I was sitting reading the latest silly rant by Yahtzee(Extra Punctuation: Scribblenauts) when I came up to a genuinely interesting quote of his:
According to you what constitutes a story? A real one, something that takes the next step and can become actual plot.
I for one think that Yahtzee's purported view is for silly people who need to be led by the hand(not to mention it lends itself to huge constraints on autonomy--the whole "you understand what we want you to understand thing"). How many times has somebody had much more fun or derived something better from playing made-up scenarios that have nothing to do with a game's plot even though they are playing games? Children can do it easily, why can't we? Or how many insane or deluded individuals make out their own plots in their heads and carry out their life in la-la land clashing against a world that is not as they see it--ranging from nutbags to one side of a couple who can't bear him/herself to deal with the fact that his/her sinificant other isn't the right one?
It's already been done before, but the fact remains that videogames have failed to act as a proper catalyst for it so far. That doesn't mean it is an impossibility. Yahtzee takes the failures of one format of storytelling and generalizes it.
If anything, I think it is entirely possible to derive meaningful plot and narrative completely on our own within certain constraints such as pre-set context; be it in videogames, or weird experimental books(Rayuela, anyone? You can also pick and choose in that thing beyond what Cortazar said the jumping chapters' order was).
If you can delude yourself you are on the right path to tell yourself stories.
Any thoughts?
P.S: I posted this here as I don't think it exactly fits within the constraints of the games forum.
I mean, really? What do you guys think?If you want to have a linear story - and you will if you have any kind of story, because non-linear stories don't and will never exist no matter what anyone tells you - then any freedom you give the player to mess about and do side-quests will distract from the pacing.
According to you what constitutes a story? A real one, something that takes the next step and can become actual plot.
I for one think that Yahtzee's purported view is for silly people who need to be led by the hand(not to mention it lends itself to huge constraints on autonomy--the whole "you understand what we want you to understand thing"). How many times has somebody had much more fun or derived something better from playing made-up scenarios that have nothing to do with a game's plot even though they are playing games? Children can do it easily, why can't we? Or how many insane or deluded individuals make out their own plots in their heads and carry out their life in la-la land clashing against a world that is not as they see it--ranging from nutbags to one side of a couple who can't bear him/herself to deal with the fact that his/her sinificant other isn't the right one?
It's already been done before, but the fact remains that videogames have failed to act as a proper catalyst for it so far. That doesn't mean it is an impossibility. Yahtzee takes the failures of one format of storytelling and generalizes it.
If anything, I think it is entirely possible to derive meaningful plot and narrative completely on our own within certain constraints such as pre-set context; be it in videogames, or weird experimental books(Rayuela, anyone? You can also pick and choose in that thing beyond what Cortazar said the jumping chapters' order was).
If you can delude yourself you are on the right path to tell yourself stories.
Any thoughts?
P.S: I posted this here as I don't think it exactly fits within the constraints of the games forum.