Suggestions instead of plain hate

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BNguyen

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For some time I've read about how people who play games just rail on a game's faults instead of actually giving some helpful tips as to how the game itself could be made better.
So to start, why don't you name off the game you believe could be improved and how it could be improved.
 

BNguyen

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For a start, the game I chose would probably by Medal of Honor: Rising Sun. The game itself felt way to short for me so it could have added a few more levels.
 

keyper159

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Fallout 3, they could have added a larger variety of weapons, landscapes. Considering the work Bethesda did on Oblivion, Fallout 3 seemed to be lacking in the size/scale of Oblivion which made me start believing more, and more Bethesda is headed down hill. As for the weapons, the 1st/2nd Fallout games both had a much larger selection of weapons instead of the same weapons with different names, and slightly different stats i.e. Lincolns Repeater, a hunting rifle that uses .44 magnum slugs, and a larger clip.
 

BNguyen

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keyper159 said:
Fallout 3, they could have added a larger variety of weapons, landscapes. Considering the work Bethesda did on Oblivion, Fallout 3 seemed to be lacking in the size/scale of Oblivion which made me start believing more, and more Bethesda is headed down hill. As for the weapons, the 1st/2nd Fallout games both had a much larger selection of weapons instead of the same weapons with different names, and slightly different stats i.e. Lincolns Repeater, a hunting rifle that uses .44 magnum slugs, and a larger clip.
I agree, the world of that game could have been expanded, such as inclusing nearby cities or towns outside of the DC region, or even maybe an expanse of forest like what you could find in Oasis
 

keyper159

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NoMoreSanity said:
Mirror's Edge, they could've made the game more of an open-world title with a downtrim on the bloom, made all cutscenes realtime, and improved non-violent ways of getting through enemies; Plus made a different set of characters to make them more likeable.
I agree with the over-bloom, and the lack of the free-world parkour elements, but most of the time you could get through combat scenarios non-violently, granted it was much harder than taking out a few, if not all off the opposing forces.
 

keyper159

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Xiado said:
keyper159 said:
Fallout 3, they could have added a larger variety of weapons, landscapes. Considering the work Bethesda did on Oblivion, Fallout 3 seemed to be lacking in the size/scale of Oblivion which made me start believing more, and more Bethesda is headed down hill. As for the weapons, the 1st/2nd Fallout games both had a much larger selection of weapons instead of the same weapons with different names, and slightly different stats i.e. Lincolns Repeater, a hunting rifle that uses .44 magnum slugs, and a larger clip.
I agree, but Fallout 3 also seemed too empty, without an amount of good loot, just ammo, health, and generic weapons. There weren't enough quests, and the map had very little unique variation.

For RE 5, More slow-paced like RE 4, a better inventory, and no partner. Also, the final boss could have been made more epic, again, like RE4.
The inventory was plain awful IMO, in RE5, which is why I traded it in after a few weeks with it, just to beat the story, and then picked up a copy of RE4 for the good old GCube.
 

McGee

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Thief 3. That game needed some friggen' rope arrows.

And I suppose to go to something more modern :p I'd have to say RE5 needs the attache case from RE4.
 

BNguyen

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Just a thought but for Army of Two, during one of the cutscenes, one of the enemies tried shooting at the character's METAL face plate armor and didn't even bother trying to shoot him elsewhere. I mean, I know the face plate acts as pretty good armor but it seems to be the only place that the enemies aim for.
 

Avatar Roku

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keyper159 said:
Fallout 3, they could have added a larger variety of weapons, landscapes. Considering the work Bethesda did on Oblivion, Fallout 3 seemed to be lacking in the size/scale of Oblivion which made me start believing more, and more Bethesda is headed down hill. As for the weapons, the 1st/2nd Fallout games both had a much larger selection of weapons instead of the same weapons with different names, and slightly different stats i.e. Lincolns Repeater, a hunting rifle that uses .44 magnum slugs, and a larger clip.
To clarify, the Lincoln Repeater also has Zero Spread, meaning that non-VATS shots go exactly where you aim them. It's also insanely powerful. Point taken though.

Anyway, FEAR 2 could have been improved if it just did 3 things;
1)kept the atmosphere and style of scares from the original
2)Didn't let you kill ghosts
3)Kept Alma as a child.
 

Da_Schwartz

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Fallout 3 could of had more open downtown streets. With more buildings to explore off of them. Halfway through the game and traveling near blindly through the subway is a drag. I wanna see destruction and ruins..not tunnels.
 

Berithil

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Mar 19, 2009
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LOTR:Conquest. Both Campaigns were too short and it needed more gameplay modes. It also needed more than just 4 classes
 

Zhalath

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Fire Emblem Shadow Dragons could held better to its predecessors, and kept in the additions like Support conversations that made the characters interesting and the games unique.
 

McGee

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orannis62 said:
Anyway, FEAR 2 could have been improved if it just did 3 things;
1)kept the atmosphere and style of scares from the original
2)Didn't let you kill ghosts
3)Kept Alma as a child.
Really? I agree with 1 and 2, but I find adult Alma to be far scarier. Sort of like Angelia Jolie at age 90 after too much plastic surgery. To be serious though, I think she seems far more threatening as an adult. Child Alma has her place, however, and she wasn't utilized enough in FEAR 2 I think. I always think fondly of that part in FEAR where you hear the cubicle phone ring and look to your left, only to see child Alma crawling towards you.
 

