Study Finds "Moral Learning" is Disrupted by Violent Games

Dango

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Feb 11, 2010
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Can't really add much, parents just need to start paying attention to ratings. Although I will say defending video games by saying "Every medium is as bad as ours," doesn't really help.
 

DanDeFool

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Aug 19, 2009
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HankMan said:
Hello parents of todays youth!
Those ratings are there FOR A REASON!
Also, when did video games become kids' primary moral compass? >(
Andy Chalk said:
"The concern arises when children are taking in this message and there is a convergence of other negative environmental factors at the same time, such as poor parental communication and unhealthy peer relationships."
Exactly.

Finally a researcher who isn't studying this issue just to find a convenient scapegoat.
 

Truly-A-Lie

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Nov 14, 2009
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It's nice to see a genuine study go into this for a change rather than "Rabble!Kids!Rape!Ban!" as well as the acknowledgement that other media can be just as harmful if absorbed by young children.
As always, it comes down to parents looking into what their kids are up to and actually paying attention beyond what it seems to be about. After all, Batman can be anything from the Adam West show to Arkham Asylum: A Serious House on Serious Earth. Even just a quick glance at Wikipedia can be all you need to make a decision about what you feel your child can handle.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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This is reeeeeeeally starting to get tiresome. So your study finds that violent video games affect moral learning or whatever. What's your point. I mean we have organizations like the ESRB that put ratings on video games to prevent minors from playing games that aren't appropriate from them. So if they're still playing anyway, then it's a failure on behalf of their parent/guardian/whoever is responsible for them.
 

Wolfenbarg

Terrible Person
Oct 18, 2010
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Of course they can effect the moral compass of a young child. In their most important development period, they're not exactly at the maturity level required to be running around murdering people for fun in a game. Parents need to be more conscious about the rating system. Let's just hope it doesn't come to a law to make that come to pass.
 

thirion1850

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Aug 13, 2008
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Well, gee, maybe this is because 7-12 year olds shouldn't be playing M rated games to begin with?
 

Tsaba

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Oct 6, 2009
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here's a better question Dr, why are these children playing these video games? Did you give it to them? Did you? Because, if you did... I will hunt you down, find you, and give you a very angry lecture on the importance of parenting...

Then I will slap you in the face for good measure.
 

Haydyn

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Mar 27, 2009
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Jimmy: Mommy Mommy I want Bulletstorm!

Mrs. Pennyworth: If it will shut you up then fine, I'll buy it for you.

*Jimmy becomes violent down the road.*

Mrs. Pennyworth: OOOOOOOH! Video games are violent! Our children shouldn't be allowed to play them! Games should be banned!

Um, HELLO PARENTS! How does one get a violent vidoe game unless the parents are involved. I only played a handful of M games until I was 17. Fable, Mortal Kombat, and Age of the Golden Mace are all the M games I can remember. And I got anger and violence running in my blood; my dad is an alcoholic psychopath. Yet I am a functioning normal member of society. Meanwhile, I get on Xbox and I see all these kids 9-13 playing Halo.

When my mom saw what Halo actually looked like (Halo 3) she was amazed by the visuals and didn't think it was that bad of game. Cha, thanks for the years I spent NOT playing Halo. It's up to the parents to know more about games than just a letter on the box. Usually it's one of two senarios:

1. Oh, that game is M. You can't play it. Now go turn on the tv, eat a ton of sugar, and go to bed on time.

2. Play whatever the hell you want.

Parents only have themselves to blame.
 

ZeZZZZevy

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Apr 3, 2011
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The details about this test seem unclear, and the lack of a good control group also concerns me. The youth of today are desensitized for a lot of reasons, saying that video games are the sole cause is just silly.

Kids growing up in this day and age are exposed to a lot, once could even say that the nightly news desensitizes kids through its reporting of terrorist attacks, major natural disasters, etc. So by their logic, the news is causing as much damage to youth as video games, and there isn't even a rating system governing that!
 

KP Shadow

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Jul 7, 2009
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Pfft, please, I played Delta Force all the time when I was 4, and I turned out just fine.
 

Formica Archonis

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Nov 13, 2009
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Ah, children. Those vile little creatures that tear the wings off flies, rip the legs off spiders, and burn ants with magnifying glasses. Yeah, they get really evil when they play video games, huh? All video games.

