irishda said:
Isn't the PC crowd always up in arms when single player games released with an online requirement? And yet "people with bad connections hate steam." Does that mean PC gamers don't actually care about the online requirement, it's just a vocal minority that also hates Steam?
Mostly. Steam users embrace its online requirement, which is usually used for one-time activations, syncing cloud saves, updating Steam, and of course, downloading games and their patches/mods. However, none of these require you to be online
while you play (Save for the actual MMOs and MP games). Additionally, there's an Offline Mode which lets you play even when your connection's down -- sans the aforementioned online features, of course.
The vocal minority of complainants usually have older builds of Steam, which had a really buggy Offline Mode, preventing people from playing when their connection went down. That, or they were stupid and tried to play a game that had
another DRM layer, like Origin, Uplay, or GFWL. To my knowledge, the only one of those that has functional offline is Uplay. Origin warns you in-game when connection drops, which is annoying as hell.
Dexter111 said:
It?s not really ?misleading?, it?s all part of PC gaming albeit being somewhat fragmented. While you might argue that Social/Casual games aren?t part of the ?core? that isn?t entirely true, there are for instance Browser games like these:
https://www.herokon-online.com/
http://www.drakensang.com/
Er, those look like browser-based online RPG's to me. They wouldn't be filed under social -- which covers Mafia Wars and Farmville -- but under MMO, which, as stated already, is already covered under the 21% heading of "MMO".
And even if you want to argue that this ?isn?t PC gaming? I think you?ll have a much harder time arguing that phenomenons like League of Legends or World of Tanks which are counted as MMOs aren?t ?core PC games?:
There's a reason I put "core" in quotation marks to begin with; it's a term I don't like to use. In fact, if we go back to my statement:
Even if you add the MMO to the 9% for boxed PC downloads, you only get 30%.
Yeah, I have no problems lumping them together, because those are your typical PC gamers.
While we?re at it you could nitpick the console data too, since all consoles (Microsoft, Sony, Nintendo) including older ones like PlayStation 2 and even handhelds are included in said numbers.
Hence, my statement that you would need the casual/flash/facebook demographic to surpass console gaming, which is still your 36% Entertainment screen (to remove handheld).
On the other hand, If we didn't remove handheld, and we didn't remove facebook games, consoles still win at 43%-39%. A closer game, true, but still one they win hands down.
Not only that but they apparently also count revenue from second-hand trade-ins that don?t add anything to publishers coffers and DLC so the numbers are likely over reported.
Are you saying DLCs don't get counted in PC sales? Because if they aren't, it's unfair. But
only if they aren't.
As for trade-ins, the stores still earn something from that, so I guess you can add it because someone in the industry's getting paid. Just not the people who made the game, unfortunately.
On the other hand it is notoriously hard to get any revenue numbers out of Valve/Steam, since they are a privately held and run company with the ninth consecutive year-over-year sales growth of nearly 100% so they are likely to be underreported:
It could also be overreported, too. The point is, we don't know unless the publishers release the numbers (and they seem to be contractually obligated by Valve to not disclose that info).