How could this guy be surprised by the skill of these guys? This sort of thing happens all the time.
No.Scow2 said:Actually, he does. It's on his (or her) system. All he's not allowed to do is re-distribute or use the content on the disc for financial gain.KafkaOffTheBeach said:The consumer doesn't own the content on the disc.
Just throwing that out there.
This is the only valid point you might have.Just as a side note - the characters totally aren't finished.
Blanka in particular is broken as fuck.
Read it again.FieryTrainwreck said:Because that didn't happen with SF4 at all.
Shhhhhhhhhhhhotakon17 said:Well, it looks like DLC will soon take on the new meaning as an acronym: DISC LOCKED CONTENT. Can't wait till they try to sell us a incomplete game and then the rest for extra to actually finish it.
You mean Disk Locked Content or "DLC"? Tee Hee...Xanthious said:Also, can we please stop calling locked away content DLC? Call a spade a spade and refer to it as what it is, LOCKED AWAY ON DISC CONTENT.
How about simply either offering the DLC from Day 1, since it obviously is already playable or, you know, simply offering them for free to begin with? I still remember when additional characters and costume were unlockables, not DLC. DoA2 managed to have up to 8 unique costumes per character, all of them unlockable through gameplay.Grey Carter said:"Personally, I was really surprised when I heard the news that the characters had been hacked, basically," producer, Tomoaki Ayano, told GameSpot. [http://www.gamespot.com/news/street-fighter-x-tekken-dev-disappointed-in-dlc-being-hacked-6372028] "So I was pretty disappointed by that. I was really surprised at how skillful the hackers were, basically. But I was really kind of disappointed that it created this kind of environment where a bunch of players were playing the characters but a bunch were unable to play with them."
I too am disappointed that a group of people created an environment in which some players have access to certain characters while other, less fortunate, players do not. Do you see how neutral that sentence is? It's very neutral. Like Witcher neutral. That's me. Neutral.
The DLC, which contains 12 characters, equally split between the Street Fighter and Tekken franchises, isn't available yet,but it's slated to cost $20 (1600 MSP). The Vita version of the game, which I won't be picking up because the idea of playing a fighting game with a Sony d-pad makes my left thumb retreat into my forearm in fear, comes with all the DLC characters and a few exclusive ones to boot.
I agree, and not even for fighting games. Playing Omega Boost [https://en.wikipedia.org/wiki/Omega_Boost] with the d-pad is one of the most painful gaming experiences I've ever had.Grey Carter said:It's better than the 360 D-pad certainly, but it gets physically painful to roll a QCF after an hour or so. I had a literal bleeding thumb after Blazblue was released. Then I bought an arcade stick.RedEyesBlackGamer said:Really? I love the PS3 d-pad for fighting games.Grey Carter said:. The Vita version of the game, which I won't be picking up because the idea of playing a fighting game with a Sony d-pad makes my left thumb retreat into my forearm in fear, comes with all the DLC characters and a few exclusive ones to boot.
OP: It is pretty hard for me to drum up sympathy for you. You withheld them solely to make even more than the already overpriced retail that is 60$.
Yeah Red Eyes but look on the bright side! Thanks to the mongolian clusterfunk that was the release and the inevitable fall out (I love you guys sometimes. Mostly when you save me money.) I can now buy this for $40 new! Which means the $20 download won't cost me a thing which is a net ga-....!!?? Hmmmm. Okay so I guess it's just a net equal. That's nowhere near as exciting.RedEyesBlackGamer said:Really? I love the PS3 d-pad for fighting games.Grey Carter said:. The Vita version of the game, which I won't be picking up because the idea of playing a fighting game with a Sony d-pad makes my left thumb retreat into my forearm in fear, comes with all the DLC characters and a few exclusive ones to boot.
OP: It is pretty hard for me to drum up sympathy for you. You withheld them solely to make even more than the already overpriced retail that is 60$.
It gets painful to throw a fireball after an hour?? Seriously??Grey Carter said:It's better than the 360 D-pad certainly, but it gets physically painful to roll a QCF after an hour or so. I had a literal bleeding thumb after Blazblue was released. Then I bought an arcade stick.RedEyesBlackGamer said:Really? I love the PS3 d-pad for fighting games.Grey Carter said:. The Vita version of the game, which I won't be picking up because the idea of playing a fighting game with a Sony d-pad makes my left thumb retreat into my forearm in fear, comes with all the DLC characters and a few exclusive ones to boot.
OP: It is pretty hard for me to drum up sympathy for you. You withheld them solely to make even more than the already overpriced retail that is 60$.
So by that logic if we really want to change the direction game marketing is going, instead of buying new games we should buy shares and attempt to influence the market that way? That might work if you had enough people investing in it like a mutual fund but with an agreed upon goal about why you're investing.NameIsRobertPaulson said:I know it's rhetorical but...LiquidSolstice said:and pardon me when I ask this rhetorical question: "Why do you think we have increasingly invasive DRM these days?"NameIsRobertPaulson said:You know who the hackers hurt when they hacked the game?
Pardon if I feel less sympathy for the multi million dollar corporation.
We have increasingly stiff DRM because producers need to explain why their AAA title did not meet sales expectations. Easy scapegoats for years have included violence, overseas markets, pirates, and recently used game sales.
By increasing the level of DRM in games, even as it has been shown to affect pirates far less than a paying customer, they are trying to regain the faith of stockholders, the only people to which they truly answer.
It's a simple answer that can be condensed into easy buzzwords for shareholder meetings.
Or the much less expletive ridden: "If you want to succeed as a merchant, never make you're rules according to what the bad guys do."koroem said:I want to say the actions of the hackers were unjustified and wrong, because after all, in the end it is still stealing. However considering the circumstances on which this "DLC" was locked and included on the disc, and the devs tried to rationalize it, I honestly think this serves them right and should be seen as an example of what not to do.
Don't fuck your customers because they will fuck you back given the chance.