For heaven's sake, how hard is it for designers and developers to step back a moment and think "How would this work for a player?". How some features make it past QA is beyond me.
I (re)installed New Vegas as I haven't done the DLCs for it yet. Finished Dead Money last week or so and got started on Honest Hearts yesterday/today.
*MAJOR SPOILERS - MAJOR SPOILERS - MAJOR SPOILERS*
At the very start of the DLC, the caravan the courier is travelling with is wiped out (despite my best efforts). I lay about me slaying the caravan's killers, cross a bridge and some more shooting later, my quest updates to "Find a map". I shoot a few enemies en route to the map, a hostile, named NPC at the location, steal his hat and the map and quest updates to "Return to Mojave". Sure enough when I returned, the DLC ended. Seriously!?
I brought up a walkthrough to see if I missed something, and sure enough I did....or rather, I didn't miss to be exact. Apparently there was an NPC after the first bridge, armed and dressed EXACTLY like the NPCs shooting the caravan and me, who I wasn't supposed to shoot. But my auto save and quick save are no use, I've no useful "hard" save and I'll be damned if I start a new playthru to reset the DLC.
What idiot at Obsidian thought to put the essential quest giving NPC in the midst of a group of hostile NPCs all armed and dressed the same? He should at least have been unkillable/aggro-able or something.
*END SPOILERS - END SPOILERS*
What other ridiculous and plain stupid elements of game design have you encountered?
I (re)installed New Vegas as I haven't done the DLCs for it yet. Finished Dead Money last week or so and got started on Honest Hearts yesterday/today.
*MAJOR SPOILERS - MAJOR SPOILERS - MAJOR SPOILERS*
At the very start of the DLC, the caravan the courier is travelling with is wiped out (despite my best efforts). I lay about me slaying the caravan's killers, cross a bridge and some more shooting later, my quest updates to "Find a map". I shoot a few enemies en route to the map, a hostile, named NPC at the location, steal his hat and the map and quest updates to "Return to Mojave". Sure enough when I returned, the DLC ended. Seriously!?
I brought up a walkthrough to see if I missed something, and sure enough I did....or rather, I didn't miss to be exact. Apparently there was an NPC after the first bridge, armed and dressed EXACTLY like the NPCs shooting the caravan and me, who I wasn't supposed to shoot. But my auto save and quick save are no use, I've no useful "hard" save and I'll be damned if I start a new playthru to reset the DLC.
What idiot at Obsidian thought to put the essential quest giving NPC in the midst of a group of hostile NPCs all armed and dressed the same? He should at least have been unkillable/aggro-able or something.
*END SPOILERS - END SPOILERS*
What other ridiculous and plain stupid elements of game design have you encountered?