Mothhive said:
j-e-f-f-e-r-s said:
This is just for the Beta folks, who will be used to running high-end rigs most likely.
I supremely, supremely doubt they'll ship with a Titan or 16GB of RAM + 3GB Video Ram. I'm in the middle of putting together a mid-range PC, and at £600 it still gets shat on by those Steam machines. There is no way in hell the actual consumer models will look anything like that specs-wise. Not unless Valve is selling them for over a grand, like the Piston.
The thing is, there isn't just one version of the Steam Machine. Ever since Gabe first mentioned them months ago, he said there would be different versions, which he referred to as ?Good?, ?Better?, and ?Best?, and from the specs listed you can get an idea of what that would mean.
Good = i3/i5 + GTX660/760
Better = i5 + GTX 780
Best = i7 + Titan
While the Best version will cost a lot, that's not the version that will directly compete with consoles since it's performance would be far above them. The Good version is comparable to the power of a console and would be much more affordable than the Best version, and if Valve end up using it as a loss leader, the price might be quite reasonable.
How could Valve use it as a loss leader when people already use Steam without a Steambox, either because most retail games use it as DRM or because of the sales?
I can understand console manufactures selling a console at a loss because they can recoup the money on games than are only available on that console and require the console to run, but if I bought a Steambox from Valve at less than than the value of it's parts, there's no guarantee that I'm going to buy more games from Steam than I already do, which is infrequently and only when they're on sale (the full price games I have on Steam are all retail copies that use Steam as DRM, not bought from Valve).
I think it would be a big risk for Valve to give away that kind of hardware as a loss leader, since it would mostly be bought by existing Steam customers for the cheap parts and Valve would have to run a hell of a lot of 75% sales before they recouped the cost,
The only way I can imagine Valve successfully selling the Steambox as a loss leader is if they made the box itself a close system with non-removable components, made existing Steam library incompatible with the Steambox and making their own games exclusive to the Steambox, but how many copies of Half-Life 3 would each customer need to buy for Valve to turn a profit?