Stolen Pixels #228: All Points Bu

The Random One

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This is just sad. I had no intention of buying whatsoever, but it seems so much better than the repetitive drivel that MMOs live and breathe for. Maybe the different setting just didn't support the gameplay it needed. What I know for sure is that
 

Thurmer

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i had been following this game through production for ages as it was supposed to be released in like 2008 and kept being pushed back. I got into the beta, played it once and was appalled at how poor it was. I can't say this wasn't expected, it being canned and all. it was a great idea tho.
 

TheYellowCellPhone

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Sep 26, 2009
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Shit, this beat Tabula Rasa (yes, the MMO that Yahtzee reviewed)! And TR only ran for maybe two-hundred days, but less than eighty?

This is... hilariously bad.
 

holographicman

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Quiet Stranger said:
Celtic_Kerr said:
Imagine if this had happened to WoW? Imagine the alternate reality

Too bad it won't happen to WoW


I had a feeling it wouldn't do so good
if Wow shutdown...
NERDOCALYPSE

from cheeto dust
to dust

but really this looked pretty cool
i hope someone (Epic?) remakes it
for consoles (with a smaller player count (32 per zone?), more areas with more interiors and variety, a simpler but still intricate customization engine, better car pyshics (like burnout) and weapon customization

that would be the shit
 

The Rogue Wolf

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Ahh, Shamus. Didn't know you played APB too. Which server? (Probably not LaRocha, at least the times I was on... I'd remember that car.) Honestly, I miss the potential it had more than anything; I envisioned multi-stage bank jobs, running gun battles through huge malls, street races along the boardwalk. Instead we got a game that saw no major improvements from beta to release, and a North American market that was quite honestly ignored by the developers (we had, literally, exactly one community liasion on the forums at any one time during the game's life, and he kept UK office hours).

There were so many problems with the game that it could make you cry, and yet during those rare times when everything came together, it was an experience unlike any other. I can only wonder what it could have become in the hands of a developer who could have handled it.

psrdirector said:
I heard a company may buy the rights to this game or something, saw it here on escapist i think
You're probably talking about this [http://www.escapistmagazine.com/news/view/103552-Rumor-Epic-in-Talks-to-Buy-APB] news post. Sadly the chances of that deal actually going down are slim.
 

Johnnyallstar

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Feb 22, 2009
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What's really tragic, is Auto Assault lasted longer than APB. I thought APB looked like it had promise, but I guess it didn't have much outside of tons of customization, and that gets old after a while.
 

poiuppx

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Nov 17, 2009
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By all accounts, APB was a bad MMO all around... that it died should shock no one. That it died THIS fast however says there was a serious fundamental flaw above and beyond the pale of the norm. Either that, or modern developers are getting outrightly stupid in how fast they expect a cost turn-around.
 

whaleswiththumbs

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Feb 13, 2009
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I always got it confused with Crimecraft, which i was signed up in beta for. So i end up thinking I was in an APB beta, which makes me sad to hear this news, although i have no connection. Although it is still sad.
 

Vkmies

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Celtic_Kerr said:
Imagine if this had happened to WoW? Imagine the alternate reality
Well that's gonna be hard... Probably some kind of apocalypse when horrible Wow-players rise from their tombs to the real world devouring everything.
 

Warnolo

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Apr 30, 2010
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Well, i played the Beta and i can say that the customization is great, te game... frustrating.
 

Spatzist

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ZephrC said:
Irridium said:
Shame, my brother really wanted to play this game. He was so exited for it too.
Just goes to show money doesn't fix everything.

Unrulyhandbag said:
barash said:
Experimental said:
barash said:
Experimental said:
Haha, oh the irony...
What irony?
The game was in development for longer than three years, but it lasted less than three months.

also, the comic cut at the end.
Irony is the use of words to convey the opposite of their literal meaning.

Time in development opposed to time in sale is in no way ironic. Neither is cutting the comic. It is funny though ;)
Irony is words used to the opposite of the intention. It's typically unintentional.
Use of words to CONVEY (deliberately pass on)the opposite meaning is sarcasm as the irony is done with intent.

your right though, not ironic in any way.

Still; I thought the game was getting picked up by another publisher.
We need a new word for Irony, or just get rid of the word Irony. Its been warped so badly its beyond saving.
Oddly enough, the people that are trying to "save" the word Irony have even less idea of what it means than people that misuse it sometimes. For instance, one of the definitions of Irony according to Mirriam-Webster is incongruity between the actual result of a sequence of events and the normal expected result. That's not a new meaning to the word. Thus the original statement was actually a correct use of the term irony.

Also, it means that your statement is ironic, as you wouldn't expect the person complaining about irony's meaning being warped to be warping its meaning.
*ahem*
http://theoatmeal.com/comics/irony
 

Fearzone

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Dec 3, 2008
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If it truly cost $100M to produce APB then I'm guessing $80M or $90M of that is somewhere in an off-shore bank account. Then again, APB producers have a history of [a href="http://www.escapistmagazine.com/news/view/102995-Figures-Reveal-Strong-Player-Base-for-APB"]lying about their numbers[/a].

ABP has an innovative customization system though not as good as Champions Online in terms of bringing your vision to the computer screen. I tried making a replica of myself in Champions Online and APB and was far more successful in Champions.

After that, you have an online shooter with vehicles and two maps (three if you allow for the character and car customization lobby) and almost nothing else. Content is something like a couple dozen highly repetitive and bland quests. While the maps are larger and fit more people than your typical online multiplayer shooter, rarely is their more than a few engaged at a time. APB is ultimately destroyed by coupling RPG progression without appropriate match making that makes the game a haven for trolls.

Good riddance to bad game designers. This is the natural selection of capitalism at its finest.
 

Arawn.Chernobog

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Nov 17, 2009
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Experimental said:
barash said:
Experimental said:
Haha, oh the irony...
What irony?
The game was in development for longer than three years, but it lasted less than three months.

also, the comic cut at the end.
That's not ironic that's coincidental, Irony is "feigned ignorance", ex: "As soft as concrete"

Don't make me hunt you down as well, the Skull Throne is fairly full at this point...

KHORNE CARES ABOUT GRAMMAR!
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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It's a shame to see a game developer who doesn't afraid to took risks fails.

like those guys who made Six days in fallujah.