Stupid things in videogames

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yankeefan19

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Mar 20, 2009
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The Ruler of Nosgoth said:
Maraveno said:
ow i do also love it how our adventurers can be heaving around armour and weapons for a full party of 5 to ten in some cases even without a backpack (it just says inventory system and shows nowhere where you can store it and when there is it's so small its laughable)
Or like when one of your allies is a girl running around wearing almost nothing but a bikini and a toga (cough final fantasy cough) and she manages to carry five or six weapons plus potions and other shit... wtf? Where does she put it???
And the funny thing is, there normally used for healing, so they carry shitloads of potions and crap.
 

NotAPie

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Jan 19, 2009
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Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
Wanna know whats even more stupid?
The guy can flip a goddamn Elephant!
You'd think he can kick a tank 50 feet into the air with that kind of stregth.
 

Alliednations

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Jul 1, 2008
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I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
 

LordoftheShy

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Apr 23, 2009
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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That that is pretty dumb. Although in the original Half-Life and Opposing Forces, there are a couple of guns with an idle animation that's pretty cool or interesting. In Half-Life, when Gordon is holding those little critters that you toss and then they chase after guys, bite them, and then explode. The idle animation is so cute, Gordon teases the little bug with his other finger and the bug tries to bite him. Same with Opposing Forces, while holding the green bug gun that shoots those explosive balls, your character strokes it and pets it with his other hand. Awesome!

I agree with so many of these. Things I hate the most or that I find stupid.

Infrequent save points, overly dramatic cut-scenes, music that doesn't fit the mood (it seems like every game puts in "epic" or dramatic sounding music for the most mundane cut scenes), and guns in FPS's that cover most of the screen.

I guess I've accepted a lot of the illogical situations and inconsistencies that are so common in video games. I do nitpick the hell out of movies though.

In the original God of War, how can you repeatedly do the sex mini-game over and over again for as long as you want and Kratos never gets tired? Not that I've done that more than once past what you need for the exp. points...
 

L4Y Duke

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Alliednations said:
I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That brings me to the FPS thing of NOT HAVING LEGS IN FIRST PERSON VIEW.

Seriously, what the hell?
 

headshotcatcher

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Feb 27, 2009
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The Ruler of Nosgoth said:
In Farcry 2, mission objectives that say "Go help this douchebag before they die" and then halfway to the objective point it says "mission completed"....
That's a good thing, people prove to be able to handle themselves for a bit in Farcry 2. They are being assaulted but they fended the attackers off themselves apparently
 

Uncompetative

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Jul 2, 2008
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Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).
 

irishstormtrooper

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Mar 19, 2009
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The fact that your character often wears seven bulletproof vests and is till fast enough (in some games) to go as fast as a tank.
 

Vrex360

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Mar 2, 2009
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Mentioning the repulsivley oversexed Ivy from Soul Calibur and indeed all female fighters in scantily clad armour.

Why don't the enemy just stab her in one of the MANY openings in that armour, presumably they are paralysed in awe when they see her earth shattering babylons.
 

Artemis923

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Internet Kraken said:
DeadlyYellow said:
ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.

Clirck said:
Fallout's invisble walls suck also.
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.
They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.
While we're on the subject of Fallout 3...

I can't stand AI with magically uber aiming.

I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.

He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
 

Supernova2000

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May 2, 2009
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For me, 1 of the biggest immersion killers in games is the stupidity of the AI. There's been plenty of games I'd really dove into and enjoyed, only for AI characters, so stupid i don't know whether to laugh or shoot myself, to come along and trip over the plug chain and drain the pool completely, so to speak. Here's 1 of my top contenders for the gold medal for game character stupidity and generally retarded AI:

(If you don't want spoilers, then skip this section)

