Yeah they are too distracting, couldn't even focus on the video.NameIsRobertPaulson said:I like them a lot, though realistic graphics aren't a no-no in my book.
That said, the ultra-stylized graphics for the upcoming Killer is Dead are almost TOO distracting. Especially during the finishing moves.
Skip to 6:38 for relevant parts.
But I liked the horrible people in Dishonored I thought it reinforced character traits in a sometimes subtle way that ultimately benefited the game. When you looked at the Pendleton's, you got everything you needed to know from their face. Sokolov too has a unique look that separates him from others and makes his character, who only appears relatively late in the game, more individualism than most characters in many other games. The only recognizable figure from cod is Price, who has nothing more than sideburns as a character. He has had multiple games to flesh out a character, and all I remember him for are those massive burns, whereas I can remember Havlock and the others because I remember their unique faces and characters that their faces reflect. Just my opinion though, I can see it being too obvious or even cheap as an aesthetic design.ReinWeisserRitter said:And, you know, don't make everyone horrible monster people, like, say, Dishonored.
I didn't say they didn't look distinct or fitting - it's not like the game had a setting unbefitting a bunch of horrible monster people - I just don't care for the aesthetic. Everyone looks uncanny and weird, and not in a way I liked.Scentedwiind said:But I liked the horrible people in Dishonored I thought it reinforced character traits in a sometimes subtle way that ultimately benefited the game. When you looked at the Pendleton's, you got everything you needed to know from their face. Sokolov too has a unique look that separates him from others and makes his character, who only appears relatively late in the game, more individualism than most characters in many other games. The only recognizable figure from cod is Price, who has nothing more than sideburns as a character. He has had multiple games to flesh out a character, and all I remember him for are those massive burns, whereas I can remember Havlock and the others because I remember their unique faces and characters that their faces reflect. Just my opinion though, I can see it being too obvious or even cheap as an aesthetic design.ReinWeisserRitter said:And, you know, don't make everyone horrible monster people, like, say, Dishonored.