Strategy

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Jarc42

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Feb 26, 2009
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What is (in your opinion, obviously)the most important part of a strategy game? Is a realistic tactic system ideal? Or is a more action-y styled battle more entertaining? Are visuals (pretty colors, nice explosions, interesting unit visuals)as important as the level of tactics the game requires?

For me, World in Conflict (my favorite Rtt) was great for both visuals and the tactical skill needed to be good. But if I had to choose, I would sacrifice the visuals and keep the intense gameplay.
 

Carnagath

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Apr 18, 2009
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Don't care about visuals at all. The most important elements in my opinion are race/faction balance, unit variety and a lively online community. So far, only Starcraft has managed to ace in everything.
 

Extravaganza

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Mar 2, 2009
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Carnagath said:
Don't care about visuals at all. The most important elements in my opinion are race/faction balance, unit variety and a lively online community. So far, only Starcraft has managed to ace in everything.
World in conflict is the least intense rts.

Its all about the gameplay, balance, and intensity
Starcraft = RTS
 

dukethepcdr

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May 9, 2008
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What matters to me most are A.I., tech trees, variety amongst factions and art direction. If the A.I. is dumb as a rock, the game gets tedious and frustrating very quickly. The few RTS games with smart A.I. are a joy to behold as your units actually do what you tell them to and find their way across the map and kick butt. Confusing, cumbersome and needlessly slow to develop tech trees are one of my biggest pet peeves in RTS games and one of the main reasons I quit playing the RTS games that are bad. You spend a lot of time staring at the same map full of terrain, buildings, units etc. in an RTS so if you want me to be impressed with your RTS, it had better be worth staring at for hours at a time. Also, each faction should be unique enough that you can tell who is on which side without having to resort to having every unit be a matching color for each side or worse yet, having those hard to read little lables floating over their heads. The best RTS games also manage to keep the game balanced while giving each faction advantages and disadvantages that make every faction worth playing as. When only one faction is any fun to play as, that's lazy programming. Finally, the map, structures and units don't need to be rendered with the very latest in 3-D graphics for sure. In fact, I rather prefer 2-D RTS games anyway. I'll take a game with "dated" graphics that plays smoothly with no glitches on my PC or console over a game with "mind blowing" 3-D graphics that has chugging frame rates and hicups any day. But they should at least be done with some attention to detail and be pleasing to the eye. Muddy textures, over-use of the same end of a color pallet (please stop making games that are mostly grey and brown), characters who mostly look the same, plants that look more fake than plastic trees on a model train set etc. are not very nice to look at.
 

S.H.A.R.P.

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Mar 4, 2009
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It's very hard to say. I used to play a lot of RTS games. I quite fancied Red Alert, Dune 2000, Age of Empires, and the like. Homeworld and eventually its follow up were jewels, and I loved them dearly. The total war games were something fresh, and now they seem like the only thing I can play.

My favourite RTS game (which is also TBS, yes) must be Medieval II: Total War. I love to play as the Egyptians, trying to rid the world of Christian scum! Somehow the immersion of that game is perfect. I feel attached to Sultan Saladin, and I love to wage battles with him in the lines, giving his enthralling speech to the troops, after which we fight for the true religion! When he dies, I weep, yet I rejoice in the fact that the Crown Prince is ready to gain the scepter, and command our hordes of Mamluk warriors towards victory!
 

Calax

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Jan 16, 2009
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The biggest thing about strategy games is the fact your've got to manage your forces vs your economy. I don't know if you guys are going to be able to see where I'm coming from so I'll expand.

Most strategy games have resources that you have to collect in order to construct more units (YOU REQUIRE MORE VESPENE GAS!). This has led to some interesting duels when players are fighting over resource nodes that make it so that they can lock their opponent out of further expansion, and thus, higher level of industry.

With the removal of this you remove one of the reasons that people have to bum rush around the map looking for resources, and instead of having to manage production vs whats in the field, you have to focus on conservation of resources rather than out-producing your opponent.

I donno... I guess this is why I LOVE Supreme Commander.