Freespace 2: An enormous 6km long alien (Shivan) warship (Sathanas) is approaching the home systems of the GTVA (Galactic Terran Vasudan Alliance) intent on total annihilation. To counter this, the GTVA have sent their own ultimate weapon, the Colossus, to meet it on the border. You are tasked with destroying the Sathanas's 4 forward beam cannons, to give the Colossus a fighting chance....there's the 1st dick move right there: the 'ultimate weapon' apparently doesn't stand a chance unless you completely disarm it's equally huge opponent beforehand. Then, just as the mission starts, you see the Sathanas heading towards the jump node (wormhole if you like) and to slow it's advance, GTVA Command plonked a single destroyer right in front of it's 4 huge beams cannons, each capable of slicing destroyers into 1000 fighter sized chunks before you can say 'shields up'! Genius.....NOT!!! You've wasted a perfectly good (useless Hecate class) destroyer and the Sathanas hasn't slowed down 1 bit. Anyway, you diligently destroy the beam cannons, a tricky task considering how close the Sathanas is to the jump node and your retarded wingmen have forgoten that they have bombs! Then on the next mission, the Sathanas confronts the Colossus and then they let rip with their beam cannons.....actually, it's only the Colossus firing the beams and yet they, and GTVA Command are needlessly panicking. "The Sathanas has only sustained moderate damage, you have to direct more power to your beams" "We're already giving it all we've got command, secondary and tertiary reactors are down, we'll melt down our cannons at this rate!" If you would just LOOK, you idiots, then you'd notice that you're nearly 10km away from the Sathanas, it's not even shooting you thanks to ME and it's only tootling towards you at 15m/s, take your time!!! And that's not the best bit; after the Colossus eventually does destroy the Sathanas, the next briefing sequence says that apparently the 'Sathanas inflicted moderate damage on the Colossus...........you stupid cloth-eared, dead-eyed, toffee-brained, retarded morons!!!! How the hell is that possible!? It was disarmed and out of range, wot happened, did your main reactor shit itself in fright, did 1 of your crew press the self-destruct button 1/3 of the way down (if so, whoever it was should be fed to the Shivans feet 1st!!!!)!? And just to put the cherry on this delightful cake, the shivans later piss on this GTVA victory by basically saying 'whoopdy-fucking-do, you took out 1 unarmed Sathanas, lets see how well you do against 80 (armed) muahahahaha!!' Long story short, GTVA sucks, Shivans rule lol.
 

Internet Kraken

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Mar 18, 2009
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Artemis923 said:
Internet Kraken said:
DeadlyYellow said:
ForgottenPr0digy said:
In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.

Clirck said:
Fallout's invisble walls suck also.
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.
They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.
While we're on the subject of Fallout 3...

I can't stand AI with magically uber aiming.

I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.

He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
You know what's really annoying?

Those barriers that block the player don't block the AI. So you can have enemies spawn in areas you can't reach, but they can still shoot you.

When you're playing an unarmed character like I am, you have no way of attacking enemies you can't reach. It's some really annoying bullshit.
 

HAZEANDHALO

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Apr 16, 2009
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Uncompetative said:
Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).
and he cant drive a warthog for shit
 

Evertw

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Apr 3, 2009
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The way the little minions and shamans in Diablo 2 and Diablo: LoD can be carrying around a claymore in their bodies, what did they do, swallow a claymore?
 

Evertw

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Apr 3, 2009
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Uncompetative said:
Lukeydoodly said:
Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.

And why does the shotgun have less range than a sword on halo? :S
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).
"Hold RB to flip, wait,what? How did you do that?"

Very funny Easter egg by Bungie.

Well maybe chief has magnetic mind powers.
 

queensbomb

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Feb 10, 2009
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Nick2121 said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
Easier? I still can't beat that bastard in the first one.
 

Internet Kraken

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Mar 18, 2009
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Nick2121 said:
my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact :D
why cant developers IMPROVE THEIR GAMES!?
I laughed when you said KH had a good story.

Now THAT is something stupid in a videogame.
 

HAZEANDHALO

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Apr 16, 2009
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The stupid invisible walls i agree with that (Shudders)
s.sss.stupid euros in SWSB.....Invisiwalls everywhere