I've not played Bayonetta myself, but from the numerous things on the internet about it, I've certainly got the idea that it's so far off the wall that trying to extract any single thing from it just doesn't work. Like camera angles, and how it manages to top its own levels of ridiculousness every 5 minutes, or how they've over-engineered Bayonetta herself way too much.
Ah, how I love the aspect of laughing at things when they are pulled out of their context.
Judging by how popular Tali is, she's a good example of how you can make a very likeable character even when they have no face (shown). Good characterisation at work there. It's also at work with most of the other characters Bioware has created over the years, even managing to make some that people can have very polar opposite views of. Though, more importantly, it actually seems like that was the intention in those cases.