Here's one I made today. EDF3-0000-004D-D4B7
It won't be winning any awards but for my first level I'm pretty happy with it.
It won't be winning any awards but for my first level I'm pretty happy with it.
Not surprised! That was hard! Satisfying when I finally beat it though!yurieliakim said:So far, no one was able to beat Piranha Puzzle Towers. 0 %. Ninguém. I will drop it here anyway but I don't expect a lot, I'm keeping my expectations low I guess. ID: F77F 0000 0042 7AD1
I've just posted a new level! This one is called Metroid: Zero MissionShoggoth2588 said:Here's my first level! It's a simple SMB3 level called HOP TO IT!
9708-0000-004D-6B24
I hope you enjoy it everybody.
Edit!
Mario Bros. X Prologue. This one is loosely based off of the prologue stage for Mega Man X. I think it's a bit easier than Hop To It! Still, I think it's also a bit more fun.
Don't be so hard on yourself, your level was excellent! You did many things right. You chose a theme and kept things simple, but challenging. There's also a difficulty curve and you didn't need tons of enemies to make it hard. Keep it up, seriously.SmallHatLogan said:Here's one I made today. EDF3-0000-004D-D4B7
It won't be winning any awards but for my first level I'm pretty happy with it.
I DID IT!! That was a really satisfying victory too. Very well done! The Thwomp Tower stumped me though...I'll end up going back to it sooner or later.yurieliakim said:So far, no one was able to beat Piranha Puzzle Towers. 0 %. Ninguém. I will drop it here anyway but I don't expect a lot, I'm keeping my expectations low I guess. ID: F77F 0000 0042 7AD1
Thank you. I did take a lot of inspiration from this video where the guy analyses a few levels from different Mario games and uses what he learned to make his own level.yurieliakim said:Don't be so hard on yourself, your level was excellent! You did many things right. You chose a theme and kept things simple, but challenging. There's also a difficulty curve and you didn't need tons of enemies to make it hard. Keep it up, seriously.SmallHatLogan said:Here's one I made today. EDF3-0000-004D-D4B7
It won't be winning any awards but for my first level I'm pretty happy with it.
Thanks! It's hard to design those puzzle levels. I have others but I still need a single more star to be able to upload more levels. I made a whole bunch of puzzle like levels based on towers so I like that feel of consistency. Glad you liked it.Maze1125 said:Not surprised! That was hard! Satisfying when I finally beat it though!yurieliakim said:So far, no one was able to beat Piranha Puzzle Towers. 0 %. Ninguém. I will drop it here anyway but I don't expect a lot, I'm keeping my expectations low I guess. ID: F77F 0000 0042 7AD1
I've just posted a new level! This one is called Metroid: Zero MissionShoggoth2588 said:Here's my first level! It's a simple SMB3 level called HOP TO IT!
9708-0000-004D-6B24
I hope you enjoy it everybody.
Edit!
Mario Bros. X Prologue. This one is loosely based off of the prologue stage for Mega Man X. I think it's a bit easier than Hop To It! Still, I think it's also a bit more fun.
6B44-0000-004D-DDFE
That was a actually a really nice video, couldn't watch before, I was on mobile, but nice in depth analysisSmallHatLogan said:Thank you. I did take a lot of inspiration from this video where the guy analyses a few levels from different Mario games and uses what he learned to make his own level.yurieliakim said:Don't be so hard on yourself, your level was excellent! You did many things right. You chose a theme and kept things simple, but challenging. There's also a difficulty curve and you didn't need tons of enemies to make it hard. Keep it up, seriously.SmallHatLogan said:Here's one I made today. EDF3-0000-004D-D4B7
It won't be winning any awards but for my first level I'm pretty happy with it.
Appreciate the feedback. The Coral Capers DX level is small as a consequence of trying to squeeze a very vertical DKC level into the limited Mario Maker canvas. Once I've unlocked warp pipes I can match the scale and offer much more room. The Gauntlet level is supposed to have tight spaces and tricky jumps, but that one in room 5 is a bit too tricky I guess. I hid an invincibility star in room 4 which makes room 5 a breeze. I'd played each room multiple times to try and balance the difficulty a bit and that was the hardest - although I did it first time in a stream the other night (found a trick with the Lakitu if you time it right). Did you get past room 5 by the way?yurieliakim said:Daft Ada said:A couple I completed last night.
First Base - E667-0000-0037-F4BF
My attempt at a 1-1 type level. Short, with a few challenging bits.
Coral Capers Dx - 206A-0000-0043-2F42
Based on the DKC level, this was tough to fit onto one map because of the lack of vertical space. I had to add an extra section to the end just to get a path to the flag.
The Gauntlet - 1D93-0000-0043-780A
I spent more time on this level than all the others combined. 10 'rooms' each with a puzzle to solve. Took a while to upload because I couldn't get past room 5! Thought about changing the difficulty but I'm generally not great at Mario games so I'm sure veterans will breeze through it. If you play just one of my levels please give this one a try, I'd love some feedback. Also, the first ? block effectively triggers easy mode so up to you if you use it
When you unlock warp pipes and doors etc. can you warp to a completely new map? I want to recreate a few more DKC levels so it would be handy to have more than one map to use.
I'm gonna be very honest with you. Aside from First Base your levels are claustrophobic. There is not enough room for mario to move around and there are also too many enemies. That's the main reason why room 5 in the Gauntlet is nearly unbeatable. The Mario Bros theme doesn't help either because there is no wall jump. If Mario needs to go up there should be opportunities for him to do so. Reasonable ones also. Moving platforms, blocks, bullet bills, vines. Room 5 requires a near impossible jump which only becomes more difficult because of the constant koopas that appear. And since your levels are constricted, mario has limited moves, limited space to jump, and the enemies accumulate, the level suffers from it.
