Lol fair enough. However I managed to pick this game up pretty quickly. Just think in terms of common sense and/or a realistic scenario. The way I see it, MOWAS was a game that was almost completely realistic apart from the scaled down ranges.Vlunce Crociata said:Games like that always frightened me, if the game could be turned around by my opponent in the blink of an eye, then I would need to have a lot of skill as well, which while I have the aptitude to learn to develop the skill, I do not have the attention span, nor the time required, I'm far too busy playing video games and eating food.CpT_x_Killsteal said:It was kind of an addiction at that time. I'd get back into it if I had the time.Vlunce Crociata said:Unfortunate about the latency issues, a lot of people seem to have them almost sporadically, that's quite a chunk of time to dedicate to gaming within a single year, and to that I tip my hat. (If I had one)CpT_x_Killsteal said:most played games:
Men of war Assault squad - 1020 hrs
Arma 2: OA - 300 hrs
Killing Floor - 187 hrs
I racked up that 1000 hrs in about a year and stopped playing lol. really was a great game but hard to get into matches because of ping issues.
But god damn it has to be the best RTS (or RTT) game I've ever played. You can turn that game around in the blink of an eye if you have the skill.
That's a damned shame. It's unfortunate that so many games are taking the Wolfenstein 09 "Safe" approach to gaming. Let's not have any innovative and fun new mechanics, let's just mimic something that has already been proven to be successful so that we can at least be sure to get some of the WoW stragglers to play our game for a little while. What else has fallen victim to this trend?snekadid said:Tor was a WoW clone from dev to launch so no, that game was just poorly planned with little to no original ideas put into anything but the single player stories. Another MMO though that is on the list is RIFT, Which ended up sacrificing almost all class individuality and making its main concept( THE GOD DAMN RIFTS!) trivial and for the most part pointless. It went from them being events that ranged from small to apocalyptic, that could shut down an entire zone if people didn't take them out and stop the flood of enemies spawned from them like you would see from a real invasion. Basically during the last month of beta they cut everything that was good out of the game and then slowly whittled down the decent remaining bits until everything worked pretty much just like WoW.Vlunce Crociata said:That actually does sound like a great deal of fun, I wish there were more games out there willing to take risks, I don't see why they would waste their time becoming a game like another game if they already had a fan base. Having a fan base means that the game, the original way it was that is, was already likable in it's state, so why take an even safer path and eat up all the elements of WoW and regurgitate them back out in yet another carbon copy? Speaking of a list of games that were ruined with World of Warcraft like elements, does a certain Star wars MMO, have a spot on that list?
Fair enough, I will give it the old college try. Thanks for trying though.CpT_x_Killsteal said:Lol fair enough. However I managed to pick this game up pretty quickly. Just think in terms of common sense and/or a realistic scenario. The way I see it, MOWAS was a game that was almost completely realistic apart from the scaled down ranges.Vlunce Crociata said:Games like that always frightened me, if the game could be turned around by my opponent in the blink of an eye, then I would need to have a lot of skill as well, which while I have the aptitude to learn to develop the skill, I do not have the attention span, nor the time required, I'm far too busy playing video games and eating food.CpT_x_Killsteal said:It was kind of an addiction at that time. I'd get back into it if I had the time.Vlunce Crociata said:Unfortunate about the latency issues, a lot of people seem to have them almost sporadically, that's quite a chunk of time to dedicate to gaming within a single year, and to that I tip my hat. (If I had one)CpT_x_Killsteal said:most played games:
Men of war Assault squad - 1020 hrs
Arma 2: OA - 300 hrs
Killing Floor - 187 hrs
I racked up that 1000 hrs in about a year and stopped playing lol. really was a great game but hard to get into matches because of ping issues.
But god damn it has to be the best RTS (or RTT) game I've ever played. You can turn that game around in the blink of an eye if you have the skill.
Re-wrote this 3 times now, it's too difficult to explain. It's not like your traditional RTSs like AoE, CoH, or SC2. It's play style is completely different, and each nation can use any number of different strategies. Look up some gameplay, might explain it better to see than to read.
3000+ on neverwinter nights 2?!?!?!? holy.fuck.seydaman said:Steam Rating 10
Recent top 3
Neverwinter Nights 2 45.8 hrs
Dark Souls 24.6 hrs
The Walking Dead 24.1
All time
Neverwinter Nights 2 3,000+ hrs
Garry's Mod 2,200+
Skydim 452 hrs
I played every day for six months, roleplaying persistent-worldgmaverick019 said:3000+ on neverwinter nights 2?!?!?!? holy.fuck.seydaman said:Steam Rating 10
Recent top 3
Neverwinter Nights 2 45.8 hrs
Dark Souls 24.6 hrs
The Walking Dead 24.1
All time
Neverwinter Nights 2 3,000+ hrs
Garry's Mod 2,200+
Skydim 452 hrs
just....how.
while i did love the game, that is just insane.