I really with this thing could have come out at its originally intended price (now believed to be $750).
Opinions are strong and divided about the interest in PC gaming from console players and this could have been a good data point. Especially with XBox imploding, I would have loved to look back in a few years and see what kind of sales and usage the Steam machine was getting from, say, people or households for whom it was their first dedicated gaming device (allowing us to project to some degree if they chose it over another console).
Price aside, the Steam machine would have struggled past its value proposition- Valve marketing claimed it wasn't just a console. Ok, fair enough, because, like the Steam Deck, one could install different OS and do whatever they want. But unless and until I see overwhelming evidence to the contrary, I am convinced these are edge cases.
That is to say- the kind of person who tinkers like that will just build their own PC. I, for example, would never buy such a device at any price point because a big part of the value and, yes- fun!, is being able to tinker, to switch out parts, to tailer my gaming PC exactly the way I want.
I figured the use case for a Steam Machine is the person who values convenience. Plug 'n' play. But was curious about the big wide world of PC gaming, the Steam sales, and relished the idea of not having to pay additional subscription fees for online gaming (and didn't care too much about console exclusives). For this person- yes, its would actually be "just" a console.
But the consensus- an unusually correct one- is that the price point makes all of that moot.
There is a chance the Steam machine can be saved though- if/when the next PlayStation and/or XBox comes out, and the parts prices are still extortionary, the $1200 (I'm including the controller and rounding up) price point will look like a steal compared to what those things will charge. But then the Steam Machine will also have to keep updating its parts to keep up...
Opinions are strong and divided about the interest in PC gaming from console players and this could have been a good data point. Especially with XBox imploding, I would have loved to look back in a few years and see what kind of sales and usage the Steam machine was getting from, say, people or households for whom it was their first dedicated gaming device (allowing us to project to some degree if they chose it over another console).
Price aside, the Steam machine would have struggled past its value proposition- Valve marketing claimed it wasn't just a console. Ok, fair enough, because, like the Steam Deck, one could install different OS and do whatever they want. But unless and until I see overwhelming evidence to the contrary, I am convinced these are edge cases.
That is to say- the kind of person who tinkers like that will just build their own PC. I, for example, would never buy such a device at any price point because a big part of the value and, yes- fun!, is being able to tinker, to switch out parts, to tailer my gaming PC exactly the way I want.
I figured the use case for a Steam Machine is the person who values convenience. Plug 'n' play. But was curious about the big wide world of PC gaming, the Steam sales, and relished the idea of not having to pay additional subscription fees for online gaming (and didn't care too much about console exclusives). For this person- yes, its would actually be "just" a console.
But the consensus- an unusually correct one- is that the price point makes all of that moot.
There is a chance the Steam machine can be saved though- if/when the next PlayStation and/or XBox comes out, and the parts prices are still extortionary, the $1200 (I'm including the controller and rounding up) price point will look like a steal compared to what those things will charge. But then the Steam Machine will also have to keep updating its parts to keep up...