My sugestion would be to reupload the level and place a bottomless pit to drain the enemies, make a wider room and maybe place some blocks, could be invisible ones but they have to be there if you require the players to get to higher ground. Actually this whole level could be more puzzle like with a different theme and more tools like the P Switch but I guess you don't have those yet.
Another thing, if you had trouble with the level, that is for a reason. Play your levels and don't be scared to make them easier if they are too hard. Get your friends to play them too, a second opinion is always good.
Also, don't be afraid to delete your levels if people are not starring them enough. I do failed experiments quite a lot but I'm always moving on and making new levels and tweaking old ones too. Sorry if I was too blunt and for dragging this on.
I couldn't, even with the power star. The problem is the jump. Even so, you have to kick two koopa shells to move on to the next part and the lakitu would be already where you are. You are supposed to jump a bit to the right than immediatly turn to the left and get over the ledge I guess but man, that is tricky. Especially with the constant koopa respawn.Daft Ada said:Appreciate the feedback. The Coral Capers DX level is small as a consequence of trying to squeeze a very vertical DKC level into the limited Mario Maker canvas. Once I've unlocked warp pipes I can match the scale and offer much more room. The Gauntlet level is supposed to have tight spaces and tricky jumps, but that one in room 5 is a bit too tricky I guess. I hid an invincibility star in room 4 which makes room 5 a breeze. I'd played each room multiple times to try and balance the difficulty a bit and that was the hardest - although I did it first time in a stream the other night (found a trick with the Lakitu if you time it right). Did you get past room 5 by the way?yurieliakim said:Daft Ada said:A couple I completed last night.
First Base - E667-0000-0037-F4BF
My attempt at a 1-1 type level. Short, with a few challenging bits.
Coral Capers Dx - 206A-0000-0043-2F42
Based on the DKC level, this was tough to fit onto one map because of the lack of vertical space. I had to add an extra section to the end just to get a path to the flag.
The Gauntlet - 1D93-0000-0043-780A
I spent more time on this level than all the others combined. 10 'rooms' each with a puzzle to solve. Took a while to upload because I couldn't get past room 5! Thought about changing the difficulty but I'm generally not great at Mario games so I'm sure veterans will breeze through it. If you play just one of my levels please give this one a try, I'd love some feedback. Also, the first ? block effectively triggers easy mode so up to you if you use it
When you unlock warp pipes and doors etc. can you warp to a completely new map? I want to recreate a few more DKC levels so it would be handy to have more than one map to use.
I'm gonna be very honest with you. Aside from First Base your levels are claustrophobic. There is not enough room for mario to move around and there are also too many enemies. That's the main reason why room 5 in the Gauntlet is nearly unbeatable. The Mario Bros theme doesn't help either because there is no wall jump. If Mario needs to go up there should be opportunities for him to do so. Reasonable ones also. Moving platforms, blocks, bullet bills, vines. Room 5 requires a near impossible jump which only becomes more difficult because of the constant koopas that appear. And since your levels are constricted, mario has limited moves, limited space to jump, and the enemies accumulate, the level suffers from it.
My sugestion would be to reupload the level and place a bottomless pit to drain the enemies, make a wider room and maybe place some blocks, could be invisible ones but they have to be there if you require the players to get to higher ground. Actually this whole level could be more puzzle like with a different theme and more tools like the P Switch but I guess you don't have those yet.
Another thing, if you had trouble with the level, that is for a reason. Play your levels and don't be scared to make them easier if they are too hard. Get your friends to play them too, a second opinion is always good.
Also, don't be afraid to delete your levels if people are not starring them enough. I do failed experiments quite a lot but I'm always moving on and making new levels and tweaking old ones too. Sorry if I was too blunt and for dragging this on.
A new level! High Rise Inferno.Shoggoth2588 said:Akumajou Mario: Din of Cacophony
C66C-0000-005F-807F
This one was heavily inspired by Castlevania. There are multiple paths to take, multiple bosses and, secrets to be found. This is my latest stage so please tell me what you think!
I've just posted a new level! This one is called Metroid: Zero MissionShoggoth2588 said:Here's my first level! It's a simple SMB3 level called HOP TO IT!
9708-0000-004D-6B24
I hope you enjoy it everybody.
Edit!
Mario Bros. X Prologue. This one is loosely based off of the prologue stage for Mega Man X. I think it's a bit easier than Hop To It! Still, I think it's also a bit more fun.
6B44-0000-004D-DDFE
4F34-0000-0051-240D
This one is a simple maze based off of Metroid Zero's epilogue. You play as Zero Suit Samus trying to find her Varia Suit and her full arsenal. I wanted to put Ridley in the end but he was too big...I'm a bit disappointed to see that only one person has played Hop To It but I've only posted it 12 or so hours ago...more people will play my levels, I'm sure of it! I'mma go play some of yours now.
Edit for new level
This one is very quick and easy: Tingle's Sunday Stroll
6ED6-0000-0052-7F22
It's Bigger on the Inside
D61B-0000-0052-CB73
I think this one is a bit more challenging though still not something I would consider difficult...there are a couple of different ways to get through this one.
FIND THE CHAOS EMERALDS!
8187-0000-005A-A01D
Another simple level, this one based on Sonic the Hedgehog. Good luck finishing this one as mini-Mario.