And the funny thing is, there normally used for healing, so they carry shitloads of potions and crap.The Ruler of Nosgoth said:Or like when one of your allies is a girl running around wearing almost nothing but a bikini and a toga (cough final fantasy cough) and she manages to carry five or six weapons plus potions and other shit... wtf? Where does she put it???Maraveno said:ow i do also love it how our adventurers can be heaving around armour and weapons for a full party of 5 to ten in some cases even without a backpack (it just says inventory system and shows nowhere where you can store it and when there is it's so small its laughable)
Wanna know whats even more stupid?Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
That that is pretty dumb. Although in the original Half-Life and Opposing Forces, there are a couple of guns with an idle animation that's pretty cool or interesting. In Half-Life, when Gordon is holding those little critters that you toss and then they chase after guys, bite them, and then explode. The idle animation is so cute, Gordon teases the little bug with his other finger and the bug tries to bite him. Same with Opposing Forces, while holding the green bug gun that shoots those explosive balls, your character strokes it and pets it with his other hand. Awesome!Alliednations said:I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That brings me to the FPS thing of NOT HAVING LEGS IN FIRST PERSON VIEW.Alliednations said:I've noticed how in almost every single FPS shooter, your arms basically never move... EVER.
Not to stretch, not to scratch, they're pretty much static the entire time. And if you can see in Third Person, then it gets creepy... since basically everything waist down seems fluid and active, while you're arms still stay perfectly still, holding your weapon.
That's a good thing, people prove to be able to handle themselves for a bit in Farcry 2. They are being assaulted but they fended the attackers off themselves apparentlyThe Ruler of Nosgoth said:In Farcry 2, mission objectives that say "Go help this douchebag before they die" and then halfway to the objective point it says "mission completed"....
Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
And why does the shotgun have less range than a sword on halo? :S
While we're on the subject of Fallout 3...Internet Kraken said:They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.DeadlyYellow said:Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.ForgottenPr0digy said:In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.Clirck said:Fallout's invisble walls suck also.
You know what's really annoying?Artemis923 said:While we're on the subject of Fallout 3...Internet Kraken said:They could of had a better way to stop you from going off the map. A little box that says "You can't go that way. Turn back." while I nudge up against a wall of air is really annoying and it breaks immersion.DeadlyYellow said:Better yet, dungeon crawlers where you kill some annoying insect and it drops a pole-arm.ForgottenPr0digy said:In final fantasy you kill a wolf and it has money and magic rings inside of it. That makes no sense
I hate Bethesda's use of literal invisible walls. And in regards to Fallout 3, being able to just open inventory at any time and stab yourself full of stims. Kinda takes the challenge out of battle.Clirck said:Fallout's invisble walls suck also.
I can't stand AI with magically uber aiming.
I'm across the map and I'm getting pegged by some nubsicle with an assault rifle.
He's spraying full auto at what would appear to be 300-400 yard range. And hitting every shot.
and he cant drive a warthog for shitUncompetative said:Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
And why does the shotgun have less range than a sword on halo? :S
"Hold RB to flip, wait,what? How did you do that?"Uncompetative said:Actually, he can flip the Elephant on the Sandtrap multiplayer map (it is hard to flip the thing over in the first place, but possible).Lukeydoodly said:Also, the Master Chief can flip a 66 ton tank 20 feet into the air but can't hold an SMG still to save his life.
And why does the shotgun have less range than a sword on halo? :S
Easier? I still can't beat that bastard in the first one.Nick2121 said:my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact
why cant developers IMPROVE THEIR GAMES!?
I laughed when you said KH had a good story.Nick2121 said:my best example of the complete opposite though, Is from KH1 to KH2. in KH2 the control became so much better and more fluid - And they still managed to make Sephiroth harder instead of easier than the first game, keep the story good and keep most of the rules from the original game intact
why cant developers IMPROVE THEIR GAMES!?