S_K said:
I read it all but nope sorry you lost me after this statement.
To put it simply:
S_K said:
Crap.
S_K said:
Not earth shattering, but the gameplay makes up for the rest.
S_K said:
Gameplay.
S_K said:
Complete crap.
S_K said:
Nothing to write home about... But the gameplay is solid enough.
S_K said:
Haven't played... But everything I've seen from it makes it look like crap to be honest. Disjointed meaningless puzzles.
S_K said:
name but a few not story driven or 3d games would like to have a word with you, not that I think you'd listen which is fair enough, you just need to know 2d is not dead they just need to think in new ways to win people away from the sometimes even gimmicky 3D. Street Fighter 4 and Marvel 3 are excellent examples (more so the former) of how the oh so called old fashioned 2d games are relics worth nothing. The graphics are 3D yes but with a shit story tbh and the entire fighting system is based off of... well would you look at that 2d fighting game principles! Before you call it old fashioned and say tekken, soul calibur etc is superior explain to me then why ever since SF4 we've been getting new fighting games on a regular basis now almost as much as we have been getting first person shooters for the last decade? 3D graphics and story narrative are extra strings to the videogame industrys bow, NOT replacements.
I think you either misunderstood me or I didn't make my point clear.
First, games don't necessarily have to be 3D, but for the most part, it's better when they are. There are exceptions, but that's what they are...exceptions. The norm is that 3D > 2D because the extra added layer isn't just visual, like in a movie, it adds gameplay depth.
SF4 is a good example of a game that has GOOD graphics, great presentation (which streets of rage does not have), and is actually 3D, AND gameplay that makes up for the complete crap of the story. I play SF4, I love it. Would it be better in 3D? Probably not due to how the exceptional gameplay works. It's not a rule, it's an exception. Would it be better with a decent story? Yes.
In these specific cases the exceptional gameplay limits the inclusion of 3D into the gameplay due to it's own nature. You will note, however, how these games still pay very close attention to their visual presentation.
This isn't a factor for games like SoR2. Nothing would be lost in the third dimension, only gained. In fact, for the most part, the "side scrolling brawler" genre that games like SoR, Golden axe, and a myriad of other old games, belong to simply evolved to the 3D world. What are games like God of War and Devil May Cry if not the logical evolution of that genre? Even Mario made the jump.
The point I thought I made clear the last time was that games do not NEED very good presentation and story... But those are 2 of the 3 pillars that hold up a game, so if those 2 fail (and in SoR they do), then the third one, gameplay, needs to be truly exceptional to make up for it (and in SoR's case, it doesn't).
S_K said:
None of those games are groundbreaking they just make use of simple ideas, your ignorant personal preferences are not the way forward for an entire industry resources, people don't all want their only option to be them feeling like they're diving into another world every time they pick up a controller / keyboard and mouse or we'd all be playing something like world of warcraft and mass effect, what your entire arguement is ultimatly saying in a food sense is "I want my meals to all be a extravagent expensive banquets not some commoner snack"
You keep using the word "ignorant", but I don't think you understand what it means... Which is ironic if you think about it. You seem to use it as a token word to reassure yourself of your own position.
And no, you failed to understand my point.
What I did say, and borrowing your analogy, is when I ask for a meal, then I want a good meal. Or a good snack. Or a good whatever I asked for. Does the meal have to look good? Does it have to be a joy to eat? Does it have to taste good? Does it have to be all of the above? Well, not necessarily... I probably won't mind eating something that looks like crap if it tastes incredibly good. But given the choice, won't you prefer something that tastes good, looks good, and is a pleasure to eat? Cause SoR2, at this point, is like a meal that looks like crap, tastes like crap, and is boring to eat, but you'll eat it because that was something you enjoyed eating 20 years ago when there was nothing better.
S_K said:
You praise story as being so important yet you clearly have never come accross those millions of players who mash buttons on those story scenes basically saying to the developer "JUST LET ME PLAY! JUST LET ME EXPERIENCE THIS ON MY TERMS". Your attitude actually kinda reminds of the attitudes people have with 2d and 3d animation, just because something has an extra dimension it gives it a stronger message and makes it more adult? Please...
That's not a problem with having a story it's a problem with shitty story telling. Good games blend story and gameplay (see Half life). Bad games make you sit through constant unskippable cutscenes or, worse, entire text wals (see MGS4, Bad Company 2's single player... Honestly the examples here are immense). I could be telling you the most exciting story in the world and still make it utterly dull by simply telling it wrong. A good example are jokes. An incredibly good joke can be ruined by poor delivery.
As for animation: Different beast entirely. Interactive medium vs. non-interactive medium. Makes ALL the difference. The thing about 3D is not only the visual appeal, but the layer of gameplay depth it generally adds. In a movie, you're not interacting with a screen, so your interface with the movie/series (despite gimmicky 3D glasses that really only serve to justify a ticket price increase), is bidimensional. You're sitting here, the action is going on there. You don't interact with it.
When you CAN interact with it, the rules change. It's the difference between looking at pictures of a jet fighter and actually piloting a jet fighter. It's not the same at all.
I'll say it again, 3D is not an absolute necessity. It is, however, for the most part, the better option.
To sum it up (tl;dr): Games come down to 3 elements - presentation, story and gameplay. Streets of Rage 2 currently has none of the above. Presentation is ugly as hell, story is non existing, and the gameplay is boring, repetitive and bland. It has nothing going for it except nostalgia.