Storytelling in Videogames (An article suggestion)

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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I can't tell you what to write about (any decent RPG will do, really), so I apologize, however, watch the below.

http://www.youtube.com/watch?v=1jdG2LHair0#

Yes, it's somewhat like a ZP video (he admits it in his info box and in the credits), but this video is all about story-telling in video games. It might help you if you so need it. If not, well, it's still a good vid. As are his others like this.

...Wait! Two games (one seriess) that are useful like this, from a story-telling perspective, are the (and I didn't check, so someone else probably said this) two Max Payne games.
 

Shellsh0cker

Defender of the English Language
Oct 22, 2008
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zoozilla said:
Shellsh0cker said:
Off topic, what does "IP" actually stand for?
Intellectual property. [http://en.wikipedia.org/wiki/Intellectual_property]
Ah, thanks.

Mstrswrd said:
I can't tell you what to write about (any decent RPG will do, really), so I apologize, however, watch the below.

http://www.youtube.com/watch?v=1jdG2LHair0#
[a href=http://www.escapistmagazine.com/forums/jump/9.79236.1006032]Ninja'd[/a].
 

JBarracudaL

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Nov 15, 2008
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Vlane said:
Digital Devil Saga anyone? I think it has a great story but maybe I don't know what makes a great story.
That game (and its' sequel) had a brilliant story... which is not a word I throw around for game stories very often... or any story for that matter.

On the topic of JRPG's, Shadow Hearts 1 and 2 are easily the greatest example of a GOOD love story in any game. Definitely something to think about, if mentioning romantic plots.

Above all I recommend Silent Hill though, I just cannot deny what a landmark for gaming plots Silent Hill was. SH2 also had a marvelous story.

It's all well and good to mention games like Mass Effect, but I feel it's much more important to talk about games that really raised the standards of the industry. Like Silent Hill or the old PC Adventure games, such as The Monkey Island series or Day of The Tentacle.
 

RebelRising

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Jan 5, 2008
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M3707ik said:
even though your telling how games story telling is great, u might want to tell how the industry fails at story telling every once in a while. Like having the same plot over and over again in zelda and mario, or how voice acting needs improvement, or how sometimes the plot is pushed aside for gameplay elements.
Maybe in a future article, but I have like, one page with which to write pretty much anything I want on the subject. No doubt there's plenty to say on a lot of things.
 

n01d34

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Aug 16, 2008
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How about Another World?

It's a very obscure, old school, platformer (a genre your not writing about yet), and tells it's story with out dialogue or text just imagery.

Read this review if you need convincing.
http://www.actionbutton.net/?p=431

It may be a bit hard to find I guess, but well worth the effort.
 

Nutcase

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Dec 3, 2008
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One page only. Hm.

You have to make it very clear to yourself who you are targeting with this article, lest it go right over their heads. Describing a complex interaction and its components in writing is hard, but that's what you have to do to reach people who do not play games.

Subject has to be clear as well. Are you trying to showcase state of the art storytelling in videogames? Or outline how it has developed? There isn't room to do both properly. In the first case, you might want to stick with just one game, and dissect it thoroughly. In the latter, you can't focus on any particular game.
 

Bulletinmybrain

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Jun 22, 2008
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MGS series in general?(I dunno what kind of school you go to, if the average IQ is less that of a chicken you might not want to.)
 

linchowlewy

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Nov 27, 2008
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RebelRising said:
Alright then, Bioshock is certainly one I'm considering.

What about in terms of strategy games?
red alert if only for the cheesiness.

but as far as real games go choose psychonauts.
 

Shinkada

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Mar 4, 2008
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I'm tempted to say God Hand. But then, I'm ALWAYS tempted to say God Hand. In ANY context. Even if it's completely irrelevant.

I'm torn between Deus Ex and Bioshock here. I'd say System Shock 2 but, let's face it, even if Bioshock did have a nearly identical plot line it just delivered it so much better.

I'd go with Bioshock overall for plot analysis, but if you really want something a bit older than Deus Ex is the way to go. Also, everyone today knows about Bioshock, but since so many 'gamers' are console fanboys not many people know about Deus Ex anymore.
 

Silver

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Jun 17, 2008
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I'd say you need an older game for comparison. All the games suggested right now are really similar, including the ones you have. I know, I know, people are going to say that there's worlds between half-life and mass effect, but their really isn't.


What I'd suggest is to just pick three completely different games, and examine how they tell their story, as much as the story they tell.

Fatal hearts is practically an interactive book, and a very interactive one at that. You read a lot, and most of the time all you do is pick dialogue options, with a few really nice relaxing puzzles in between, the story however is very deep, with 14 or so different endings, tons of different ways to get there, and a huge cast. It's an amazing game really. It could serve as a nice example.

Then you could take Baldurs gate, Planescape: Torment, Neverwinter nights, KotoR or whatever, the first one's are better, but it's the same general principle, much of the story is told through your companions, and which companions you pick is entirely up to you, in the good ones in this type of game you also have a lot of choice of how to proceed in the story and how to develop your own character.

Then you could go with Stronghold, Age of Empires, or another strategy game that tells the story of a nation, or on a bigger scale. Most of the time the important characters aren't present in the actual gameplay, you will hear a lot about the Snake, or the Wolf, and you will see them speak, but never directly interact with them, which provides an interesting alternative to the other games. You could also compare this to Starcraft, Warcraft or Age of Empires 3, where the special characters are present in the game, where they actually directly interact.


These would provide a lot more perspective on storytelling in Videogames, rather than storytelling in recent first person shooters with some rpg elements, which is what you've been suggested before. Using Half-life 2, Mass effect and Bioschock (or even Deus ex or system schock) is very limiting to how stories are portrayed in the medium. They are great examples, but they would limit perspective, since the goal of your article is to showcase storytelling and it's evolution in video games, you shouldn't limit yourself.

When thinking about it, adding in something like the Thief series or Mafia, a chronicle of the main character, told afterwards would provide another interesting perspective. In Thief you get Gareth reading from a diary between missions, explaining his reasoning and motives, what is happening in the current politics in the world, and in Mafia you see the main skip over long passages, because they aren't relevant to the story.
 

Rylian

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Dec 7, 2008
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Dot Hack GU had an absolutely epic story and decent (if sometimes cartoon-ish) character development. It's told through cutscenes and emails, mostly.

When you look back at the 8-bit and 16-bit days, plots and characters were as two-dimensional as their graphics, with the notable exceptions being RPGs and adventure games. Plot was often an afterthought on action games, and character development was usually little more than: "Grar! I'm mad about something or other."

It's also worth noting that the plot-complexity and subject matter has matured along a parallell with those of us who picked up their first NES at age seven to ten.
 

dofuss.net

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Sep 12, 2008
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Are you looking for a game which shows how games have progressed in their story telling?
Starting with a game which had a good story but forced you to read pages of text to experience it. If so something like an old Bioware game would be good.