They have made the moves harder to pull off (fei Long's ultra just seems to have a mind of it's own, the super works every time).RadicalBlank said:It's a simple question with simple background.
GameStop has Street Fighter IV for $20. OK, sounds nice. Go out, get it, I'm all excited...
...does anyone else think that this was one of the most pathetically broken fighting games ever? Just want to make sure I'm not the only one.
I have a good history in the fighting game genre. There's no lack of knowing how to make a fighter do what he needs to do, so I'm not doing it wrong. I've played Virtua Fighter 4 and I know that I AM doing that wrong, but it's not really my thing anyway. This game can't even seem to figure out what a fireball is. I even did a test with Crimson Viper to see if the developers had a brain cell in their head, and she will actually pull off her quarter back move occassionally when I'm actually doing quarter-circle forward. At a standstill. In training.
Seriously, I cannot be the only one.
The other thing I noticed is certain defensive moves like Blanka's electric shock that is normally unstoppable (apart from ranged attacks like fireball) against the AI and single player part of the game, is completely bolloxed against an online opponent by a sweep kick or a certain style of punch. It happens with other characters as well, a move that would normally be unstoppable is taken out by some of the most useless moves.
And yes everyone seems to like Ken, Ryu, Goken, the other guy, or Sagat, purely for the fireball spamming (hydoken), uppercut moves, special kick, or spin kick...seriously I hate those players, blatant advertising that they have no talent.
Now the guys that can kick your arse with Fei Long, Blanka, Chun Li, heck even El Fuerte or the other characters without ranged attacks, those guys get my respect.