantastic then you look right next to it and the texture looks to be off a N64 game. Especially character detail vs the area right around them it's shocking the difference in quality. However this might simply be more obvious on PC.
I think this is actually an issue with the way the game streams textures, and not the textures themselves. Remember, the engine was designed with a couple assumptions in mind:

First, that it would run at 60 FPS on anything. It does this by using very low quality textures, and then loading in better textures over them as the system allows.

Second: It was designed with the idea that it would be running on a system with 256mb of Video and system memory, and that it would be running on a system with 512mb of shared system/video memory.

Finally, and probably most critically: it assumed it could skip loading textures into memory by storing them on the disk and pulling that into video memory in real time. This will work really well on a system with a high speed data transfer rate off the drive, something the PS3 and 360 posses (since it's actually pulling from the game disks) but in the case of a PC title, it's pulling from the hard drive, which tends to have a much slower transfer rate. Mix these together and the whole thing spiraled apart into an unplayable mess on launch, where if you turned around, you could watch the textures load in.

I saw a little texture pop in during my playthrough, usually doors, when making abrupt 180s, but this is a very system sensitive thing, so it really does not surprise me that systems out there are having trouble with the game.

Sorry, that may be a more technical answer than you were after.

EDIT: Also, I don't mean to say, "I didn't see this problem so it doesn't exist", I've absolute confidence that it does exist, and was actually quite surprised I didn't run into something along those lines during my playthrough. Though, when writing a review, I'd rather stay away from wild speculation, which is the same reason I didn't bring up my Fallout 3 game design theory in the review.

Sgt. Sykes said:
Why is every good-looking game a tech demo? Quake 3, Max Payne, Doom 3... yeah, all tech demos. I wonder why I've played Q3 for 5 years, replayed Max Payne 20 x and loved Doom 3. Probably just to show off the tech.
Honestly, Doom 3 was a tech demo. ID was saying, "here, look at our neat lighting engine, don't you want to license this?" To an extent, so are Quake 3, and the Unreal Tournament games. The issue is, this only becomes a pejorative statement when the game fails to deliver elsewhere. Quake and Unreal have been pretty solid series, but, Doom 3 doesn't have a fantastic experience to fall back on. I like Doom 3, but it really isn't a good game. As for Max Payne, it's been a few years, but I thought that was running on the Unreal engine.

The difference here is that with Doom 3, the weapons felt meaty, they had punch, there was a satisfying quality to the shooting, even when you were dealing with the bullet spongy enemies like Hell Knights. Here that's lacking. So that by the time the Minigun wielding heavy enemies wander out, you're left with the feeling that your weapons are weak, rather than the feeling that you're dealing with a serious badass.

Honestly, the combat, and a lot of the design decisions remind me of Fallout 3. It feels to me like someone plopped that down in front of ID and said, "this is what sells now, make this." And the promptly pulled the high level spoungy combat and some peripheral stuff, and ditched the rest.

As for the Racing? I don't know. For me, that was the only thing that really engaged me in the game. To be fair, I disliked the racing, but I chalked that up to, I don't like racing games in general. From a design standpoint it seemed to be the most coherently assembled element of the game. And the one part I actually willingly went back for more of.

I'll admit, initially I thought of the shooting as solid, then competent, then passable. By the time I crossed the 12 hour mark, I was actually loathing firing up the game, in large part because of the combat, so it may be a taste issue, but the sponginess just killed it for me.

EDIT: In retrospect the game I just finished for my next review, Space Marine, also has quite spongy combat at times, but it really does serve to generate a good contrast between these two. In Space Marine headshots are fatal to normal or minion enemies, body shots are fatal to fatal to minions. But the contrast is that the base line enemies are 40k heavy infantry, so, an Ork should be able to (and can) take a couple bolter rounds to the chest before dying. Where as Rage features enemies who are literally wearing only leather pants and a gas mask that can soak up half a mag from an assault rifle before dying.

Pimppeter2 said:
One of the better reviews I've seen in a while. I like it. I feel like you would have benefited from a lengthier intro that would draw me in a little more.
Yeah, it's shorter than I thought it was when I was typing it up. In general I was trying to keep an eye on the total word count, but you're right, and thank you.
 

weker

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Sgt. Sykes said:
Why is every good-looking game a tech demo? Quake 3, Max Payne, Doom 3... yeah, all tech demos. I wonder why I've played Q3 for 5 years, replayed Max Payne 20 x and loved Doom 3. Probably just to show off the tech.

