Commander Breetai said:
ExtremeKiwi said:
Commander Breetai said:
Andy Chalk said:
Commander Breetai said:
'a handful of quarters?' My goodness, you're naive
I'm
what? Are you serious?
You wanna think
real careful 'fore you answer that.
[/clinteastwood]
Well, that's an ironic reply, seeing how if you want to play in an arcade nowadays, it'll cost you a fistful of dollars...
I would recommend you stop before something happens. And go to a real arcade, I think you'll know why a fistful of dollars is worth the experience. If not, fine, bash it as much as you want.
The arcade's time has passed. I was born when the first 'arcade game' was. The arcade was fun in it's time, but it's
simply not necessary anymore.
Lot of quotage because I'm late jumping back in...
I thought it was pretty clear that the "handful of quarters" thing was a reference to how arcades were, not how they are. A few quarters won't get you far today, sure, but back then you could go into an arcade with 75 cents and come out a happy camper.
The "real" arcade experience, as opposed to be neutered mess I saw last time I walked into one, really can't be explained. Obviously part of it arose from being a kid at the right time, but videogames were exotic things back then and arcades were alien and magical. Home systems, for those fortunate few who had them, were primitive devices, so if you wanted a real gaming fix, you headed downtown. And that was a big part of the experience: Like it or not, other people were usually involved. "Social gaming" was actually social: Running into friends, passing tips and comparing high scores, hanging out for entire afternoons and well into the night, smoking cigarettes and being skeevy. For a generation of kids, the arcade was as much a gathering ground as it was a place to play games.
So, "necessary?" No, I suppose not. But believe me, their passing is your loss, and it's got nothing to do with necessity.
Also, nice one on the "fistful" thing. Took me a second to catch it.