HankMan said:
Hello parents of todays youth!
Those ratings are there FOR A REASON!
No one ever looks at those. Once, long ago on a show called Trading Spaces, I watched two adults try to find a game for some kids based off of the covers. Everquest was considered "definitely not for kids" due to the rather busty elf on the front cover!

I just wish they'd picked Conker's Bad Fur Day as the game with the cartooniest cover. That would've made me SO HAPPY. (They were looking for a PS2 game, so no. Went with Jak and Daxter.)
 

DubMan

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Nov 17, 2008
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These studies are such an absolute joke. Does anybody in this "scientific community" actually use a control group to see if they can isolate violent video games as a negative variable in itself, or are these hacks going to keep conducting studies exclusively with kids who live in bad households and then belt out some statistical diatribe with a straight face when prompted by the media? Give me a friggin' break guys, seriously. L2P scientific method.
 
Feb 13, 2008
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Ok, let's take a quick look at how big this fails.

"Moral Learning" - never defined.

Kids between 7-15 (no obvious [sub]puberty[/sub] change there.) playing Mature games...

Oh, wait a moment, didn't we already decide that's what they're not supposed to play with that whole rating system that's been there since they were first created?

Long term exposure? Never defined.

Level of violence? Never defined.

"absorbing a sanitized message of 'no consequences for violence' from this play behavior," - meaningless biased unproven drivel

Oh, and you've just poisoned the minds of 166 kids to find out that it can poison kids minds.

Seriously, non-gamers are far more dangerous than gamers, if this study is anything to go by. We at least admit we're biased.
 

random_bars

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Oct 2, 2010
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So wait, how did they measure 'disruption of moral learning'? I can't find it mentioned in the article.
 

Numachuka

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Sep 3, 2010
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Brainst0rm said:
Hey, a legitimate study! Look at that.

I would hope that gamer parents are even more aware than average ones that you need to control what young children are exposed to, especially in an interactive medium like ours.
I'm just hoping once this generation of kids grow up and have their own, most of them will have grown up with video games and therefore will know when their kids should be allowed what. My mum let me start getting 18's at around 15, which I thought was pretty reasonable but I know people whose siblings are around 8-10 and are playing 18s.
 

fisk0

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Aug 19, 2009
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I'm not that good at statistics nor the scientific method, but I wouldn't think "this many studies say that and this many says this other thing" is as important as the quality of the studies, and all the three studies mentioned here seem to have been pretty small scale. Are 110-130 participants really a big enough sample size to get significant results?
I apologize if I sound like a conspiracy nut with the "I'm just asking the question" approach, but wouldn't you want at least a thousand or so participants for studies like this, to minimize the risk of any selection biases or such?

Were any of the studies published in peer reviewed journals or just something that went directly to the press?
 

Elexia

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Dec 24, 2008
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I grew up with an older brother playing Duke Nukem, Doom, Quake and what made me love those games was the visceral graphics of the day, and the satisfaction of being a little sister fragging her brother at his favourite games.

Meanwhile, I was 7 - 10 years old, my parents let me spend time playing LAN with my bro. I enjoyed it. They were only games afterall.

To this day, I'm now in my mid-twenties, I've never smoked, drunk alcohol to the point of inebriation, done drugs, or anything stupid or dangerous enough to go viral on youtube. Although my brother had, he doesn't anymore (but he's a wine connoisseur now). A long time ago I decided none of that was for me.

I suppose it has to do with how you're raised to percieve games. I know today they're more realistic but when I was growing up, the original polygonal characters of the first Alone in the Dark were realistic to me.

To me, gaming started as time with my brother. That's how my parents pushed it, and as a young girl, earning my brother's respect was important to me. Mum and dad didn't say 'that's too violent for her, don't play Doom'. There's a very real difference between pushing a button and punching someone IRL and I'm more than aware of that.

Maybe I got lucky and my parents did something right.
 

KILGAZOR

Magnificent Retard
Dec 27, 2010
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I missed the part in the study where they actually proved anything and said how they went about doing it. Guess you can't really call it a study then, just random bullshit claims. Lrn2Science, noobs.

On the other hand, it's nice to see a study- excuse me, random bullshit claim- that's not created through the bias against the videogame industry that comes from being an old convervative fuckwad.