Rage is actually a good game with a sucking tech. Just like Return of Castle Wolfenstein, it's a good, solid, while somewhat uninspiring shooter. It's not a retard-shooter like COD, it's not a 'oh look how serious we are' console thing like Gears, it's not an RPG, it's just an old-fashion good shooter.

I for myself haven't had such fun SHOOTING THINGS since... wait for it... Doom 3. Most of the rest of the game is pretty bland, but the shooting makes it up for me, thank you. (And the racing sucks. If I want to race, I'll play GRID.)
Admittedly I have only played the demo, but from what I have the shoot seems really really refined, and clearly should be played on PC due to the way the enemies move and such. It's epic to see one of the bandits bounce of the wall a ling his weapon at your face XD
 

Cowabungaa

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It's funny because, of all the things that weren't that good about RAGE, the shooting part was actually my favourite part.

I thought the weapons felt visceral and solid, the shooting itself felt kinetic and responsive and the enemies (and weapons) themselves were just varied enough to stop the action from becoming repetitive. That, coupled with great animation work, made the action itself feel varied and fun, despite enemies being indeed bullet sponge-y.

Other than that, yeah I agree the game is a bit of a letdown, but I had a very entertaining 11 hours despite it's numerous flaws. Flaws I'm surprised you didn't mention actually, like the re-use of environments.
 

Starke

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Cowabungaa said:
Flaws I'm surprised you didn't mention actually, like the re-use of environments.
It's not that I forgot, or didn't notice, it's that I ran out of space, as weird as that may sound, and somehow this didn't make the cut.

Ideally you want to keep a review short and efficient, if I'm going to blather for over fifteen hundred words, and not make a point, that does neither of us any service. I try to keep my reviews between 500 and 700 words (this one clocks in at 622) so that they're manageable.

The part of the reused maps that's really inexcusable is it makes the environments as a whole harder to navigate, because once you've navigated them one way, while backtracking through them it is incredibly easy to get yourself turned around, again, and simply get lost in a linear corridor.

You're right, I should have brought that up, and the kinetic animations, which are actually pretty good in most cases, and do lend some weight to the weapons. For me, looking at that element probably jarred me more when a bandit in a t-shirt could get blown off his feet by a shotgun blast, but got right back up afterwards, reinforcing to my spongy combat perception.

In both cases, I dropped the ball, and failed to include them, mybad.
 

Starke

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Sgt. Sykes said:
Starke said:
Honestly, Doom 3 was a tech demo. ID was saying, "here, look at our neat lighting engine, don't you want to license this?" To an extent, so are Quake 3, and the Unreal Tournament games. The issue is, this only becomes a pejorative statement when the game fails to deliver elsewhere. Quake and Unreal have been pretty solid series, but, Doom 3 doesn't have a fantastic experience to fall back on. I like Doom 3, but it really isn't a good game. As for Max Payne, it's been a few years, but I thought that was running on the Unreal engine.
You have all the right to have an opinion, but don't state it as a fact.

Carmack has said a dozen times that he doesn't like licensing engines because it's too much trouble and isn't really worth it. Also, after Quake 3 + Trinity, he was working on several different technologies to use the revolutionary NV20 graphic card (GeForce 3), including voxel tech and other approchases to a lightmap engine. The per-pixel lighting materialized after they decided to go for the next Doom game (someone was fired over disagreeing with it, don't remember who). And, Doom 3 begun development as a game concept first, engine second. Carmack made the engine FOR the game, not vice versa.

You know, if the engine fits the game so perfectly like that pair, it can simply mean that there's a programing genius at the steering wheel. Like in the case of id. Remember Carmack was after most of the revolutionary stuff in gaming graphics - from 2D (side-scrolling on a PC), through basic 3D (Doom), 3D acceleration and per-pixel stuff. He can't help it I guess.
Honestly, Carmack is very good at what he does. He's on the leading edge of software design in a lot of ways. Now, at a glance without context, I don't know if Carmack doesn't like licensing other people's engines for his own work, which wouldn't surprise me at all, or if he doesn't like licensing his own work for others to use, which would also make sense because of the additional work one needs to put into an SDK to make it actually usable for people who weren't there for it's development.

Regardless of if Carmack likes licensing his engines out, IDTech 4 was licensed out, to Activision and 3D Realms.

What's more, I wasn't calling Doom 3 a glorified tech demo, I was recalling that it had been called that. Though, I'll grant you, the relevant paragraph could have used another editing pass for clarity. Calling Doom 3 a tech demo would be an opinion, recalling that people joked about it being one however, is a statement of fact, even if the joke is unfounded.

