Steam Forces Humble Bundle to go Back to Giving Out Steam Keys

Doom972

New member
Dec 25, 2008
2,312
0
0
Arkley said:
If you're willing to put your game on a bundle, which is practically giving it away, you know that its selling potential would drop significantly. If a publisher/developer puts a game on a bundle and doesn't expect that, then it's a very dense publisher/developer.

Also, insulting people and then claiming you're not insulting them is pathetic.
 

The Lunatic

Princess
Jun 3, 2010
2,291
0
0
If you don't want your games sold for a certain price.

You probably shouldn't sell them for that price.
 

Arkley

New member
Mar 12, 2009
522
0
0
harrisonmcgiggins said:
If the game maker thinks it will be detrimentl to do a humble bundle then.....Omg they could just not do it, whoa, mind blown.
At least one person has come close to identifying the problem. Yes, they could just not do it.

And may choose not to.

And then there will be fewer humble bundles offering fewer games from a smaller selection of participating publishers and developers.

"Omg" indeed.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
NuclearKangaroo said:
the system seemed to work, i cant imagine why valve would take this dumb decision, were there any significant costs assotiated with supporting OAuth?
It's not as dumb as you think.

Besides a combination of logistics issues and a general outcry from the community for a return to the previous CD-key method, one need only do a Google search for "issues with OAuth" to see why Valve would want to avoid the system.

https://www.google.com/?gws_rd=ssl#q=issues+with+oauth
 

Doom972

New member
Dec 25, 2008
2,312
0
0
Arkley said:
Despite of your insults, which are rude and uncalled for (You won't last long in this forum), I'll explain it to you one more time:
If you put your game on a bundle, which is practically giving that game away, you shouldn't expect to sell many more copies of it in the future because you already gave it away.
 

Arkley

New member
Mar 12, 2009
522
0
0
Doom972 said:
Arkley said:
Despite of your insults, which are rude and uncalled for (You won't last long in this forum), I'll explain it to you one more time:
If you put your game on a bundle, which is practically giving that game away, you shouldn't expect to sell many more copies of it in the future because you already gave it away.
Fine, fine, the insults were uncalled for. But I want to clarify that you are god-damned frustrating, because you're not actually arguing with me, you're not attempting to prove me wrong or providing any counterpoints, you just keep saying that same thing over and over again, and I keep telling you why it's incorrect, and you just repeat it, again and again, with no new information and nothing to refute my explanation. That said, frustration with you is no reason to insult you, so despite our difference of opinion, I hope you'll accept this apology for having insulted your intelligence.

One last time, I'll explain why you're wrong about Humble Bundle and, should nothing new come of it, I'll end this exchange here.
Participation in something like Humble Bundle, a Steam sale, a giveaway or any other kind of promotion wherein a developer or publisher gives away copies of their games for free or very little does not preclude future sales and does, in fact, encourage them. Devs/publishers participate in these things because they generate publicity and word-of-mouth for the game, which drives future sales. Humble Bundle itself advertises this advantage to developers/publishers, and it is a well known fact. This advantage would be negated, however, if people are able to buy the keys in bulk and sell them much more cheaply in the future, as future sales generated by said publicity will be cannibalized by the deluge of cheap keys on third-party key sites.

If you're still not understanding that and would like for me to break it down in a simplified manner, or if you do understand it and have a counter-argument to make, I would welcome an opportunity to continue the discussion. If you have nothing more to contribute besides a re-iteration of your original and incorrect statement, this will be the end of it for me.
 

NuclearKangaroo

New member
Feb 7, 2014
1,919
0
0
Vigormortis said:
NuclearKangaroo said:
the system seemed to work, i cant imagine why valve would take this dumb decision, were there any significant costs assotiated with supporting OAuth?
It's not as dumb as you think.

Besides a combination of logistics issues and a general outcry from the community for a return to the previous CD-key method, one need only do a Google search for "issues with OAuth" to see why Valve would want to avoid the system.

https://www.google.com/?gws_rd=ssl#q=issues+with+oauth
oh well it SEEMED to work, better than the old steam keys method atleast

but im no security expert
 

Doom972

New member
Dec 25, 2008
2,312
0
0
Arkley said:
Giving away a game practically for free to get more sales in the future doesn't make any sense, unless the game sold very poorly in the first place, and it's the only way to give it exposure. At that point, the publisher/developer should just be thankful for every copy they manage to sell.

If it's a game that has already had enough exposure, you can at most expect it to boost sales for its DLC/sequel(s), but not the game itself.

Oh, and apology accepted.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
NuclearKangaroo said:
oh well it SEEMED to work, better than the old steam keys method atleast

but im no security expert
It did work, but it seemed as though a lot of people thought the extra hurdles weren't worth it and that the security issues were troublesome.