Anniko said:
The difference between 40 and 60 first aid is how much time you waste failing at first aid. The difference between 90 and 110 outdoorsman is the inevitable rape at the hands of an Enclave patrol or Deathclaw family or avoiding them completely. The difference between 80 and 120 science is whether Skynet gets an abnormal brain or a cybernetic brain.
By the way, first aid and doctor are vastly different skills, one is stabilizing someone and stopping the bleeding, the other is fixing them up. Just because they're represented badly in a game doesn't mean they're useless, it just means the game needs some minor touch ups.
Compare this with the useless medicine skill in FO3 when you can just use one of your millions of stimpacks to reattach a limb that was blown 4500 metres away.
If you look at a lot of people today, they've either got a mediocre amount of skill in many things or a great amount of skill in a single thing. That you're unable to hack the computer in an abandoned supply depot because you've specialized in being able to pick locks means you should find another way around.
I think another thing that was left out, is that with the 100-300% you can
get the most out of your TAGGED skills - it's pointless tagging skills in Fallout 3, you can specialize in anything and everything, and they don't even level faster when you use skill points on them. If in Fallout 1 or 2, I could tag speech, steal, traps, and then maybe use the Tag perk on a combat skill if I absolutely need it, and I can get through the game with just that. Speech for...speech, Steal for stealing and planting traps, and traps so that my explosives don't botch the assassination and do the damage they SHOULD do (I mean, trying to blow up AHS-9 for the Shi is tough without a decent traps skill).
If it wasn't for the 1-300% stats then the whole "Role Playing" aspect is taken out, and so is the replay value. You
could grind to 300% on everything, but I think only someone who has registered at NMA.com has done something that ridiculous.
Heck, even gambling was useful, especially if you had good luck, because money wasn't as easy to come by in Fallout 1 and 2 as it is in 3.
I also don't get the extremism. OMG I DONT WANT A SPREADSHEET! I WANT AN RPG! - what bullshit, Fallout wasn't a 'spreadsheet' in the first place, where is this argument coming from?
EDIT: Oh hey, I fell for it. I DO have the flamewar perk. Thanks for drawing my ire you angry angry people!