strangest RTS tactics

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BlackOps

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Mar 23, 2008
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like the title says. what is the strangest RTS strategy you have ever used (mention the game as well).

mine has to be the time where I placed Snipers, Heavy Machine Gun Teams, mines and Anti Tank guns throughout the entire map (Custom City map in Company of Heroes) and a single Engineer Squad to constantly plant Demolition Charges on his buildings. sure way to lose (all defensive, no offense), but funny as hell as you opponent gets really frustrated (enable voice chat to hear every reaction! after a while he'll cry out in frustation when his infantry is getting sniped again!)
 

felltablet

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Nov 12, 2007
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Zerg RUSH...........just kidding.


Using the Archon's mind control ability to take an enemy construction unit (Drone, Scv)
then destroying them only using that race's units.
Amusing as well as humiliating.
 

irishdelinquent

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Jan 29, 2008
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Chaos in DoW. Build a normal army and turtle until you can get to 3rd tier. Run your infantry in as a front while you build nothing but horrors and obliterators. Send three Rhinos in, one packing your sorceror. When their base is visble, start summoning. It's not an abnormal strategy for marines, but Chaos doesn't tend to use it.
 

Chilango2

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Oct 3, 2007
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I'm not sure if this fits the bill, but the two that come to mind are:

1) "The war over trees" in AOE2. It was a long multiplayer game that turned into a battle of attrition, and everyone's gold ran out. You couldn't create nice units without gold, so everyone was forced to go back to chariots and such. Which require wood. Suddenly, forests become a critical resource and we begin fighting over them. I start losing control of the forests, so retreat and start chopping down individual lone trees to keep myself going. Only keep me alive for another 30 or so minutes though.

2) Where's waldo?

About to be killed? Want to frustrate the other player? Run away with a few peasants and hide in a corner. Make him find you. Good for hours of "fun"!
 

silentsentinel

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Mar 16, 2008
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I was watching my friend play Age of Empires one day. He sent a squadron of sheep out to attack a castle. Naturally, the enemy captured them all, but he kept on typing "EVIL ENEMY SHEEP!" while playing, so it was quite funny.
 

Zypher

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Mar 3, 2008
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DoW with Space Marines.
Play full defence until I get an orbital relay and a relic, build as many assault terminators and dreadnaughts as I can, send a scout squad into their base and then deep strike everything. Half there base is gone before they realise whats happening.
 

BaronAsh

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Feb 6, 2008
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Any game with long range infantry. build a single wall with a gate make his infantry run around the wall to get to my troops and then go through the gate :)
 

propertyofcobra

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Oct 17, 2007
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Almightyjoe said:
DoW
that or my most memorable moment, not so unorthodox, but a cherished memory

imperial guard turtle... my solution?

Necron suicide charges en-masse, then, as my necron lord teleports in, the expression on my friends face as he realizes just how many guys i am going to resurrect in his lines... priceless.
Just reading this made me grin.
 

stevesan

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Oct 31, 2006
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Almightyjoe said:
DoW

alot of multiplayer self-regulated variants provoke weird strategies, like single squad armies and the like, but id have to say my most unorthodox and most beloved strategy is just making 10 1-pop land speeders and making urban warfare into a living hell, a buzzing swarm of Bolters and autocannons, so many bullets...

that or my most memorable moment, not so unorthodox, but a cherished memory

imperial guard turtle... my solution?

Necron suicide charges en-masse, then, as my necron lord teleports in, the expression on my friends face as he realizes just how many guys i am going to resurrect in his lines... priceless.
ahhh....you dirty necron bastards...

:p
 

Kikosemmek

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Nov 14, 2007
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Almightyjoe said:
DoW
imperial guard turtle... my solution?

Necron suicide charges en-masse, then, as my necron lord teleports in, the expression on my friends face as he realizes just how many guys i am going to resurrect in his lines... priceless.
Dude, Flayed Ones.