Sgt. Sykes said:
Also, Doom 3 was a great game in its own light. It's simply a love it or hate it sort of thing, nothing in between. You have to appreciate exactly those things which Doom 3 excels in, to appreciate the game. Such as the level design, the sound design, weapons design... If you're not into these things, you won't like the game, simple as that. It doesn't mean it's a bad game, it's just not your style.
Granted it was a backhanded complement, but go back and look at what I wrote again. I said, unlike Doom 3, Rage's strength isn't in the shooting of things. Doom 3's a fantastic old school shooting romp. I think it could do with some more swarms and a little more lighting, and I still hold up Quake 4 as a better game using the same engine. But, Doom 3 sets out to do something and makes it work. No criticism there, beyond it's reputation for being a "tech demo".

Sgt. Sykes said:
Same with Rage, although it's a more... ehm, mainstream approach. It's dumbed down quite a bit, but I still like it way better as a shooter than anything else what's came out in the recent years. Than again, I liked it better to play with a gamepad (on a PC), so that's saying something about the optimization. Still, the shotgun is still the best shotgun since Doom 3. Well, maybe my requirements for a good weapon are getting lower, but Rage isn't to fault for that.
Honestly, the SPAS 12 and Winchester 1300 from STALKER have pretty much stolen me away.

Sgt. Sykes said:
(BTW I didn't play Fallout, Stalker or Borderlands, so I don't care for similarities.)
Well, I would gleefully recommend those games with caveats.

Sgt. Sykes said:
Just whatever you think, don't say Rage is a tech demo. First, the tech sucks, it's the shittiest Carmack's engine ever and not even very competitive IMO (apart from MegaTexture, which is still too ahead for its time, even though it's 2004 tech). The game looks good not because of the tech, but because of the design, which is a completely different thing. Next, Carmack himself said that the engine is not suited for anything else than this game. Bits and pieces yes, but it's not the second Quake 3 engine by any means. After all, id was acquired by ZeniMax, so no more licensing to anyone outside the group even if they'd want it. Which they don't.
Honestly though, and this is my opinion, tempered by an analysis. Rage feels like the design for it was, at best, schizophrenic, and the only coherent explanation I could come up for was that many features were inserted into the game, not because they added to the experience, but to demonstrate engine features. This includes the CCG and the Sheriff vs. Mutant mini-game.

Sgt. Sykes said:
Edit: P.S. Max Payne, of course, wasn't running on Unreal engine, they made their own engine specifically for this game. But since it looked so good and it was later used for 3DMark2000/2001, everyone seems to remember it as a 'tech demo'.
Honestly, this is the first I heard of it being a tech demo. My only recollection was that it was a damned entertaining game. So, again, it's worth remembering, "tech demo" should only be a pejorative when the game in question is poor.

Sgt. Sykes said:
weker said:
Admittedly I have only played the demo, but from what I have the shoot seems really really refined, and clearly should be played on PC due to the way the enemies move and such. It's epic to see one of the bandits bounce of the wall a ling his weapon at your face XD
True. Funny how this still seems like an old-school shooter made for pure fun, not like the 'modern-era' serious shit like COD.
Honestly? I still think there's a place for old school shooters. Not even just as a niche market. Hard Reset basically reminded me of everything I missed about old school FPSs (though, granted, I've spent less than two hours with it so far), and Borderlands, to a substantial degree reminds me of what RAGE is trying to be.

The issue is, Rage presents itself as a serious game, with a serious explanation for everything. The game even justifies your hud and health regeneration in game, but then throws you against guys armed only with leather pants and a knife, and tells you they can soak up six pistol rounds.

As a player of old school FPSs, I'd be much more satisfied with six guys that go down in one shot, or three that go down in two than one guy who keeps taking bullets in the head and keeps coming. But, again, as a player of old school FPSs, don't give me a sniper rifle, make the ammo in game exceedingly rare (except through stores), and then tell me, a headshot isn't fatal. If the gun doesn't do that, then why is it in the game?

Sgt. Sykes said:
Captcha: How the f*** am I supposed to type this?

"image"? Sorry, the link isn't loading.

EDIT: now it is. Hehe.
 

ChupathingyX

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Starke said:
Damage blows off specific chunks of the armor, meaning there's actually a nice visual cue for any damage you take.
Pffft, Jak X: Combat Racing from 2005 featured that.

If the racing is the only thing worthwhile in this game then I'll just keep playing Jak X.
 

