There is some breathing room because newbies typically only get matched against other newbies. Matchmaking systems try to factor in stuff like rank/skill (roughly) and do their best, but ultimately people are all very different and learn at different speeds (or plain refuse to learn) and matchmaking can only go so far. There will be conflicts especially in the intermediate levels.RandV80 said:Maybe with a MOBA (and Awesomenaughts is about the only one I play) this sort of thing is unavoidable but the moment I see the suggestion that new players should start by go reading guides & FAQ's or watching instructional video's I get completely turned off. From my perspective, playing a game by simply following a step by step path others have already laid out is the lazy ass way of doing things. Or it's kind of like cheating, someone who rather than figure the game out themselves through playing & experimenting immediately hit the guides to get the absolute best uber build.
When you're talking about an online competitive game it's generally moot to play the "I'll figure it out on my OWN!" card because...well, it's competitive. You need to use every advantage you can get, and turning down basic handy advice from veterans (i.e. guides) is only gimping yourself, these are games with EXTENSIVE skill curves and there is a shit-load to learn.
I must make it clear that going through guides/videos is not going to turn anyone into a champ overnight, heck no, it's silly to compare it (even remotely) to cheating. A newbie is still going to be a newbie no matter how many guides they go through in a game like DotA or League of Legends. 95% of skill is primarily obtained from learning, practicing, applying and improving in real matches. Having friends playing with/against you and giving you advice is really nice.
I'll give you an example I'm very familiar with (or at least I was) - World Of Warcraft PvE, raiding & equipment customization. If some newbie came along to a raid saying "Don't worry I'm just trying out different stuff, I'll eventually figure out the best talent setup/enchants/gems for me and what ability rotation works best!" he's going to get fucking BOOTED and yelled at to look up a guide on how to play his class optimally and min/max his gear optimally. He's already supposed to have figured that stuff out, the ACTUAL "figuring out" part happens in how to work together as a group to beat the boss, that's what the challenge is supposed to be!
Same thing in a MOBA, people can't be taking forever to learn the basics when could easily learn that with guides. The "figuring out" part is how to use your hero optimally, how to work in a team, and how to win the match. That's what happens when a game has such an extensive skill curve.
If you think MOBA's are bad then a game like Starcraft II will make your brain explode. I still haven't ventured into SC2 multiplayer because that game's skill curve scares the shit out of me.