DrOswald said:
erttheking said:
See, digital distribution has changed the rules a lot on how games can be sold profitably. The cost of selling another unit is virtually zero.
This is the funniest thing I've read in a while. So you're saying paying for an air conditoned warehouse with server/networking equipment or renting a cloud service, paying for the huge bandwidth required to upload games, paying for i.t. personnel, and paying the programmers who developed the distribution software is virtually zero?
Developing software (and paying people to do it) is a one time cost.
Once the servers banks are in place for distribution they are there and using them is extremely cheap. See, one 50gb download is not exactly taxing on a server bank.
Bandwidth is extremely cheap.
I sell software for a living. Software that weighs in at 20-50gb depending on the package the customer buys. There is no significant cost (we are talking pennies at most) for making another copy of 50gb of information and getting it to a customer. We send hundreds of gigabytes of information daily between our servers and our customers servers, and that is only our on site servers. There is no significant cost to copying and distributing information once the system is in place to do it.
Hence why I said the cost of "selling another unit" - all the cost is up front, one time cost or volume independent once the system is in place that can handle it. You know, like Steam, and it's massive server banks that exist all over the world already.