There is no excuse for the art designer and texture artists to not make every area awesome, especially the first area(s) where you are introducing a story; thats the time they have the best opportunity to create atmosphere and immersion.Plactus said:The thing that bugged me is that one of my favorite things about Guild Wars is the scenery. Shamus just happened to bog down in one of the few areas that aren't awesome, and it's supposed to be a depressing desolate wasteland.
I'll grant you, many things do tend to look similar after they've been razed, but everything? not so much.