Jennacide said:
godofallu said:
Jennacide said:
godofallu said:
In the L4D2 world they just go for invisible walls 50 feet up cutting off hunters, and other over the top cresendos which remove all fun.
L4D1 now there was a game!
Because L4D1 NEVER did this. Oh, wait a second...
Agreed they never did. Invisible walls were basically always way up in the air allowing rooftop access.
Plus all the cresendos in L4D1 are pretty damn easy. I suppose people could argue too easy but when you play infected right it's still possible to stop people.
On topic: OP the noclip idea is what you were looking for.
This is you missing the joke. There were countless invisible walls in L4D. I don't understand how this is always brought up for L4D2, but the first one was just as bad. Go through No Mercy and almost every building lacked a roof to perch on. Same goes for most of the city area of Death Toll. L4D2 is so much friendlier to the infected, with the exception of the first level of Parish. Which, of course, has the most hilariously abusive opening for infected if you play your cards right.
How many thousand dollars have you made playing L4D1 professionally? Obviously I caught your sarcasm and chose to redirect it.
Ever climbed to the top of the hospital starting in NM3? You can do that without cheats. In fact almost every part of the NM campaign aside from 4 lets you get roof access.
L4D2 friendlier to infected? The hunter is heavier so that he can't pounce as far or inverted wall climb. Plus the invisible walls cutoff a ton of roof access.
The boomer can't spit as far anymore.
Add in the shitty spitter, lack of health bonus, and poor map design and you have L4D2.
Anyways this thread isn't made to debate 1 vs 2 so from here on I won't respond.