The general consensus on this forum seems to be that storytelling MUST be this thing that you have to make sure doesn't interfere with gameplay for fear that IT MIGHT BE *GASP* BORING TO WATCH, but I can't bring myself to agree with this.
I do agree though, that there are bad ways to integrate story and good was to integrate story. Take for example, Killzone 3, Bad Company 2, or Final Fantasy XIII. Their multiplayer is fine, but their campaigns are boring as fuck. Every 5 minutes, they have to slap your hands away from the controller (keyboard?) so they can show you a cutscene about their own half-baked story and drop you in a new location for the next short battle, and they do this every fucking time. Some time when I was playing Killzone 3 co-op with my brother, I was reminded of those arcade rail shooters like House of the Dead, where they move you from place to place along a single linear path and have to have a cutscene every few minutes to separate levels, and I thought to myself, "Boy, gaming has evolved fuck all in the past decade."
So yeah, there are wrong ways to do storytelling.
But I disagree with how people see the concept of video game stories itself. Nevermind those irritating folks that say logically bullshit things like "IF I WANTED A STORY I'D READ A BOOK." The majority of people seem to believe that story is something that needs to step aside for the gameplay, and that the gameplay is the most important part of a game (It's in the word itself, after all, right?) Myself, I'm a big fan of games like visual novels or Heavy Rain that are essentially just stories with minimal gameplay as well as games on the other side of the spectrum like Team Fortress 2 where the storytelling is essentially just character lines and ad campaigns, so I'm a firm believer that the narrative-to-gameplay relationship is something that can take many, many forms and still work.
So what are your thoughts on storytelling? Do you play games for the story? Do you think it should just step aside and never get in the way of the gameplay?
I do agree though, that there are bad ways to integrate story and good was to integrate story. Take for example, Killzone 3, Bad Company 2, or Final Fantasy XIII. Their multiplayer is fine, but their campaigns are boring as fuck. Every 5 minutes, they have to slap your hands away from the controller (keyboard?) so they can show you a cutscene about their own half-baked story and drop you in a new location for the next short battle, and they do this every fucking time. Some time when I was playing Killzone 3 co-op with my brother, I was reminded of those arcade rail shooters like House of the Dead, where they move you from place to place along a single linear path and have to have a cutscene every few minutes to separate levels, and I thought to myself, "Boy, gaming has evolved fuck all in the past decade."
So yeah, there are wrong ways to do storytelling.
But I disagree with how people see the concept of video game stories itself. Nevermind those irritating folks that say logically bullshit things like "IF I WANTED A STORY I'D READ A BOOK." The majority of people seem to believe that story is something that needs to step aside for the gameplay, and that the gameplay is the most important part of a game (It's in the word itself, after all, right?) Myself, I'm a big fan of games like visual novels or Heavy Rain that are essentially just stories with minimal gameplay as well as games on the other side of the spectrum like Team Fortress 2 where the storytelling is essentially just character lines and ad campaigns, so I'm a firm believer that the narrative-to-gameplay relationship is something that can take many, many forms and still work.
So what are your thoughts on storytelling? Do you play games for the story? Do you think it should just step aside and never get in the way of the gameplay?