Aqualung

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Berithil said:
LOTR:Conquest. Both Campaigns were too short and it needed more gameplay modes. It also needed more than just 4 classes
Agreed. The animations and character models could also be improved. But the online multiplayer (especially capture the ring) was very very fun.
 

Avatar Roku

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McGee said:
orannis62 said:
Anyway, FEAR 2 could have been improved if it just did 3 things;
1)kept the atmosphere and style of scares from the original
2)Didn't let you kill ghosts
3)Kept Alma as a child.
Really? I agree with 1 and 2, but I find adult Alma to be far scarier. Sort of like Angelia Jolie at age 90 after too much plastic surgery. To be serious though, I think she seems far more threatening as an adult. Child Alma has her place, however, and she wasn't utilized enough in FEAR 2 I think. I always think fondly of that part in FEAR where you hear the cubicle phone ring and look to your left, only to see child Alma crawling towards you.
The way I see it, we find children in games like this inherently creepy, so it's much easier to scare with them. It's still possible with an adult, but it just won't be the same, you know?

EDIT:Thought of a fourth point; they shouldn't have tried to explain everything away with Pseudo-science. The original was largely scary because it seemed like unexplainable things were happening in a world eerily similar to ours. Now, they aren't trying to make it unexplainable, like most good horror should be, but instead using fake science (seriously, what the hell is "telesmetric"?) to systematically destroy the scares.
 

McGee

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orannis62 said:
The way I see it, we find children in games like this inherently creepy, so it's much easier to scare with them. It's still possible with an adult, but it just won't be the same, you know?

EDIT:Thought of a fourth point; they shouldn't have tried to explain everything away with Pseudo-science. The original was largely scary because it seemed like unexplainable things were happening in a world eerily similar to ours. Now, they aren't trying to make it unexplainable, like most good horror should be, but instead using fake science (seriously, what the hell is "telesmetric"?) to systematically destroy the scares.
I don't know if you've ever played Condemned, but they pulled the same crap when going from Condemned 1 to Condemned 2. Part of the horror was wondering why all these people were trying to kill you, and then at the beginning of the 2nd one they're like, "Yeah, see.....there are these speakers making sounds everywhere....so people are like, crazy."
 

Avatar Roku

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McGee said:
orannis62 said:
The way I see it, we find children in games like this inherently creepy, so it's much easier to scare with them. It's still possible with an adult, but it just won't be the same, you know?

EDIT:Thought of a fourth point; they shouldn't have tried to explain everything away with Pseudo-science. The original was largely scary because it seemed like unexplainable things were happening in a world eerily similar to ours. Now, they aren't trying to make it unexplainable, like most good horror should be, but instead using fake science (seriously, what the hell is "telesmetric"?) to systematically destroy the scares.
I don't know if you've ever played Condemned, but they pulled the same crap when going from Condemned 1 to Condemned 2. Part of the horror was wondering why all these people were trying to kill you, and then at the beginning of the 2nd one they're like, "Yeah, see.....there are these speakers making sounds everywhere....so people are like, crazy."
I know. I actually wrote a review of FEAR 2 a while ago and likened it to Condemned 2 in that regard.
 

Twilight_guy

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Nov 24, 2008
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Half-Life 2: They could have made the path through the game a little less linear. You'll always forced in one direction they could at least add a few forked paths that meet up again along the way.

Bioshock: Needs an inventory screen. Being able to hold items until you need them would be very useful.

Left 4 Dead: The lobby system is interesting but it always feels as if its cutting off your freedom. A server list would have been better, I think.
Having an editor also would have been useful because then custom maps could be added and that would extend the fun of a game a lot.
 

obisean

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Feb 3, 2009
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I honestly thought this thread was:
Suggestions instead of palin hate

read it carefully
 

Dangerious P. Cats

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Dec 21, 2008
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Well, limiting it to games I liked:

Fable II
Improve the combat. The combat was uncompelling. The only real tactics were choosing what way to fight and then mashing buttons till things fell down. Jedi Academy had a reasonably good one button fighting system (well one button for melee, one for a ranged attack (babre throw) and one for force (*cough*magic*cough*). If you are resigned to one button combat make manuevering important, so attack direction is influenced by which way the character moves. Spells should have mixed with other comabt types more, the whole charging thing made them useless once you were meleeing.

Have less silly character interactions. I know character interaction was staple of fable II but the sheer repetative nature of it was irritating, and it was silly. Doing small quests for people (as in go from one side of the town to the other) would have been a little more engaging and mini games would have been great here. I think that deeds should have influenced who likes you more. Save someone and some people will like you for it, while others will think ill of you for it, murder someone and their enemies will like you, but the guards woun't.

Have better mini games for jobs. The reflex tester thing was repetative and annoying. Rather than needed to get the same circle in the same coloured space each time have a little mini game that has some replay value. If you aren't creative with mini games, ripp off old games like tetris, snake or pacman. It might not be original, but it's fun.