Starke

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Sgt. Sykes said:
Starke said:
Well, I would gleefully recommend those games with caveats.
I didn't even like the original Fallout, so I guess F3 isn't for me. As for Stalker, well I've tried it once and it was just too broken for my taste. Maybe someday when I'm old I can be bothered to dig it out including all the patches mods that make it playable. And Borderlands? Gearbox? No.
STALKER is a tactical shooter, so, there's that. It is a really phenomenal experience, at least Shadow of Chernobyl and Call of Pripyat are, but it is also a very apologetically Russian experience. That is to say bleak and fatalistic. It's probably better to approach it as an open world survival horror game though, as that's basically what it is.

If the Gearbox thing is because of DNF, that's certainly understandable. Though, I'm loathe to apologize for that (especially given that I never bothered to play it), I will say Borderlands is an old school shooter with a dose of action RPG mixed in. It mixes the Diablo 2 glee of finding a new weapon with the hoards of enemies I haven't seen in an FPS since the good old days (or at least since Hellgate London went down, taking my Nightmare mode Hunter with it).

Fallout 3 and New Vegas? Yeah, take another look. Between the mods, that make it possible to tailor your experience to, well, really, just about anything, and some fairly solid, if basic shooter mechanics. It's worth looking at, at least. That said, avoid the 360 or PS3 version over the PC, as the PC version is the only one with mod support. The shooting is sort of in this weird, about right for 2001-2004, feel, and the game doesn't go out of your way to flood you with enemies, but there are mods that can get the old bull rush back. Between the two, Fallout 3 is more shooter than RPG, while New Vegas is more RPG than shooter.

Sgt. Sykes said:
I don't think 'old-school' necesarily needs to mean a Doom clone such as Serious Sam. The game Rage reminded me most was Quake II, a game I loved (and I mean single player). Also Return to Castle Wolfenstein. That's the sort of shooters Rage has for its heritage. Not Painkiller.

There's so few games of this sort! The last one I remember is Dreamkiller. Well and DNF. Which... Never mind.
Honestly, Painkiller should have come to mind as a brilliant example of where the industry could head, and hasn't, and at the very least, I think Hard Reset would have benefited from a few of Painkiller's design decisions, like the cards, but, that's me.

Sgt. Sykes said:
Starke said:
The issue is, Rage presents itself as a serious game, with a serious explanation for everything. The game even justifies your hud and health regeneration in game, but then throws you against guys armed only with leather pants and a knife, and tells you they can soak up six pistol rounds.
Well yeah, but give it a break, it's a game. All the scientific explanations in Star Trek aren't accurate either.

Trying too hard to justify everything in the game can easily break the immersion instead of increasing it. I think id did pretty well in finding a compromise.

I for one welcomed VERY MUCH that the enemies in Rage can 1) actually move and not just pop their heads out of the cover, 2) behave like beings who really want to kill you, 3) are fun to kill.

All unlike the typical rail-shooter (COD) or cover-shooters of today. For this, I can forgive a lot of stuff which is less spectacular.
And honestly, you're right about the animation, that was superb. The last FPS I remember playing with a downed mechanic like that was Far Cry 2. But, and this is the thing, like Far Cry 2, I think the enemies tend to be a little too resilient. The bandits are fun to kill, which makes the amount of effort that you have to put into killing each one somewhat of a turnoff. Now, this probably boils down to a sunflower seeds/popcorn gratification issue. But, for me, killing more of them would have been preferable to having to kill a handful that were unreasonably resilient.

And again, the justifications for things like the hud and regenerating health were fine for my tastes, well, I'm still not a huge fan of regenerating health in any way shape or form, but moving on, the real immersion breaker for me was that a guy who was literally not wearing a shirt was super humanly resistant to bullets.

Sgt. Sykes said:
Starke said:
As a player of old school FPSs, I'd be much more satisfied with six guys that go down in one shot, or three that go down in two than one guy who keeps taking bullets in the head and keeps coming. But, again, as a player of old school FPSs, don't give me a sniper rifle, make the ammo in game exceedingly rare (except through stores), and then tell me, a headshot isn't fatal. If the gun doesn't do that, then why is it in the game?
Again, I liked those aspects. It's not a Doom clone. Its granddaddy is Quake II. Not everyone has to like that.

Well thanks for chatting. I know, long posts :p
The funny thing about Quake 2 is, the Strog do have a justification for being bullet sponges, and I'd have to go back and play it again, but I don't recall them being as hard to down as RAGE's bandits.