Floppertje said:
While I don't necessarily disagree with the points about Pokemon movesets and the number you can have in your party, between various generations they've actually taken great strides to reduce HMs again and also reduce how much you need to rely on them to move around. Flash is no longer an HM and hasn't been needed for any real navigation since probably Gen III, Cut/Rock Smash are only ever required to pass through like, one or two areas each unless you want to hunt for secrets, Dive is only a world-map mechanic in the
Ruby/Sapphire games (at least, as far as I'm aware; I played
Black/White for about ten hours and didn't like them so I never played their sequels either), and Waterfall/Strength/Fly/Surf are of debatable use in combat (I don't care about the multiplayer, for the record, so).
The thing about how Pokemon's gameplay has changed is that most of it has changed behind-the-scenes, so to speak. A lot of it is stuff that only people who are heavily invested in the metagame will really notice or care about. For instance, the Physical/Special split in Gen IV. That was a huge change to the combat systems of the franchise, which completely redefined how quite a few different 'mons worked. But to the average person, it probably just came across as another one of the "same things" being "stuffed" into the games because it was another piece of information that you had to keep track of (bearing in mind that before that certain types were just defined as either Physical or Special anyway, and I don't think that information was ever presented to the player). Many Pokemon have also been practically entirely redesigned from a mechanical standpoint, largely to account for new moves but also just to alter their actual usability and what roles they're suited for. In Gen I, Bulbasaur didn't learn a directly damaging Grass move until level 13, and he didn't learn a decent one until well after he's supposed to evolve. Now, he learns the same move at level 9, and Ivysaur learns Razor Leaf a full ten levels earlier. Mega Evolutions as well, as much as they might crib from
Digimon or
Dragon Ball Z, have pretty drastically altered the playing field by giving quite a few different 'mons the ability to temporarily power up.
The
Pokemon formula can work in real-time, yes, but at this point I'm not sure how you seem to expect that simply swapping over to real-time would "save" the gameplay (in your eyes, given the fact that many people are still perfectly satisfied with the turn-based combat
Pokemon provides).