That's me all right... evil on second playthrough because what everyone's already said. And then the icing on the cake is that the evil playthrough is usually the easier one.
I'm going to say that games that do good and evil never do it right, and can never do it right. Bioware 'evil' is just 'dickhead' because if they really let you be evil it would completely destroy the plot. Only good guys cooperate with the script. It's just a fundamentally broken mechanic. Something like Witcher or Fallout where you just make choices and there are consequences is by far the better (and more adult) way to go.
Edit: actually, I take that back a bit about Bioware. The Inquisitor role in Star Wars: the Old Republic Online let you play not as a good guy or an evil dickhead, but as a very cunning, practical, self-centered guy. And that's the way it should be.
I'm going to say that games that do good and evil never do it right, and can never do it right. Bioware 'evil' is just 'dickhead' because if they really let you be evil it would completely destroy the plot. Only good guys cooperate with the script. It's just a fundamentally broken mechanic. Something like Witcher or Fallout where you just make choices and there are consequences is by far the better (and more adult) way to go.
Edit: actually, I take that back a bit about Bioware. The Inquisitor role in Star Wars: the Old Republic Online let you play not as a good guy or an evil dickhead, but as a very cunning, practical, self-centered guy. And that's the way it should be.