Oh, metal gear has been doing this for years, and far more headbangingly. Take the time you meet liquid snake near metal gear rex, and he gives you a big lecture for 10 minutes on genes and crap, and you're just pointing your damn gun and doing fucking nothing for the entire time. snake even tries to shoot him eventually, but after he's gotten into the cockpit and it's too late.
Gah, Video game protagonists piss me off!
Oh, metal gear has been doing this for years, and far more headbangingly. Take the time you meet liquid snake near metal gear rex, and he gives you a big lecture for 10 minutes on genes and crap, and you're just pointing your damn gun and doing fucking nothing for the entire time. snake even tries to shoot him eventually, but after he's gotten into the cockpit and it's too late.
Gah, Video game protagonists piss me off!
Yeah, the exposition portions of some games can be infuriating. . . and are so outdated now. I call it MwwHAHHAH cliche - a stillborn writing technique carried over from the old Bond days (until the brilliant Goldfinger came along).
I actually got thrown out of a tabletop campaign because of my loathing for this narrative nonsense. The GM had us enter a room with the Big Bad and started taunting us with his plans for World Domination. Before he could get a syllable out:
Me: I shoot him in the face.
GM: Huh?
Me: I shoot him in the face.
GM: But he hasn't stopped talking yet.
Me: Don't care. I shoot him. Full auto.
GM: * looks at notes, fumbles his dice nervously * But . . . you can't!
Me: Why not?! He's blabbing there like an idiot. I have the drop on him.
I actually LOLLED in Mass Effect, where this scene starts and a villan-type starts yapping his mouth and you can kill him douring the cutscene before he stops talkin. (known as gaspipe-scene)
Have you ever tried not shooting him? It's hilarious. He keeps talking forever and the little symbol letting you know you can interrupt him stays there the whole time, occasionally making the noise from when it first appears again. They really want you to shoot him in the cutscene.
Chipperz said:
Which was immediately countered by going headfirst into a collector ship that may as well have been called the SS Obvious Trap with noone commenting on just how easy everything was until after they get ambushed...
Are you kidding? There's a whole section of the stage at the beginning with nothing but empty halls and cutscenes, and the whole time the only thing anyone talks about is what an obvious trap it is. The thing they're surprised by when the trap is sprung is
that the Illusive Man knew it was a trap and sent them into it with no warning.
If I was the Illusive Man, my thoughts would run like this:
Before Sending them:
"should I tell them them it is an obvious trap? Nah! They do not seem that stupid. "
After sending them:
"Wow. They really are that stupid. I wonder what I can talk them into doing next."
I stopped playing MGS, RE and FF games because of this annoying trait. Although I did like the Bioshock version.
I actually got thrown out of a tabletop campaign because of my loathing for this narrative nonsense. The GM had us enter a room with the Big Bad and started taunting us with his plans for World Domination. Before he could get a syllable out:
Me: I shoot him in the face.
GM: Huh?
Me: I shoot him in the face.
GM: But he hasn't stopped talking yet.
Me: Don't care. I shoot him. Full auto.
GM: * looks at notes, fumbles his dice nervously * But . . . you can't!
Me: Why not?! He's blabbing there like an idiot. I have the drop on him.
I think my family got the impression Resident Evil 5 was some sort of voice-activated game based on how much time I spent screaming at the screen, "Shoot him! Shoot his face! Shut your stupid mouth and pull the trigger you damned fool!"
I get the same reaction when I watch the news: "You know, they can't hear you through the TV."
While this series is often amusing, this is the first time it's actually made me laugh. At length. I nearly drowned in by generic brand bottled (not from a tap!) water.
To be fair to Chris "Trigger Unhappy" Redfield, there was one occasion when he started opening fire straight away. His flashback with Jill in Spencer's old mansion. He bursts into the room, sees Wesker, shouts "WESKER!" and both he and Jill immediately start opening fire.
And then promptly proceed to get their ass kicked anyway so...yeah, nevermind.
Maybe he was traumatised from that event and vowed never to open fire straight away during a cutscene again?
Doesn't sound like a very good DM. You should always have a comeback ready for situations like that, be it a panicked dodge or to actually let you shoot his head off and maybe have one of his henchmen pick up the pieces of the plan.
Doesn't sound like a very good DM. You should always have a comeback ready for situations like that, be it a panicked dodge or to actually let you shoot his head off and maybe have one of his henchmen pick up the pieces of the plan.
Yeah Chris is unbeleivebly bad at killing major villans until they`ve fully powered up the one that really sticks in my my mind is the cutscene from the same game where Wesker throws his glasses at Chris and
The idiot actually catches thew and stares blankly at the glasses for a good minute before Wesker comes to be him up as opposed to immediatly unloading everything he has at him
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.