Stolen Pixels #89: Left 4 Dumb: Part 11

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Shamus Young

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Jul 7, 2008
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Stolen Pixels #89: Left 4 Dumb: Part 11

Left 4 Dead is a lot like life; sometimes you just need someone to unlock the closet door for you.

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Rhayn

Free of All Weakness
Jul 8, 2008
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I was waiting for the inevitable closet-scene. Absolutely loved it, Louis had the best facial expression I've ever seen.

Not to mention poor Zoey.
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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And knowing Louis, he'll believe that he's been rescued and forgive Francis and all will be well in the happy-land that is his brain. Or rather, his mush. Ah well...
 

Doug

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Apr 23, 2008
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Yay, a Left 4 Dead comic series ;) And poor Lewis - aw well, they'll get the chance to have Griefer (Francis) killed off sooner or later, heh.
 

Eagle Est1986

That One Guy
Nov 21, 2007
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Good comic Shamus, I think your L4D mini series has convinced me to buy it, really looking forward to it!
 

henebry

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Sep 23, 2008
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This was one of the best in the series so far, Shamus. It's funny to think about how the game would feel from the character's POV. Truly, it would be far more horrifying than a zombie movie, where at least once the Zombies eat you, YOU STAY DEAD.
 

WhiteTigerShiro

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Trivun said:
And knowing Louis, he'll believe that he's been rescued and forgive Francis and all will be well in the happy-land that is his brain. Or rather, his mush. Ah well...
Nah, that would be more of a Bill thing with this story. Louis isn't the brightest, but he at least knows when he's been screwed-over.
 

Akaros

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Feb 8, 2008
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The characters do talk about the death a little, they all have an epitaph comment for the dead person. Still, funny comic.
 

Flying Pilgrim

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Apr 24, 2009
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The Zombies in Left 4 Dead go with the 28 Days Later,Rage Virus http://en.wikipedia.org/wiki/28_Days_Later... They cannot do normal functions such as eating.
 

shMerker

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Oct 24, 2007
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Keep this up and you'll have more strips about Left 4 Dead than you've done about how bad DRM is.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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Aw I was hopeing for a cresendo event. Oh well theres not much more to poke at in the game so it'll come eventually. Surprised that there were no friendly fire jokes yet.
 

Avatar Roku

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Indigo_Dingo said:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.
Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?
 

Avatar Roku

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Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.
Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?
For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.
They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).
 

Avatar Roku

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Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.
Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?
For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.
They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).
And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.
Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.
 

Avatar Roku

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Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.
Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?
For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.
They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).
And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.
Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.
Meh. The setting itself never managed to give any real impression of where it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.
I see what you're saying. It's odd though, even before I heard that City 17 was modeled after Eastern Europe, I always had a vague feeling about the setting. I couldn't place it, but I could tell it wasn't an American city, if nothing else. Seeing the Cyrillic writing in EP2, and then hearing Valve say it was modeled on Europe, in that order, came as such a shock (although not a surprise) to me, to finally have some idea where they were. Maybe it's just me and my fanboyness (although I felt that way the most when I first started playing HL2, which was the first Valve game I'd ever played), but it never really felt generic to me. Maybe I don't have proper context though. For example, what is "London in the Year of our Ford 632"? It sounds interesting.
 

Avatar Roku

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Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
orannis62 said:
Indigo_Dingo said:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.
Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?
For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.
They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).
And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.
Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.
Meh. The setting itself never managed to give any real impression of where it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.
I see what you're saying. It's odd though, even before I heard that City 17 was modeled after Eastern Europe, I always had a vague feeling about the setting. I couldn't place it, but I could tell it wasn't an American city, if nothing else. Seeing the Cyrillic writing in EP2, and then hearing Valve say it was modeled on Europe, in that order, came as such a shock (although not a surprise) to me, to finally have some idea where they were. Maybe it's just me and my fanboyness (although I felt that way the most when I first started playing HL2, which was the first Valve game I'd ever played), but it never really felt generic to me. Maybe I don't have proper context though. For example, what is "London in the Year of our Ford 632"? It sounds interesting.
Brave New World
Ah, I've been hearing more and more about that book, I'll have to try it.