I kind of understand the logic behind pre-ordering. It gives companies early sales projections as well as guaranteed money before a product even launches, and the consumer not only is assured their copy of the game upon release, but may get a little bonus costume or side mission for no extra charge. But as we've seen in recent years, particularly when it comes to Gamestop, pre-order frenzy can have its dark side.
So what does this have to do with Steam? Steam has always had pre-ordering and never really fussed about it, but lately I've been noticing a large increase in recommendations of games that haven't been released yet. When I launch the store, the first several items I see are "pre-purchase Hitman, pre-purchase Torchlight II, etc." It hasn't gotten to the prompt-at-checkout level yet but I'm worried that this may be an omen for future business to come. I certainly hope not, Valve is pretty level-headed about digital business, but it may be worth watching.
Follow up thought: Is it a bad sign that the industry is placing more and more importance on pre-order sales? I mean it seems that after launch, a game doesn't even matter anymore (in a business sense). Is that bad, or just the nature of the industry?
So what does this have to do with Steam? Steam has always had pre-ordering and never really fussed about it, but lately I've been noticing a large increase in recommendations of games that haven't been released yet. When I launch the store, the first several items I see are "pre-purchase Hitman, pre-purchase Torchlight II, etc." It hasn't gotten to the prompt-at-checkout level yet but I'm worried that this may be an omen for future business to come. I certainly hope not, Valve is pretty level-headed about digital business, but it may be worth watching.
Follow up thought: Is it a bad sign that the industry is placing more and more importance on pre-order sales? I mean it seems that after launch, a game doesn't even matter anymore (in a business sense). Is that bad, or just the nature of the industry?