Stolen Pixels #204: Alpha Etiquette

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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What happens if you don't choose? Does it pick one for you? Does he stand there stupidly?
 

The Random One

New member
May 29, 2008
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Straying Bullet said:
Wrex: Shepard
Shephard : Wrex

It's epic in every way.
That's MAN-BONDING, man. Oh wait my Shepard is a gal.

That reminds me of Indigo Prophecy. You also had to make a choice of which dialogue option to choose in a ridiculously short time limit. It was way worse because

- it didn't change anything, it only limited what information you got since whatever question you asked last was skipped
- it didn't always make sense, since sometimes you were just chatting with your brother and shouldn't be on a time limit, and sometimes you were the leading police officer on an investigation and really shouldn't be on a time limit
- the one-word summaries were always insane things like 'trousers' and 'aardvark'.
 

Yossarian1507

New member
Jan 20, 2010
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Souplex said:
What happens if you don't choose? Does it pick one for you? Does he stand there stupidly?
If you'll do nothing, it'll always pick the last used stance (for example if you were aggressive in last dialog choice, then the default one during next dialog will be aggresive as well). If it's the case with the first dialog choice, or the non-standard one (like kill/spare choice for example), the default one is on the left side.

Also, except from fast forwarding, I never encountered that kind of bug. Or any other bug mentioned anywhere for that matter. Looks like I care too much for this game to let it being infested by bugs :p
 

Nuke_em_05

Senior Member
Mar 30, 2009
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Kalezian said:
Chipperz said:
(or reading the dossier, but if the "there's no story in World of Warcraft" argument proves anything, it's that most gamers can't/won't read...)
to be honest, when you hear "World of Warcraft", you immediately think of the MMO, not the books or the god-awful comics, so.........WoW really doesn't have a story [that is memorable off the top of your head].
I think the point was not about the books or comics; but how there are stories in WoW if you bother to read quest text; and that many gamers don't. They just pick, "accept quest" and then when completing or "cashing in", they pick the reward and hit "complete". Much like in rpgs with spoken dialog or cut-scenes; players just skip it. They memorize which slot it "good" "neutral" or "bad" and hit it without listening to what the NPC actually says. The idea of "no story in WoW" is because people don't read quest text. Following that concept, there's no story in an FPS where you "A" through cut-scenes, there's no story in Legend of Zelda games if you "A" through text boxes, there's no story in Kotor/ME etc if you "A" through cut-scenes and dialog trees.

OT: Good to have a timer, but why make you wait once you've made a selection? I can see having the grace period if you accidentally hit the wrong one, but you could have a confirm box that would do the same thing (sure, another second of read and press, but still less than 30 seconds each and every time).
 

Nuke_em_05

Senior Member
Mar 30, 2009
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Kalezian said:
Nuke_em_05 said:
Kalezian said:
Chipperz said:
(or reading the dossier, but if the "there's no story in World of Warcraft" argument proves anything, it's that most gamers can't/won't read...)
to be honest, when you hear "World of Warcraft", you immediately think of the MMO, not the books or the god-awful comics, so.........WoW really doesn't have a story [that is memorable off the top of your head].
I think the point was not about the books or comics; but how there are stories in WoW if you bother to read quest text; and that many gamers don't. They just pick, "accept quest" and then when completing or "cashing in", they pick the reward and hit "complete". Much like in rpgs with spoken dialog or cut-scenes; players just skip it. They memorize which slot it "good" "neutral" or "bad" and hit it without listening to what the NPC actually says. The idea of "no story in WoW" is because people don't read quest text. Following that concept, there's no story in an FPS where you "A" through cut-scenes, there's no story in Legend of Zelda games if you "A" through text boxes, there's no story in Kotor/ME etc if you "A" through cut-scenes and dialog trees.
I used to play WoW, back before Burning Crusade, and I did read quest text, hell, for the MMO's that I still play [that give quests], I still read quest text just because.

I still stand by my point that WoW does not have a story though, since even now there is no quest that stands out story-wise.
While this has veered off-course on an aging thread, I submit that I remember several quite vividly.

1. The kid who stole his aunt's necklace in Elwynn, where you go all over hell and back, make a pie, and kill a kobold in a mine.
2. Hogger
3. The fued romance in elynn.
4. The defias exposition and Edwin Van Cleef arcs
5. Stalvan Mismantle
6. Jitters/Yorgen
7. Redridge and the quest that has you go all over the kingdom of Stormwind to find aid, exposition of how the alliance is spread thin.
8. The entire "Missing Diplomat" segway to Onyxia chain.
9. Competing brewers in Dun Morogh
10. Saving the daughter in Ashenvale.
11. Night elf redemption of kalimdor quests.
12. Tirion Fordring's quests in plaguelands.

That's just vanilla.

Granted a great deal of "story" is only exposed in the endgame content, Blackrock Mountain, Plaguelands, Sithilus, etc.

Then in BC and the starter zones for Dranei at least trying to save the environment they destroyed and fending off from the blood elves.

Wrath has gotten much better, actually. Especially with phasing (though hit and miss sometimes). Save this outpost, now a full on fort. Hold this hill, now a tower. Help Fordragon, witness the Wrathgate, then battle for undercity.

Just off the top of my head here between work and class.

Catcha.