I keep finding myself peering at this one.Eomega123 said:Don't Starve 46.3 hrs / 46 hrs
You can still see it on steam, its F2P now. It was originally a team based third person shooter (if i remember correctly, could of been first person) with RPG elements and jetpacks, where you could get and use better weapons through tech point placement that made you pick what you used very carefuly and there was a good variaty of character customization. It was alot of fun both PVP and PVE with events and talent trees that really changed how you played and loadouts that played very differently within each of the 4 classes.Vlunce Crociata said:This Global Agenda intrigues me, what exactly was it, and what changes took place that made it so much less good?snekadid said:Steam Rating:
10
past 2 weeks:
Far Cry® 3
20.8 hrs / 21 hrs
Sid Meier's Civilization V
6.9 hrs / 43 hrs
Saints Row: The Third
6.9 hrs / 58 hrs
ALL TIME:
Borderlands 2
245.4 hrs on record
Global Agenda (back when it just started and was good)
203.5 hrs on record
The Secret World
160.3 hrs on record
That actually does sound like quite a bit of fun, I have always had an affinity for Tower Defense games, and I have always had friends. This could be a calling that I need to answer in the near future.cerebreturns said:Vlunce Crociata said:Another with Dungeon defenders in the top, I will need to actually attempt to commit this to memory so that I may find out what the big deal is with it.cerebreturns said:Rating - 10
Top 3 for the past two weeks :
StarDrive 19hrs (22)
Terraria 13hrs (122)
Kenshi 6hrs (6)
Top 3 logged hours :
Supreme Commander 142
Terraria 122
Dungeon Defenders 117
The trailer and concept is pretty to the point.
It's a tower defense game that's 3rd person, you can play with friends, is level/gear based and is in general just fun![]()
Games like that always frightened me, if the game could be turned around by my opponent in the blink of an eye, then I would need to have a lot of skill as well, which while I have the aptitude to learn to develop the skill, I do not have the attention span, nor the time required, I'm far too busy playing video games and eating food.CpT_x_Killsteal said:It was kind of an addiction at that time. I'd get back into it if I had the time.Vlunce Crociata said:Unfortunate about the latency issues, a lot of people seem to have them almost sporadically, that's quite a chunk of time to dedicate to gaming within a single year, and to that I tip my hat. (If I had one)CpT_x_Killsteal said:most played games:
Men of war Assault squad - 1020 hrs
Arma 2: OA - 300 hrs
Killing Floor - 187 hrs
I racked up that 1000 hrs in about a year and stopped playing lol. really was a great game but hard to get into matches because of ping issues.
But god damn it has to be the best RTS (or RTT) game I've ever played. You can turn that game around in the blink of an eye if you have the skill.
That actually does sound like a great deal of fun, I wish there were more games out there willing to take risks, I don't see why they would waste their time becoming a game like another game if they already had a fan base. Having a fan base means that the game, the original way it was that is, was already likable in it's state, so why take an even safer path and eat up all the elements of WoW and regurgitate them back out in yet another carbon copy? Speaking of a list of games that were ruined with World of Warcraft like elements, does a certain Star wars MMO, have a spot on that list?snekadid said:You can still see it on steam, its F2P now. It was originally a team based third person shooter (if i remember correctly, could of been first person) with RPG elements and jetpacks, where you could get and use better weapons through tech point placement that made you pick what you used very carefuly and there was a good variaty of character customization. It was alot of fun both PVP and PVE with events and talent trees that really changed how you played and loadouts that played very differently within each of the 4 classes.Vlunce Crociata said:This Global Agenda intrigues me, what exactly was it, and what changes took place that made it so much less good?snekadid said:Steam Rating:
10
past 2 weeks:
Far Cry® 3
20.8 hrs / 21 hrs
Sid Meier's Civilization V
6.9 hrs / 43 hrs
Saints Row: The Third
6.9 hrs / 58 hrs
ALL TIME:
Borderlands 2
245.4 hrs on record
Global Agenda (back when it just started and was good)
203.5 hrs on record
The Secret World
160.3 hrs on record
Unfortunately the devs kept making it more and more like WoW(my biggest complaint in most online games because if I wanted to play WoW, I would play WoW and not some cheesy ripoff), making it so you bought weapons or got them through questing instead and continually dumbing down the classes until I just didn't care anymore. Every update was something else terrible added to the game or something good taken out. I really miss Global Agenda, it had such amazing potential but it's complete garbage now. I tried playing again a few months ago and it was completely unlikable. The servers were horribly laggy and the combat was dull.
TLR: Global Agenda is another casualty on my list of games that were alot of fun before they started copying WoW.
