I dislike RTTs for the reason that there is waaay to much micro in them, and more importantly it removes the feeling of building up something. If all units are available from the start, like in world in conflict, getting that heavy tank doesn't feel special.
I find I get that feeling with RTT games anyway, if I'm given a lot of nice, powerful units at the start (or as reinforcements mid-mission). That way I also know I'm in for a tough fight if I don't use them properly.
H0ncho post=9.71001.711893 said:
Also the economy is an important aspect of a sttrategy game. Rush or increase income? It's a strategic consideration that adds to the game.
Hmmm, I do like to turtle occasionally. Personally i found the single plater WIC to be ostensibly boring. Whereas Sup Com did offer depth and if you got something wrong; you could rebuild and try again, instead of quick load and try again.
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