You don't even need to resurrect anything. 5 fully reinforced squads of Flayed Ones can be teleported everywhere and then back when you have that upgrade that enables some infantry units to teleport to your own buildings. You'll have a perfect unit- great knockback, tough armour, good HP, and a vicious melee attack. Speed is no problem- just hotkey your Monolith with all the FO's garrisoned inside, ready to deep strike. Teleport your Necron Lord sufficiently near the enemy, and just teleport the Flayed Ones in his face and right behind his back. Bring in a few Wraiths after fire is directed at the FO's for extra melee shock (this makes up for the crappy durability Wraiths have), and then your Necron Lord should hit them up with the Nightbringer or that lightning strike thing. If there are a lot of vehicles, mass Heavy Destroyers (because you'd have enough anti-infantry from the Wraiths and Flayed Ones) and target them.

Pwns everything always. Want to destroy a base relatively behind it's front lines? Same thing. Tele- your Necron Lord right behind the army without getting noticed, and then deep strike your FO's in the middle of the guy's base and go for the tech buildings and power generators. Once done and his army is marching back toward his base, teleport your FO's back to the Monolith and re-heal, and move in the rest of your army to take the positions previously guarded by your enemy's army.

An alternative is if he does notice your Necron Lord running about and starts chasing, then use the NL as a distraction and move in your army with a direct attack. As the attack proceeds with the opponent still chasing your NL, teleport your FO's behind his lines and sandwich him.

The 'Crons are just too good.
 

Arcadia2000

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Mar 3, 2008
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Heh. The post I made for strange gaming habits belongs here as well. I HATE Zerg Queens when the enemy has them, but I so love using the spawn broodling ability when I have them. The Zerg mission when Kerrigan either hatches or is about to hatch and Raynor has come to save her... your objective is destroy or infest his command center. Why blow it up when you can steal it? Since it's just me and the AI... let the cheating commence! Make a Queen, turn on the energy cheat, and begin the broodling carnage!
 

blizzardwolf

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Nov 24, 2007
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I like to call this one the Way of the Turret, or How I Worked an Offense, Out of Defense

Game: Command and Conquer 3: Tiberium Wars

Faction: Nod

Mission: Kane's Tower

Difficulty: Hard

I actually had quite a lot of fun with this one. Playing as Nod in this mission, you find yourself under considerable pressure on all sides, particularly pressure to act quickly in order to salvage the mission objectives.

GDI was launching a massive assault against the phase generators I was supposed to be protecting, and unfortunately keeping enough pressure on my base that I couldn't spare the forces needed to fend them off. I had just enough base defenses and time to build enough units to protect my own base, but every time I tried to move those units to the generators, they ran into GDI and got overwhelmed. And I couldn't demolish GDI's forces nearly fast enough to keep up with their production. In essence, they had me pinned right where they wanted me; so busy fighting them off at home, I couldn't do so abroad.

And then a stroke of sheer, desperate creativity hit me. I immediately started throwing all of my money into Obelisks of Light, eventually producing about 17 of them and instead of seating them at the borders of my base, I dispersed them all within it, next to my structures and beside turret guns and SAM's. (Obelisks are the Nod's best base defense against vehicles, and in multiple numbers can hold a position for quite a while)

I then made the move that would either save my campaign or murder it: I killed ALL power to my base. Everything got shut down, Obelisks, turrets, production facilities, airport, everything. The only thing I retained power for was my radar, so I could guide my small force of Avatars and Vertigo bombers.

I began moving that force towards GDI's southeast base, only this time using a route that went AROUND the one normally taken by GDI to my base. And sure enough, within only a few moments the southeast base had mobilized all of its Mammoth tanks, Pitbulls, and infantry, and was moving hard and fast towards my buildings, completely ignoring my forces marching toward them.

When I reached their base I was already squirming quite a bit. Those Mammoths were making short work of my buildings, and I figured I had maybe 30 seconds before they trashed everything beyond repair. I used my Vertigos to take out their Sonic Turrets, and just like I'd hoped, they had no vehicles left to defend the base. My Avatars quickly wiped out their 2 War Factories, and as soon as I set them to attack the Construction Yard, I immediately started restoring power to the Obelisks, of which there were only 10 now, but which also surrounded GDI's attack force.

