Off the top of my Google-Head
2004 Gaming Trends [http://www.video-games-survey.com/2004_results.htm]
Effects of Gaming [http://acrlog.org/special-features/gaming-survey-results/]
I would say though that gamers and the gaming scientists have no interest in proving the positive or harmful effects in games.
The former has been done by the US Military, which is why they use Military Trainers.
The latter cannot be proven, as there are far too many variables involved.
This may be more what you're looking for
{url=http://www.gamingresearch.co.uk/[/url]
And let's pull out a few positive ones
GRIFFITHS, MD., 2005. The therapeutic value of videogames . In: Goldstein, J. and Raessens, J., eds., Handbook of computer game studies. Boston : MIT, pp. 161-171.
GRIFFITHS, MD. and DAVIES, MNO., 2005. Videogame addiction: does it exist? In: Goldstein, J. and Raessens, J., eds., Handbook of computer game studies. Boston : MIT, pp. 359-368.
GRIFFITHS, MD., 2004. Why is playing video games fun? In: Newman, J. and Simons, I., eds., Difficult questions about video games. Nottingham : Public Beta, pp. 224-225.
DE, FREITAS, S. and GRIFFITHS, MD., 2007. Online gaming as an educational tool in learning and training . British Journal of Educational Technology. vol 38, pp. 536-538.
And some negative ones
GRÜSSER, SM., THALEMANN, R. and GRIFFITHS, MD., 2007. Excessive computer game playing : evidence for addiction and aggression? CyberPsychology and Behavior. vol 10, pp. 290-292.
CHUMBLEY, J. and GRIFFITHS, MD., 2006. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play . CyberPsychology and Behavior. vol 9, pp. 308-316.
However...
Most of the negative articles are based on gambling or recreational drugs. NOT gaming.
But if I was a Home Office Spokesman, I know which ones I'd choose.
As for proving them wrong, you're talking a monumental task.
2004 Gaming Trends [http://www.video-games-survey.com/2004_results.htm]
Effects of Gaming [http://acrlog.org/special-features/gaming-survey-results/]
I would say though that gamers and the gaming scientists have no interest in proving the positive or harmful effects in games.
The former has been done by the US Military, which is why they use Military Trainers.
The latter cannot be proven, as there are far too many variables involved.
This may be more what you're looking for
{url=http://www.gamingresearch.co.uk/[/url]
And let's pull out a few positive ones
GRIFFITHS, MD., 2005. The therapeutic value of videogames . In: Goldstein, J. and Raessens, J., eds., Handbook of computer game studies. Boston : MIT, pp. 161-171.
GRIFFITHS, MD. and DAVIES, MNO., 2005. Videogame addiction: does it exist? In: Goldstein, J. and Raessens, J., eds., Handbook of computer game studies. Boston : MIT, pp. 359-368.
GRIFFITHS, MD., 2004. Why is playing video games fun? In: Newman, J. and Simons, I., eds., Difficult questions about video games. Nottingham : Public Beta, pp. 224-225.
DE, FREITAS, S. and GRIFFITHS, MD., 2007. Online gaming as an educational tool in learning and training . British Journal of Educational Technology. vol 38, pp. 536-538.
And some negative ones
GRÜSSER, SM., THALEMANN, R. and GRIFFITHS, MD., 2007. Excessive computer game playing : evidence for addiction and aggression? CyberPsychology and Behavior. vol 10, pp. 290-292.
CHUMBLEY, J. and GRIFFITHS, MD., 2006. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play . CyberPsychology and Behavior. vol 9, pp. 308-316.
However...
Most of the negative articles are based on gambling or recreational drugs. NOT gaming.
But if I was a Home Office Spokesman, I know which ones I'd choose.
As for proving them wrong, you're talking a monumental task.