Steam Boasts 7 Million Concurrent Users Over Thanksgiving

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TKretts3

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Steam Autumn Sale. Total spent: $60.
Games purchased:

1) Papers, Please
2) Outlast
3) X-Com: Enemy Unknown
4) Counter-Strike: Source
5) Garry's Mod
6) Bioshock Infinite
7) LA Noire
8) FarCry 3
9) Amnesia: A Machine for Pigs

Steam tends to have four big sales every year: The Summer Sale, Autumn Sale, Winter Sale, and Spring Sale.

If I were buying games for a new console, I would have been able to get a grand total of, about, one game. As long as this is the case, I don't see PC gaming being dead for a looooooooong time.
 

ThunderCavalier

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While I do look forward to the Steam Machines... I don't think that you can play DotA 2 on a controller.

PC gaming isn't dead, but it's definitely its own beast. I don't think that PC gamers and console gamers really overlap, and if they do, they usually purchase both anyway. It's not really like you "choose" PC or console. Aside from the odd exception with the diehard fanboys, most gamers I know that play PC also play console.
 

Vigormortis

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Steven Bogos said:
Just a small correction:

The account numbers for Steam are for active accounts, not overall registered accounts.

faefrost said:
7 million concurrent users? Kinda puts that whole billion dollar Obamacare website in perspective doesn't it?
Sad that a small, private company with around 300 employees can create server farms and a client program that can handle that many simultaneous users while the federal government can't.
 

Vigormortis

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JSoup said:
7 million is an impressive number, but it's kinda dragged down when you look at the other number next to it, the one that represents how many of that 7 million were actually playing games. Less than half. It's that way right now, as I'm looking at it, 825K in game, 4.5 million online.
Well, to be fair, not everyone spends every second of their time logged onto Steam playing a game. Sometimes people log in and browse the store or chat with friends[footnote]Sometimes to setup a game.[/footnote]

Granted, some of those millions may be logged in simply because Steam auto-started for them, but I'd wager that the vast majority are logged in to play a game at some point in the immediate future.

Atmos Duality said:
Blizzard has been hostile and controlling vs all of their customers since the Glider vs Blizzard case.
Lets just say that in hindsight, that case was the point where Blizzard's handlers changed their entire business philosophy, and slowly started working towards long term dominion. The rampant long term success of WoW only reinforced their ideology of an entirely service-centric prison for their games, and now, they're beyond reason.

Diablo 3 was just...an utterly reprehensible game. Not because of its content, but because of its purpose, and its model.
It is nearly everything I fear gaming will become if Always Online takes off. And again, why Steam is so far, a great deterrent for that. (that, and the cost of hosting every game like that would be INSANE even with planned obsolescence rotating each game in and out as necessary.)
Which is such a shame. Blizzard was one of the few shining beacons in the PC gaming industry. They were both masters of exquisite game design and avid supporters of the modding community.

Now, though, it seems almost as if they're primary motive is to become "dark overlords".

I wish I could blame Activision for the change, but the changes began well before the Activision merger.
 

Denamic

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Solesoslav said:
Denamic said:
balberoy said:
The only backdrop is the maintanance cost I have to fight for, to keep the PC up to date. (2 or 3 years back in parts for that matter....)
Really. The computer I built before this one is a 8800GT, 4GB RAM, 3GHz-ish dual core machine. It was mediocre when I built it back in 2005. It still runs almost every game on at least medium, if not high settings. I could honestly still be running it and not be much worse off than with my current machine. Keeping a PC 'up to date' costs around zero dollars unless you go for the bottom shelf crap every time you upgrade. Having to upgrade you PC every year or to 'keep up' hasn't been true since the millennium shift.
Yeah, except that the 8800GT was released at the end of 2007 and was the third fastest graphics card on the market at the time of release(it was the fourth fastest of the generation with the 8800GTS pushing it back a place). Don't misunderstand me, I love the 8800GT, I bought it as soon as it became available in stores, but that doesn't change the fact that it can't run modern games to save it's life.
I think I was thinking of the Xbox 360 when I wrote 2005. I also bought it for myself when it came out as I had just gotten a load of birthday money the month before. And it can absolutely still run games. It'll choke on some newer releases, but any game that runs on a 360 or PS3, an 8800GT will also run fine, seeing the 8800 GT outperforms the cards the PS3 and 360 has by a fair bit. I was still using it up until recently. I have space issues in my apartment, so I opted to dismantle it and use the 8800GT for physx in this machine instead.
 

Infernal Lawyer

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ThunderCavalier said:
While I do look forward to the Steam Machines... I don't think that you can play DotA 2 on a controller.
Wrong. I believe someone was quoted saying "You CAN play Dota 2 on a controller... You just can't win".

... What?
 

Atmos Duality

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Vigormortis said:
Which is such a shame. Blizzard was one of the few shining beacons in the PC gaming industry. They were both masters of exquisite game design and avid supporters of the modding community.

Now, though, it seems almost as if they're primary motive is to become "dark overlords".
I bet Blizzard doesn't picture themselves as that, but as a champion for producers' rights.

I understand wanting to protect one's work from pirates and such, I really do...but when the model starts pissing off the paying customer and encouraging adding more useless busywork into the game design, I draw the line.

I wish I could blame Activision for the change, but the changes began well before the Activision merger.
Aye, that would be Vivendi Universal's doing.

Following the buyout I recall some of Blizzard's internal developers having it out, and leaving the company.

Blizzard North disintegrated entirely (the people behind Diablo 1 & 2) as a result of that, which I suspect is why they didn't bother trying to produce a sequel for so long after D2. Well, that and all that easy WoW money. Didn't want another service-centric grindfest competing with their golden goose after all.