The Obelisks of Light quickly wiped the floor with GDI, taking out their Mammoth tanks and Pitbulls before they could retreat or destroy more than two of them. Meanwhile, my Avatars had finished with the Construction Yard, and along with my Vertigo bombers, having been set to the "Aggressive" stance, were finishing up with the rest of GDI's southeast base.

I lost a total of 7 Obelisks of Light, 2 SAM turrets, 4 Laser Turrets, a Barracks, an Air Tower, two Generators, and some Avatars and Vertigos. GDI lost its entire southeastern offensive capability. After that, I marched my Avatars, Vertigos, and Venoms I was back to producing to the phase generators, and easily pushed GDI back. From there, it was just a matter of rebuilding, rearming, and sweeping GDI from the battlefield.

I felt really awesome after this one for a long time.
 

Dectilon

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Sep 20, 2007
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In wc3 I love banshee's Anti-magic shell. More than once I've faced humans that tower up, get gryphs + knights and nuking heroes and think they're about to win easily. Then I just stop all that magic damage with anti-magic shell and possess the knights ^^

Oh, I'm sorry, did your supply just go from 80 down to 50 and mine go from 60 up to 80 in like 10 sec? :D
 

Minky_man

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Mar 22, 2008
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I only played Dark Reign before finding out I suck on RTS's but the one thing I did (which basically meant my downfall) was get about 300 matyrs built (Suicide boomers - all of which came out with "hello ladies" and "FOR THE CAUSE" everytime they were selected) then send them to their doom. But as I found out with this srategy, the front line would kill maybe 30 of the guys behind them and once all of them were dead I counted up my enemies losses which was 10 units and a 5th of damage on a building.

Yay me!
 
Mar 11, 2008
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Just for chuckles, I made a map in WC3 that let me build a huge matrix of ziggurats. I thought "Nobody will get through defence turret alley! Lol!"

It didn't work that way, and I still have no idea why.
 

Protagonist

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Feb 23, 2008
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I was playing Stronghold maybe a year ago, I was playing my friend via LAN. He had this awesome castle, that seemed almost impentrable. But part of his moat was open, so I distracted all his units with a lone knight, he followed it with almost half his army. I sneaked like 30 assassins in the back of his base, waited till he had turned his volume off, which ment he didn't want me to hear something he was doing. Then I killed his king, and won. It was funny.
 

stevesan

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Oct 31, 2006
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How could I forget: Scouting with Terran buildings.

Professional Starcraft Terran players often build an Engineering Bay, lift it off, and hover it to the enemy's base. They make pretty good early scouts since they can hover and have a ton of HP. EBays are also often unnecessary in the early game, so it's OK if you lose it. You can get a good few minutes of solid scouting done with one Ebay at a critical time, and retreat it before it dies (and repair it for another run).
 

Rolling Thunder

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Dec 23, 2007
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Company of heroes, opposing fronts.

Using the 'scorched earth tactic' with the panzer Elite and disabling all the stategic points directly next to a American base, so he can't expand at all.

Another: As aformentioned, but using british commandos to booby-trap

Bridges
Buildings
Road Junctions
Wrecks
Your own trenches
Trees
Own buildings.

In conjunction:

randomly firing artillery into random enemy map areas

Destroying every house in Lyon map with creeping barrage.
 

NickyT

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Mar 22, 2008
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On Command and Conquer:Generals Zero Hour I will make the merc that shoots guys out of vehicles and some rebels and stick them in a truck. I then find a hole in thier defenses while I get a giant mob to distract them. Go in and find thier construction Dozer. I get my merc to snipe out the driver and get one of my rebels to take the wheel. I then drive for my life because by then they have caught on, but if I'm lucky I get away. I then build a replica of thier base beside mine and destroy them with thier own super weapon. And as I laugh my opponent cries in disbilief.