Tor was a WoW clone from dev to launch so no, that game was just poorly planned with little to no original ideas put into anything but the single player stories. Another MMO though that is on the list is RIFT, Which ended up sacrificing almost all class individuality and making its main concept( THE GOD DAMN RIFTS!) trivial and for the most part pointless. It went from them being events that ranged from small to apocalyptic, that could shut down an entire zone if people didn't take them out and stop the flood of enemies spawned from them like you would see from a real invasion. Basically during the last month of beta they cut everything that was good out of the game and then slowly whittled down the decent remaining bits until everything worked pretty much just like WoW.Vlunce Crociata said:That actually does sound like a great deal of fun, I wish there were more games out there willing to take risks, I don't see why they would waste their time becoming a game like another game if they already had a fan base. Having a fan base means that the game, the original way it was that is, was already likable in it's state, so why take an even safer path and eat up all the elements of WoW and regurgitate them back out in yet another carbon copy? Speaking of a list of games that were ruined with World of Warcraft like elements, does a certain Star wars MMO, have a spot on that list?
Lol fair enough. However I managed to pick this game up pretty quickly. Just think in terms of common sense and/or a realistic scenario. The way I see it, MOWAS was a game that was almost completely realistic apart from the scaled down ranges.Vlunce Crociata said:Games like that always frightened me, if the game could be turned around by my opponent in the blink of an eye, then I would need to have a lot of skill as well, which while I have the aptitude to learn to develop the skill, I do not have the attention span, nor the time required, I'm far too busy playing video games and eating food.CpT_x_Killsteal said:It was kind of an addiction at that time. I'd get back into it if I had the time.Vlunce Crociata said:Unfortunate about the latency issues, a lot of people seem to have them almost sporadically, that's quite a chunk of time to dedicate to gaming within a single year, and to that I tip my hat. (If I had one)CpT_x_Killsteal said:most played games:
Men of war Assault squad - 1020 hrs
Arma 2: OA - 300 hrs
Killing Floor - 187 hrs
I racked up that 1000 hrs in about a year and stopped playing lol. really was a great game but hard to get into matches because of ping issues.
But god damn it has to be the best RTS (or RTT) game I've ever played. You can turn that game around in the blink of an eye if you have the skill.
That's a damned shame. It's unfortunate that so many games are taking the Wolfenstein 09 "Safe" approach to gaming. Let's not have any innovative and fun new mechanics, let's just mimic something that has already been proven to be successful so that we can at least be sure to get some of the WoW stragglers to play our game for a little while. What else has fallen victim to this trend?snekadid said:Tor was a WoW clone from dev to launch so no, that game was just poorly planned with little to no original ideas put into anything but the single player stories. Another MMO though that is on the list is RIFT, Which ended up sacrificing almost all class individuality and making its main concept( THE GOD DAMN RIFTS!) trivial and for the most part pointless. It went from them being events that ranged from small to apocalyptic, that could shut down an entire zone if people didn't take them out and stop the flood of enemies spawned from them like you would see from a real invasion. Basically during the last month of beta they cut everything that was good out of the game and then slowly whittled down the decent remaining bits until everything worked pretty much just like WoW.Vlunce Crociata said:That actually does sound like a great deal of fun, I wish there were more games out there willing to take risks, I don't see why they would waste their time becoming a game like another game if they already had a fan base. Having a fan base means that the game, the original way it was that is, was already likable in it's state, so why take an even safer path and eat up all the elements of WoW and regurgitate them back out in yet another carbon copy? Speaking of a list of games that were ruined with World of Warcraft like elements, does a certain Star wars MMO, have a spot on that list?
Fair enough, I will give it the old college try. Thanks for trying though.CpT_x_Killsteal said:Lol fair enough. However I managed to pick this game up pretty quickly. Just think in terms of common sense and/or a realistic scenario. The way I see it, MOWAS was a game that was almost completely realistic apart from the scaled down ranges.Vlunce Crociata said:Games like that always frightened me, if the game could be turned around by my opponent in the blink of an eye, then I would need to have a lot of skill as well, which while I have the aptitude to learn to develop the skill, I do not have the attention span, nor the time required, I'm far too busy playing video games and eating food.CpT_x_Killsteal said:It was kind of an addiction at that time. I'd get back into it if I had the time.Vlunce Crociata said:Unfortunate about the latency issues, a lot of people seem to have them almost sporadically, that's quite a chunk of time to dedicate to gaming within a single year, and to that I tip my hat. (If I had one)CpT_x_Killsteal said:most played games:
Men of war Assault squad - 1020 hrs
Arma 2: OA - 300 hrs
Killing Floor - 187 hrs
I racked up that 1000 hrs in about a year and stopped playing lol. really was a great game but hard to get into matches because of ping issues.
But god damn it has to be the best RTS (or RTT) game I've ever played. You can turn that game around in the blink of an eye if you have the skill.
Re-wrote this 3 times now, it's too difficult to explain. It's not like your traditional RTSs like AoE, CoH, or SC2. It's play style is completely different, and each nation can use any number of different strategies. Look up some gameplay, might explain it better to see than to read.