The biggest hurdle they have to work around with this thing is the huge back catalog of existing games that expect either a mouse and keyboard or a traditional Xbox pad. So they can't redesign very many things because the prompts will be wrong. They've already proven that they don't have the clout to get developers to patch their games to even run on current systems at all, let alone update the prompts and controller support. I'm guessing the left touchpad would serve as the D-pad for most games that use one if they go with this design?
I'm curious what you think the ideal layout for a two-handed, non-mounted game controller would be. More shoulder buttons?matrix3509 said:Can anyone give me a reason why the face buttons for all controllers are on the same fucking side of the controller with the least amount of digits available to press them? Its time people laid to rest this stupid fucking notion that modern controllers are somehow teh best evar. Virtually every game without a fixed camera angle runs into this bullshit. You can't press the face buttons and operate the camera at the same time.
Game devs have to implement cludges just to work around this stupid damned layout, and now gamers have gotten used to it and fucking cling to it religiously.
Its broken from a design perspective, its broken from an ergonomic perspective, and now that devs have to design games around this insipid fucking layout, its broken from a game design perspective.
This stupid shit has only been around since the PS2, and its obvious whoever designed it has no fucking clue what human hands look like.